Talk:Shadow Theft

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See Talk:Heroic Refrain. What does the increase concerns? Allegiance rank, primary attributes... are those affected? - - Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 22:45, 22 April 2020 (UTC)

It won't boost PvE skills beyond the value they use at max rank I believe. Fwiw I think I had Save Yourselves on my bar earlier, and at R12 + 13 critical strikes it still read 6 seconds. -Chieftain Alex 22:51, 22 April 2020 (UTC)

Discrepancies[edit]

Hewwo, I love sins so naturally I got this. Here are some things that I have found:

  • This will not boost all non-primary attributes. You need at least 3 in anything for it to get the additional 4.
  • Fascinating enough there is anomaly that might span to others. If you have the scenario where you have Shadow Theft, any other PvE skill, and then try to add another normal elite skill, you are told you cannot have more than 3 PvE skills-- and it removes Shadow Theft from your bar. Also hi Alex, it's Vincels. Shadow Meld.jpg Vincent Evan [Air Henchman] 23:24, 22 April 2020 (UTC)

Conversational observations: Difference between 15 and 16 Critical Strikes[edit]

While having 16 Crit might seem like a waste of net attribute (since you can not go above 20), it does increase the duration from 20s to 21s, which then allows you to reuse Shadow Theft while having 20 Crit. Doing so will allow future usages to give +6 Attri instead of +5 Attri to your others until you have to restart the 'chain' casts. -Kiega123456789ooo (talk) 14:12, 23 May 2020 (UTC)

Yes, through testing it appears that the investment to +3 critical strikes is totally worth the investment for 16 critical strike attribute - mainly if you use a secondary class that depends on the extra skill point such as axe, hammer, and especially scythe user for more deadly critical weapon damage or other skills such as in tactics or wind prayers. I am currently testing a critical shadow theft scythe and it is rolling through hard mode easy with eternal aura, grenth's aura, lyssa's haste, victorious sweep, way of the master, critical eye, critical agility to utilize an assassin as a tank and damage dealer. I've attempted other variants with earth prayer's that utilize pious assault and malicious with aura of thorns and conviction, but seems that the tear down isn't as practical as a mass interrupter and life stealer to keep attacks coming, especially with eternal aura in case of a big initial spike before heals get to me. With the amount of critical (20+19+43=82% from critical strikes, critical eye and way of the master alone without adding on from 17/18 scythe attacks attritubes, but from experience it seems more like 2/3 of attacks are critical due to hard mode level/armor ratings and crit appears to be multiplicative not additive, but the overall damage is increased with such high attributes), 33% attack speed, +25 armor, and consistent life steal from grenth's aura and healing from victorious sweep with high overall life. Any similar testing conducting with shadow theft non-dagger weapons? It appears that scythe and hammer benefit most from this skill; however, scythe makes more sense for adjacent attacks and access to energy skills from consistent critical hits (+5/crit). [User:Mesta Sparkle] 15:22, 29 May 2020
Take a +4 headpiece, cast, change headset? Air of Superiority maybe? Deadly Paradox/Serpent's Quickness/Time Ward/Quickening Zephyr? - Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 20:48, 29 May 2020 (UTC)

Things to test[edit]

Question : use this on a pet, charm it, then check its status. Is there a specific effect? Second question : does this end if the user dies? - - Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 21:15, 29 May 2020 (UTC)

Tested: the pet has no effect on it after charm. Maybe it's not applied, maybe it's removed on charm... Not sure if hexes go away the same way. The effect persists if the user dies. - - Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 23:10, 31 May 2020 (UTC)