Talk:Spear of Light

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Not bad, but needs to recharge in 5 rather than 15. --Lou-SaydusHow dare you put that damned dirty thing on me! 23:12, 21 January 2008 (UTC)

Would be great with 5 Second recharge and 1/2 cast. Calor (t) 23:22, 21 January 2008 (UTC)

Nah...leave it as it is, if it were for our tastes, every spell would be like that, I too would like it at 1/2 cast and 5 secs. It can already deal 100 holy[ignores armor] damage in 1 second, a W needs 2 secs to heal then another 6 secs[4 secs recharge,2 secs to use Healing Signet] to fully heal again, spamming it every 5 with some pressure its pretty cheap, we already have the Mesmer with Empathy, and combined a Mo with this, the melee is just asking for trouble.--ShadowFog 12:52, 28 February 2008 (UTC)

Even if they did bring it down to five seconds, no one will still use it. Better off bring it down to at least seven seconds so you can at least do some damage with this spell that is comparable to fireball.William Wallace 08:16, 18 March 2008 (UTC)


Bug?[edit]

I rolled a monk RP character on Factions, and saw that when I hit a Mantid Monitor, lv 1 (not attacking) I only did 27 damage to it, not the normal 34 damage, is it possibe that the numbers could get mixed around? I have 4 smititng prayers btw.

          see page damage.

no idea who the two mystery people are who dont sign, but #2 doesnt make any sense since this is a HOLY dmg spell, which ignores armor. #1 i think either your just confused and it did hit an attacking foe and you missed the 34.--Justice 18:48, 8 January 2009 (UTC)

Again, see page damage, holy damage is not armour ignoring like shadow or chaos damage, rather it is an untyped damage, so it rolls against a target's base armor. ie. a warrior has +20 vs physical armour and 80 base armor, a ranger have +30 elemental armor, but only 70 base armour. Holy damage is neither physical nor elemental but it is still subject to reduction by the base armor value. --94.76.168.220 10:15, 8 May 2009 (UTC)
As a spell,it is acting differently to all other spells which inflict holy damage directly. Smite, Banish, RoJ, etc, all inflict the listed damage, regardless of armour. As a damage type from weapons (smiting staves/rods, specifically), Judge's Insight, Heart of Holy Flame, and Avatar of Balthazar, it is not armour-ignoring, but it still does not count as elemental or physical. Undead take double damage from holy because of an effect (not exactly a skill, but it's always present) - Undead Sensitivity to Light. It is possible that Spear of Light acts differently because it is a projectile spell, which, as far as I know, is the only one in the Smiting line. 118.208.125.214 05:49, 5 June 2009 (UTC)

spirit attacks[edit]

Doesn't seem to deal the additional damage when cast on an attacking spirit--84.192.7.219 10:35, 29 July 2010 (UTC)