Talk:Snapjaw Windshell
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SOC confirmed. - BeX 04:53, 18 September 2007 (UTC)
Interrupt *Rangers*?[edit]
Not to be mister affirmative action, but Mesmers interrupt, too. I'd argue better than rangers as they don't have flight time or line of sight to consider, and several spells they have interrupt multiple foes at once. Anyone have any objections to removing the profession-specific bit?--Ph03n1x 23:28, 8 July 2010 (UTC)
- Rangers have easy Daze options, allowing all on the team to interrupt, making them better choice than mesmers in this case. Mesmers are fine interrupters. Also, there is no LoS issues with this group, you find them in the large end of a wedge section. Spread out, bring Prot spirit or Shelter (or both) and easy kills are yours. Puk 07:35, 14 March 2012 (UTC)
- Depends on what his group is made of. Since I'm fairly lazy, I don't really wanna check. If I remember correctly, there are rangers around the turtle dragon things, which mesmers were not effective at interrupting before the mesmer update. Seeing as mesmers own everything in PvE now, I think it's safe to change it to "Interrupters..." Though, the note is kind of useless in its current state, I think it needs a rewrite with some sort of justification of why interrupters are more useful in this boss fight than any other. -~=Ϛρѧякγ (τѧιк) 00:01, 9 July 2010 (UTC)
- Near that particular boss there are those creeper sins with Siphon Strength, a couple other turtles like the boss, and those dragons with RTL and PBAoE. Interrupts are mostly helpful because it keeps the turtles from Dragon's Stomping and the Dragons from
Turtle's Stompingpopping up in the middle of the backline to blow them all up. And you're right - I went in as a Mesmer and shut them all down.--Ph03n1x 00:44, 9 July 2010 (UTC)
- Near that particular boss there are those creeper sins with Siphon Strength, a couple other turtles like the boss, and those dragons with RTL and PBAoE. Interrupts are mostly helpful because it keeps the turtles from Dragon's Stomping and the Dragons from