Talk:Spirit Rift

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Why did they make this skill horrible again? It sucked originally and was good for a while. Anyone who stands on a spirit rift deserves to be spiked, it's sooo incredibly easy to avoid I don't know why they need to make it suck again. EDIT: Why make a skill wait 5 whole seconds before it does anything? How is that balanced? Dancing Gnome 06:23, 11 August 2007 (UTC)

Meteor Shower Meteor Shower Idk. but yeah this just blows now and will never see use. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 22:27, 17 August 2007 (UTC)

I do have too agree with the original poster and like he said you can see this skill actually coming towards you (looks like something off of the movie "Poltergeist =P).Highway Man 06:44, 13 January 2008 (UTC)

This skill still isnt in line with the other ritualist pathetic channeling line, it wont be balanced till its as strong as the others like lamentation... so they should add an extra 40 sec recharge to this 76.26.189.65 21:45, 3 February 2008 (UTC)
40, maybe not, but if they brough it up to about 15 sec recharge, thats at least reasonable to fight vs and for casting time(rit bosses hurt)--Sumta 05:05, 26 March 2008 (UTC)

This + "You Move Like A Dwarf!" = Fun. Tengent 20:44, 10 April 2008 (UTC)

It isn't fun.
Cast spirit rift on your enemy don't wait and knock him down -> Your enemy stands up and moves out of adjacent range. -> no damage
Cast spirit rift on your enemy wait a second or two, your enemy had enough time to move out spirit rift. -> no damage
This spell fails. 87.189.226.86 12:22, 21 August 2008 (UTC)
Use on people that don't move. It's like saying meteor shower fails because you can kite it or something silly like that. Sure it's not as strong, but it doesn't have a 5 second cast, 60 second recharge, or cost 25 energy. Euphoracle 18:52, 2 September 2008 (UTC)
Monsters tend to use this skill very effectively, if it catches you off guard...but they usually deal a lot more damage with it as well (400+ by Duncan...that's worth the risk). 145.94.74.23 19:44, 3 September 2008 (UTC)
Channelling needs a serious buff imo. It's horrible playing as a channeller because none of these skills do any damage to anything other than say a necro. Orison can outheal channeling magic. Listen plz Izzy. Euphoracle 14:13, 7 September 2008 (UTC)
The problem with Channeling (and in a lesser extent Smiting) is that they're in the same profession as healing skills. While Spirit Rift should still have 1 second cast, the way this game is "balanced" is by destroying everything in a build instead of targeting the skills that may actually be broken. So when RitSpike was nerfed to remove Ritualists completely from play in HA, this was hit as well. And at the time, Guild Wars made sense and did not have PvP and PvE split in two, so PvE Ritualists suffered as well. And, since they all hate Ritualists over there in ArenaNet, they ignored the Channeling skills that were nerfed due to RitSpike when they restored skills like Ether Renewal. 66.202.1.169 21:52, 25 September 2008 (UTC)

This spell is ridiculous and giving it to a HM boss is just not fair. At least lower their damn attributes so it doesn't cause party wipe at the end of Zen Daijun mission or Haiju Lagoon Vanquish....Herculeehz 18:14, 16 January 2009 (UTC)

It's not that hard to see the huge glowing orb and move away from it. Unless you're with Heroes. Also, I heard Protection Prayers and caster hate are good. Mori no Kinoko ni go Youjin QQ 18:17, 16 January 2009 (UTC)
That's the thing, I can't be able to catch a spirit rift casting every time while i'm juggling other things going on in a fight, so by the time i flag heroes they are usually dead. As a human it's too easy to avoid.Herculeehz 18:33, 16 January 2009 (UTC)
Binding Chains + Destructive Was Glaive + Spirit Rift + Channeled Strike = Tons of fun! --SetandSpike 00:39, 15 April 2009 (UTC)
I prefer Destruction -> DwG -> Spirit Rift -> some shadowstep -> Draw Spirit -> Rupture Soul -> ARage -> Cruel Was Daoshen (and/or DwG if it recharged). Vili >8< User talk:Vili 01:13, 15 April 2009 (UTC)

Never understood, if spirit rift has max 130 dmg - how the hell can it take 450 hp in one hit ??? Bug or what?

Bosses in Factions and Nightfall and EotN deal double damage, and they're higher than level 20 so they deal bonus damage according to the damage calculation formula. Vili 点 User talk:Vili 01:20, 8 May 2009 (UTC)

Well, how I see it, spirit is the best channeling spell at doing damage not only because it does high damage but it has such a short recharge time, unlike others such as lamentation and essence strike. And keep in mind, spirit rift is probably the only channeling and damage-dealing spell that does not require a spirit to be within earshot, putting it at a huge advantage. --Recon legend 12:18, 26 May 2009 (UTC)Recon Legend

That doesn't make it any good though. It's still a 142dmg 3-second 10e 2s cast that has no AP. I mean, have you seen fire magic lately? SF + GG + LF + GoLE = ???? Don't complain about energy; it's on an elementalist while this is not. You know, the class that actually has e-management that isn't pdrain or an elite skill -- euphoracle | talk 21:29, 28 May 2009 (UTC)

I like it. It's good for hitting slow-moving mobs or snared/casting players in Fort Aspenwood, if an Ele is casting Meteor Shower, they'll get a lightning shower to share with their friends. If you're Kurzick it's good against turtles and their bonders/mob so that you can actually deal non-condition damage to an otherwise stupidly armoured tank, and if youre Luxon I'm sure it pulls a Juggernaut (very slow) apart by the seams? Medlar

Buff[edit]

And I thought this was gonna go the way of arage. That Dude On The Television 07:24, 26 February 2010 (UTC)

It's better but not great.. Does Cracked Armor applies BEFORE damage? Cause that would be awesomelicious.. -User Mikkelet Eme.jpgMikkelet 14:18, 28 February 2010 (UTC)
Nope, sadly it applies after the damage is done.Warherox 19:53, 1 March 2010 (UTC)
weird how it lasts 1...20 seconds and not 5...30 seconds like the others. --Falconeye 18:57, 3 March 2010 (UTC)
Probably has something to do with the fact its an AoE with a low recharge and high damage. --76.94.72.204 05:11, 8 March 2010 (UTC)

The note[edit]

Is it really necessary to tell people the Cracked Armor is applied with the damage? I see no reason when looking at either of the skill descriptions that the condition should be exempt from the 'after three seconds' rule. 90.206.126.90 18:59, 29 May 2010 (UTC)

Compare it to Lightning Orb. 24.197.253.243 00:08, 30 May 2010 (UTC)

Icon[edit]

Looks like the guy with the mask from Scream. Reaper of Scythes** User Reaper of ScythesJuggernaut1.png 19:48, 5 June 2010 (UTC)

DwG[edit]

Say, you cast this spell, then DwG -before the 3 seconds elapsed- would the damage benefit from the 20% armour penetration? Etnys 15:00, 8 July 2010 (UTC)

Just tested it then: yes it does. ~Celestia 15:05, 8 July 2010 (UTC)

Better than Chain lightning[edit]

makes chain lightning look horrible. --Life Infusion «T» 15:41, 27 September 2010 (UTC)

Comparing apples to oranges. Koda User Koda Kumi UT.jpeg Kumi 16:02, 27 September 2010 (UTC)


Still needs to go back to a 1sec cast 114.72.179.207 23:49, 18 November 2010 (UTC)

Including cast time it takes 5 seconds to inflict damage, the damage is mediocre at best, the range is only adjacent, cracked armor has no effect on AR 60 characters, little effect on AR 70 characters, and hardly any effect on AR 80 characters, as well as no effect on characters with a +20 AR skill, not to mention it lacks armor penetration all while costing exactly the same energy as Chain Lightning. In the realm of "skills even noobs wouldn't use", this heads the list...