Talk:Sloth Hunter's Shot
I imagine all these proposed attack skills are really Bow Attack skills, but otherwise I think this skill is looking good! Sven 03:25, 21 July 2007 (UTC)
Fits in well with some of the ranger energy denial skills (no energy - no skills used). Wondering how this fits in with interrupts on hits (e.g. daze, wailing/warmonger's weapon) - will it apply the additional damage? 203.217.0.53 04:09, 21 July 2007 (UTC)
- LoL at the icon! Sirocco 04:34, 21 July 2007 (UTC)
- Omg who is that? I recognise him from sumwhere.--Renegade 15:39, 21 July 2007 (UTC)
- 'Tis a Ritualist wearing Canthan armour, female i think. Corpselooter 07:22, 24 July 2007 (UTC)
- I think of Solid Snake whenever I see it... 220.101.136.85 11:29, 1 August 2007 (UTC)
- 'Tis a Ritualist wearing Canthan armour, female i think. Corpselooter 07:22, 24 July 2007 (UTC)
- Omg who is that? I recognise him from sumwhere.--Renegade 15:39, 21 July 2007 (UTC)
PvP skill? Diversion + this/this in a knockdown spike :D (conjure + glass arrows + dual shot + this) 84.250.70.34 12:16, 21 July 2007 (UTC)
+50 damage more or less. Much pain, maybe the meta will shift to people permanently wanding. Maybe decrease recharge and energy, and dramatically decrease damage bonus to make it more of a DPS skill than a spike skill?
Wanding wouldnt have on effect, because it is +damage if they arent using a skill.--Renegade 10:14, 22 July 2007 (UTC)
What? Its bonus damage if they aren't using a skill. And Please, for the love of all that is holy, do not nerf the damage of this skill. You added some bow skills that were actually USEFUL in Nightfall..please continue this new tradition. We already have Power Shot. What's with all these comments on wanding? Sword.wind. 16:50, 22 July 2007 (UTC)
The damage is perfect, at worst it should be made more conditional. Weaker than Dual Shot for ranger spike, powerful enough to give rangers an alternative to Burning Arrow for a powerful single shot. If the attack is kept as is, I think elites like Crippling Shot will see more use. --84.250.16.99 22:39, 22 July 2007 (UTC)
I like it, as is. ChaoticCoyote 02:41, 23 July 2007 (UTC)
- Seems extremely powerful for Ranger spiking, a little scary... It's not exactly hard to spike someone NOT using a skill, especially if you combine with some kd, etc. Patccmoi 06:00, 23 July 2007 (UTC)
It's useful, but not extremely overpowered. Not only is this a normal 1 arrow bow attack that moves at normal speed, but nerfing the skill too much will make it useless everywhere. It is a nice skill. Sword.wind. 19:53, 23 July 2007 (UTC)
- This is good to see a bow attack that actually do damage ! --Faena 15:54, 24 July 2007 (UTC)
- bahahaha faena, l2p ranger, and do triple digit dmg shots when you want to spec dmg like the rest of us
- The normal speed of the arrow is a downfall for spiking. Still, a powerful spike this makes, it won't be an instant kill unless it goes to 150% slower. Dodging does come into play with that though.
- I'm looking forward to using this skill with Expert Focus. At 13 Expertise this will do +34|+44=+78 damage with 15 Mark, could also use it with RTW or Glass Arrows for a more potential punch, but the e-management benefits of Focus are more comfortable for me :P Xitoahc 22:30, 23 July 2007 (UTC)
- exactly, nightfall provided rangers with amazing focus dmg and degen and i'm glad that this shot continues the tradition.
- I think i'm going to replace marauder's shot with this in my burning arrow spike build --71.164.131.254 05:06, 26 July 2007 (UTC)
This skill would be especially effective on caster after they are hit with Broadhead Arrow. 70.59.67.247 15:10, 27 July 2007 (UTC)
- Not necessarily. Although on one side people hit by BHA are less likely to be casting spells, on the other hand the spells they do cast take twice as long to cast which means a higher percentage of their time in play is spent casting. So I guess it depends on the situation and the target.24.186.207.198 06:24, 28 July 2007 (UTC)
Perfect as is. Going on my bar for sure. Thanks for this one. :) Arshay Duskbrow 07:44, 28 July 2007 (UTC)
- Spears still beat bows for damage easy though...--Diddy Bow 00:20, 29 July 2007 (UTC)
- What's your point? The two aren't exactly interchangeable. This will be a great asset to bow users who want to deal damage as well as poison/interrupt/snare/etc., that is, all the other things bows can do. Arshay Duskbrow 10:43, 29 July 2007 (UTC)
+55 armour ignoring damage at 15 marksmanship, isn't that a bit much? Why would you even consider using Power Shot when you have this skill (not that anyone was using Power Shot but anyway...). --Draikin 18:11, 29 July 2007 (UTC)
- No it isn't. It's past time we had a powerful, conditional damage skill like this. The Devs say they want to promote Marksmanship builds, this is going to help make it happen. Arshay Duskbrow 19:48, 29 July 2007 (UTC)
- It still beats Power Shot to a pulp.
- True ^^. But it was never a hard thing to do :p.--Diddy Bow 00:20, 30 July 2007 (UTC)
- It still beats Power Shot to a pulp.
- No it isn't. It's past time we had a powerful, conditional damage skill like this. The Devs say they want to promote Marksmanship builds, this is going to help make it happen. Arshay Duskbrow 19:48, 29 July 2007 (UTC)
If we compared every skill to power shot for power, we'd be nerfing mending so its -1...3 health regen. Power Shot S-U-C-K-S. 71.131.35.123 23:27, 3 August 2007 (UTC)
Translation Suggestions[edit]
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:32, 1 August 2007 (UTC)
Italian: Tiro del Cacciatore Pigro (this should be, as far as i know, the literal translation, but reading the skill it seems that "sloth" should be referred to the target, so it could be something else i can't think of right now, or just "Tiro Pigro") --YukoIshii 23:32, 1 August 2007 (UTC)
With Dazed[edit]
As I understand with Distracting Shot, The interrupt caused by dazing apens before the damage from the attack actually hits and disables the spell. Therefore, with this skill, if you hit a dazed enemy casting a spell, wouldn't you deal the conditonal damage as well, since the interrupt would have come first? --Ckal Ktak 08:04, 4 August 2007 (UTC)
I can see some use in fort aspenwood. Even at 10 marks it will do 50 guaranteed damage to the turtle.--Atlas Oranos 00:52, 15 August 2007 (UTC)
Trivia[edit]
doesn't it look like a female rt on the pic? with like canthan armor or something?? any1? Teo 23:05, 19 August 2007 (UTC)
- more of female necro in Cabal armor Biz 21:17, 21 August 2007 (UTC)
- her headwrap covers her eye's... never seen a blind necro... so it must be a rt. Teo 21:52, 21 August 2007 (UTC)
- Either Canthan or Imperial armor, IMO. -- Jioruji Derako.> 22:57, 21 August 2007 (UTC)
- Its not a head wrap its more of a blind fold, just missing the cigarette. Biz 05:54, 22 August 2007 (UTC)
- It is a headwrap... but the armor looks a bit like imperial, since i have a female rt with imperial i would say that it's imperial. but the headwrap doesn't match the headwrap of imperial. Teo 11:16, 22 August 2007 (UTC)
- Its a Blindfold Biz 12:48, 1 September 2007 (UTC) =D
- Im recognising this from another game, like Final Fantasy or Metal Gear Solid games, I just havent been able to pin it.--Renegade 08:20, 27 August 2007 (UTC)
- It is Metal Gear Solid. It looks like Solid Snake. 71.192.171.162 16:04, 18 May 2008 (UTC)
- It is a headwrap... but the armor looks a bit like imperial, since i have a female rt with imperial i would say that it's imperial. but the headwrap doesn't match the headwrap of imperial. Teo 11:16, 22 August 2007 (UTC)
- Its not a head wrap its more of a blind fold, just missing the cigarette. Biz 05:54, 22 August 2007 (UTC)
- Either Canthan or Imperial armor, IMO. -- Jioruji Derako.> 22:57, 21 August 2007 (UTC)
- her headwrap covers her eye's... never seen a blind necro... so it must be a rt. Teo 21:52, 21 August 2007 (UTC)
I laugh at the idea of a sloth hunter --Yakky 16:16, 23 August 2007 (UTC)
Dazed[edit]
Combining this skill with dazed when fighting a caster is great. Sloth Hunter's shot will interrupt before the conditionnal damage is checked. This will net you a high damage and an interrupt everytime. --24.200.100.192 16:47, 26 August 2007 (UTC)
Sloth Hunter's Shot vs Hunter's Shot[edit]
just did a few damage calculations real quick, and the results are not promising (i could be doing this wrong, though).
at 10 marks, sloth hunter's deal a total of 47 bonus damage.
at 10 marks, hunter's shot deal 11 bonus damage as well as bleeding.
during the 8 seconds where sloth hunter's is recharging, i can shoot two hunter's shots, making the total damage boost to 22. combine with the bleeding, that's 22+6*8=70 bonus damage.
over a minute, sloth hunter's deal 352.5 extra damage (if spammed on recharge). over a minute, hunter's shot deal 492 extra damage (if spammed on recharge).
i'm interested in this skill for my AB cripshot build. if i go by my calculations alone, it seems that hunter's shot is still the better skill, since a cripshot is primarily a disruption/pressure build. granted, my calculations are likely not correct and is restricted to a pure DPS perspective. i realize that sloth hunter's shot allow my cripshot to actually be able to spike something to death, but i believe the higher DPS from hunter's shot is more valuable in the long run. --Moriz 04:34, 27 August 2007 (UTC)
- But for hunter's shot the foe must be moving for the bleeding effect. So if hte foe stands stil sloth Hunter's is more effecte i think. Teo 06:00, 27 August 2007 (UTC)
- trust me, nobody is standing still in AB. the conditional bleeding is very, very easy to trigger. on second thought though, the damage of this skill with a critical hit must be 80+. now that's gotta leave a mark.--Moriz 06:39, 27 August 2007 (UTC)
- Don't forget, the Bleeding can be removed, while damage from SHS is always there. -- Jioruji Derako.> 07:53, 27 August 2007 (UTC)
- Excactly Teo 08:04, 27 August 2007 (UTC)
- removing bleed is not a big concern for me. i can generally reapply it faster than it is removed. as for sloth hunter's shot, it seems it is most effect if used in the same way as hunter's shot. that is, shooting people in the back as they run away. the critical damage of this thing should be in the 80+ range at 10 marksmanship. did anyone try it during the preview?--Moriz 17:15, 27 August 2007 (UTC)
- I did, and I critted at 135 on softies with Expert Focus (+9) and FW (+6) so expect 120 damage critical hits. Marksman @ 16. Hunters shot is crap. Maybe less so for AB, but Screaming Shot was welded to my bar until this one came out. 65.102.68.146 20:51, 27 August 2007 (UTC)
- just got this skill today, and tested it with 10 marksmanship on my cripshot: normal damage range: 64-79. critical: 93. in other words: OUCH THAT HURTS! this is probably the most damaging bow attack there is.--Moriz 22:09, 31 August 2007 (UTC)
- This is a spike skill, so damage over time is irrelevant. --72.211.155.160 01:58, 3 September 2007 (UTC)
- just got this skill today, and tested it with 10 marksmanship on my cripshot: normal damage range: 64-79. critical: 93. in other words: OUCH THAT HURTS! this is probably the most damaging bow attack there is.--Moriz 22:09, 31 August 2007 (UTC)
- I did, and I critted at 135 on softies with Expert Focus (+9) and FW (+6) so expect 120 damage critical hits. Marksman @ 16. Hunters shot is crap. Maybe less so for AB, but Screaming Shot was welded to my bar until this one came out. 65.102.68.146 20:51, 27 August 2007 (UTC)
- removing bleed is not a big concern for me. i can generally reapply it faster than it is removed. as for sloth hunter's shot, it seems it is most effect if used in the same way as hunter's shot. that is, shooting people in the back as they run away. the critical damage of this thing should be in the 80+ range at 10 marksmanship. did anyone try it during the preview?--Moriz 17:15, 27 August 2007 (UTC)
- Excactly Teo 08:04, 27 August 2007 (UTC)
- Don't forget, the Bleeding can be removed, while damage from SHS is always there. -- Jioruji Derako.> 07:53, 27 August 2007 (UTC)
- trust me, nobody is standing still in AB. the conditional bleeding is very, very easy to trigger. on second thought though, the damage of this skill with a critical hit must be 80+. now that's gotta leave a mark.--Moriz 06:39, 27 August 2007 (UTC)
Where is it?[edit]
Can we add where to get the skill to the template, it would make these pages much more useful. 67.60.164.54 18:40, 3 September 2007 (UTC)
HAHAHA Owns Power Shot![edit]
This skill just points out some skills which have existed since Prophecy are LOOOOONG overdue for a serious buff. Dancing Gnome 20:25, 11 September 2007 (UTC)
- Power Shot has 2 sec shorter recharge and exactly the same unconditional bonus damage, so its not that bad, unless you always hit foes not using any skills they are much the same. Biz 21:56, 11 September 2007 (UTC)
- Ditto. This is definitely better than Power Shot and if anyone can say something about if its better than Penetrating Attack?. Almost fifty-something of damage. I just got hit with my Mesmer and got about 100 of damage as a result.
- Anything owns power shot. Power shot just plain sucks everywhere
Power Shot? Stinks. I only use it in PvP, since it doesn't have a nerfed PvP version. This is great for both PvP and PvE. Eryops3 20:46, 1 January 2010 (UTC)
Notes are Crap[edit]
Seriously, who wrote that garbage? Use with blind...Use with D-shot is mentioned twice...Use with interrupts is mentioned three times...
Isn't the picture thing supposed to be under "Trivia"? I'll re-write it and you can all chop up what I did later.
- Um the PvP page says Ranger instead of Necromancer, think we can get a consensus on the armor and class shown there is? Weaponmaster 06:51, 8 March 2009 (UTC)
Critical?[edit]
"Works well with Disrupting Accuracy and skills that increase the chance of a critical." Doesn't that apply to all bow attacks? If no one disagrees, I'm going to remove that note. --8765 06:47, 12 September 2008 (UTC)
- I believe the idea is that Disrupting Accuracy will interrupt your target (with skills to increase chances of critical to increase the chance of interrupt), and the interrupt counts as the target not using a skill, thus triggering the bonus damage. I don't know if this is actually true (that is, I've never tested it myself), but that's how it was explained in a previous version (the explanation got removed along with the alternative Incendiary Arrows when that skill became a bow attack instead of a preparation - Tanetris 07:25, 12 September 2008 (UTC)
- Changed it to "Works well with Disrupting Accuracy and skills that cause this skill to interrupt."
- Tanetris, using Disrupting Accuracy (with other skills lol) in such a way is an incredibly contrived way to get the bonus damage from this skill. That note is bad. I removed it but it was reverted. I won't revert due to GWW:1RV but am for removing or editing those notes to make them more concise. Aevar talk contribs 00:37, 2 February 2010 (UTC)
- Something like "If you interrupt with this attack, the interrupt occurs before the bonus damage is applied." is a lot more concise than the suggestion to use Disrupting Accuracy with "other skills" like GftE! or a bow sin simply to get the bonus damage. Aevar talk contribs 00:43, 2 February 2010 (UTC)
- Changed it to "Works well with Disrupting Accuracy and skills that cause this skill to interrupt."
[edit]
maybe waste not, want not? 24.130.140.36 17:08, 12 October 2011 (UTC)