Talk:Spotless Mind/A1
Will a hex be removed instantly upon casting, or will the target have to wait 5 seconds for the first removal? The "Spotless" pair seeks to make healing prayers more like protection prayers, however it seems to have the downside that it can only be cast on "other allies"
- It's only after 5 seconds, not instant. ~Izzy @-'---- 22:46, 23 July 2007 (UTC)
- Typically all skills which trigger every x seconds wait for the first effect. One example is meteor shower.
- Then this skill will be useless at healing prayers 0-3?
- I'm interested in this question too. Is it the first skill to do nothing at all with healing prayer 3 or less? Chriskang 84.16.226.75 07:40, 30 July 2007 (UTC)
- Then this skill will be useless at healing prayers 0-3?
i do so very love this skill 98.196.45.234 00:20, 21 July 2007 (UTC)
- Nice, finally an easy answer to diversion/shame spam :> [riVen] 00:33, 21 July 2007 (UTC)
- Holy Veil. This is pretty mediocre. --Edru viransu 00:35, 21 July 2007 (UTC)
- Way to try and be a smartass, and way to fail at it. [riVen] 02:20, 21 July 2007 (UTC)
- No, Edru's right - used correctly Holy Veil is more of an effective answer to Shame/Diversion spam than this skill would be. This is more useful for countering hex spam such as Life Siphon and the like, when it's spread across a team. (Aiiane - talk - contribs) 02:22, 21 July 2007 (UTC)
- Agreed with Edru and Aiiane; this would only be good for random removal of hexes, nothing reliable. -Auron 02:23, 21 July 2007 (UTC)
- Granted you have more control over hex removal with holy veil, but I think this skill is better than Edru suggests. For one, it's not a maintained enchant so you're not losing a pip of energy regen. Two, it has a nice 1/4 second cast time, as close as you can get to uninterruptable. Three, this skill can potentially remove three hexes with one cast. Holy veil is great for dealing with diversion and migraine but I imagine this would be better against hex pressure. 203.217.0.53 05:46, 21 July 2007 (UTC)
- I like the idea, it seems like it could be decent for hex stacks (e.g. using it on a warrior to remove the anti-melee hexes as they come), but in practice I'm not sure how reliable it would be, especially since hex teams have easy access to hex removal like Corrupt and Rip enchantment. skaspaakssa 04:40, 21 July 2007 (UTC)
- It would be a great skill to have in pvp (HA/GvG) where there are two monks (to use it on each other) and you may run into hex spam. Although it's a bit random, it's still much more powerful than other hex removal. It has the same recharge as most, low energy cost, and only a 1/4 second cast time. Not only this, but most hexes worth covering have long recharges. Obviously it's an enchantment and can be stripped, but it can always be covered. --Supertrek32 04:51, 21 July 2007 (UTC)
- Assuming it doesn't remove a hex on first casting, one big issue is the breakpoint for removing 3 hexes. Move that to 14 Healing and it MIGHT see some use in a hex heavy meta. But probably not - the infuser is still going to want veil. Errr 12:02, 21 July 2007 (UTC)
- It's currently 13, with an enchant mod.
- Assuming it doesn't remove a hex on first casting, one big issue is the breakpoint for removing 3 hexes. Move that to 14 Healing and it MIGHT see some use in a hex heavy meta. But probably not - the infuser is still going to want veil. Errr 12:02, 21 July 2007 (UTC)
- It would be a great skill to have in pvp (HA/GvG) where there are two monks (to use it on each other) and you may run into hex spam. Although it's a bit random, it's still much more powerful than other hex removal. It has the same recharge as most, low energy cost, and only a 1/4 second cast time. Not only this, but most hexes worth covering have long recharges. Obviously it's an enchantment and can be stripped, but it can always be covered. --Supertrek32 04:51, 21 July 2007 (UTC)
- I like the idea, it seems like it could be decent for hex stacks (e.g. using it on a warrior to remove the anti-melee hexes as they come), but in practice I'm not sure how reliable it would be, especially since hex teams have easy access to hex removal like Corrupt and Rip enchantment. skaspaakssa 04:40, 21 July 2007 (UTC)
- No, Edru's right - used correctly Holy Veil is more of an effective answer to Shame/Diversion spam than this skill would be. This is more useful for countering hex spam such as Life Siphon and the like, when it's spread across a team. (Aiiane - talk - contribs) 02:22, 21 July 2007 (UTC)
- Way to try and be a smartass, and way to fail at it. [riVen] 02:20, 21 July 2007 (UTC)
- Holy Veil. This is pretty mediocre. --Edru viransu 00:35, 21 July 2007 (UTC)
- Nice, finally an easy answer to diversion/shame spam :> [riVen] 00:33, 21 July 2007 (UTC)
I love how this rewards players who can think tactically and read their opponents actions (which target will get hexed). --Xeeron 09:59, 21 July 2007 (UTC)
Possibly good with a runner when entering the flag stand, as there tend to be numerous hex snares such as icy shackles and shadow prison goin around and the monks cannot take all of them off all the time Quazark Zeklar 10:48, 21 July 2007 (UTC)
Should be nice on a MoR mesmer as well. Especially since mesmers are often speccing healing for res chant anyway. Healing 9+ Enchantmod for 2 hexremovals. --The preceding unsigned comment was added by User:71.65.229.212 .
Why does this have a 1/4 second cast? hmmmm It has to remove a hex upon cast otherwise like the second poster said, its useless form 1-3 healing,But if it does remove a hex on cast its crazy, again why does it have a 1/4 second cast? Durga Dido 00:15, 22 July 2007 (UTC) It shouldn't remove a hex at first cast, otherwise it wont have a 1/4 cast. It has a 1/4 cast because it takes 5 seconds for it to actually work. No reason to spend more time casting a spell such as this.(Terra Xin 03:10, 22 July 2007 (UTC))
Brillant skill idea. I don't see this being used a primary hex removal (as it is far too unreliable) but this skill can keep the backline clean from Diversion/Shame/the like OR can keep the frontline clean from nasty hexes. In many ways it is like Holy Veil. Living Parasite 06:15, 22 July 2007 (UTC)
- Automatic Holy Veil that doesn't last forever, removes more hexes, and can't be cast on yourself. 06:26, 22 July 2007 (UTC)
I skipped over the target "other" ally part. Makes the skill so much worse.
If it was target ally it would be op.
No. Target other ally just keeps the melee clean, but if there are Diversion/Shame/etc Mesmers you won't be able to do a thing.
- Love it when people don't have the slightest clue what they are talking about. [riVen] 19:52, 22 July 2007 (UTC)
- Interesting idea. Guess you need 20% longer enchant to make good use of it. I don't see it as a counter to Shame/Diversion at all, but more like a cheap enchant to throw on melee to clear hexes as they get stacked on them. This can efficiently remove cover hexes while you can use single hex removal to get rid of what's left. Patccmoi 06:18, 23 July 2007 (UTC)
This skill has a .25c because it doesn't remove until after 5 seconds, the other ally here keeps this thing in balance a lot, and it's really good vs Diversion/Shame spam, or keeping warriors clean. ~Izzy @-'---- 22:56, 23 July 2007 (UTC)
This is too good.
You get 1~3 hex remove for 5 energy cost? This need to be at least 10 energy and 3/4 second cast time. Lightblade 01:11, 23 July 2007 (UTC)
- Or just remove it. Unlike Holy Veil, it won't remove a hex on removal. The 1/4 activation time is questionable however. Probably because you have to wait for the hex to be removed. --Kale Ironfist 05:55, 23 July 2007 (UTC)
Maybe that is a kind of counter to Migraine... This skill is to be cast without any worry about interruption and then you have to wait for the hex removal "countdown" thing to be effective. Actually, that's the only really good thing about this skill with the possibility of 3 hexes removed (compared to other hex removal skills), you can remove hexes without suffering from interruption but it will still take a rather long time to be cleaned of these (10s if there's a cover hex) That's the same thing with Spotless Soul in regards of Daze. If you look closely, that doesn't really need a nerf imo that's just a safer way to remove hexes (and a wonderfull counter to those melee hexes but still it would take moreless 10-15sec to remove all of them). And don't forget that enchantment removal (Corrupt Enchant-Rip Enchant etc...) can easily remove this before it has any effect and that changing something about this skill will just kill all it was meant for.... 83.156.79.67 12:56, 23 July 2007 (UTC)
Way too overpowered imo. Readem (talk*gwwcontribs) 01:49, 24 July 2007 (UTC)
- Agreed.-- Mafaraxas 04:18, 24 July 2007 (UTC)
I agree, this skill Pwns. I can just see a monk bringing both of these into a gvg and casting them on the tank as he runs in, Blind bots and Faintheartedness spammers alike beware of the tank as his overpowered Monk friends remove his ailments and curses as the ycome with only the click of a button! for 5 energy! (omg as a warrior i would love to equip this all over tahlkora nd dunkoro! >.>) (68.63.233.200 00:19, 19 August 2007 (UTC))
- You don't PvP...do you! =P --ChronicinabilitY 06:18, 25 August 2007 (UTC)
Note Section
"This skill removes a hex after 5, 10, 15, 20 and 25 seconds." I thought that's what every 5 seconds meant, it's a little too obvious. Same with Spotless Soul, seems a bit too redundant and simple counting numbers can show that. -- Luigi (T/C) 20:04, 24 July 2007 (UTC)
- I think it's worth mentioning that this skill does not remove anything at instant 0 - that it takes 5 seconds to remove the first thing. Erasculio 20:09, 24 July 2007 (UTC)
I choose to edit it rather than remove it as it may not be ovious when the first hex is removed. Backsword
i was going to say how this might replace deny hex on prot monks but then i realised its a healing prayers skills. Now if i was fighting a hex team as a LoD monk i think i would much prefer to keep holy veil and cure hex and dwaynas kiss since its my job to heal up agaisnt the degen pressure. The prot and my midline can worry about removing hex stacks that might be shutting the team down.
if this was moved to the protection prayers line i could see prot monks using this skill in place of deny hexes. The nature of this skill is more in line with a cast and forget prot rather than a healer which has very little skills of the cast and forget type... apart from healing seed and healing hands of which only seed sees usage only in HA.
to be honest there is no need for this skill with the addition of cure hex in the healing prayers line.
with the recent buff to convert hexes and deny hexes alot more balanced teams are finding it easier to cope with a hex build. Alot of teams are also running expel hex paragons which is a great help against hex stack teams. Without these buffs only the most experienced and skilled teams could handle hex pressure, which i thought highlighted an imbalanced. With the buffs its easier for your average team to meet a hex stack head on... which i think points to a more balanced situation.
87.194.81.41 16:15, 25 July 2007 (UTC)Lorekeeper
O.v.e.r.p.o.w.e.r.e.d --71.164.131.254 06:38, 26 July 2007 (UTC)
Please say why you think it's overpowered instead of just saying overpowered,also say how you think it can be balance , since you think its overpowered, you must have an idea of what is broken about it. 89.98.246.24 00:42, 27 July 2007 (UTC)
Thats me up there ( 89.98) wiki logged me out for some reason. Durga Dido 00:43, 27 July 2007 (UTC)
- What's broken is that it's a fire-and-forget hex removal that also removes way too many hexes for its energy cost. Now, what I think would be less broken would be a charged hex-prevention. like something long the lines of "For the next X...X seconds, the next X...X hexes used on target ally are prevented.", prevented in the way Hex Breaker prevents them, so it finishes casting but you simply don't get the hex on you. Thoughts? --66.67.187.203 07:54, 27 July 2007 (UTC)
- What you're suggesting would be a massive buff, not a nerf. The thing that stops this skill being OP is the delay before it removes each hex. Errr 10:40, 27 July 2007 (UTC)
I agree with Errr ,i mean think about it, the way it is now , you get hexed with diversion after the 5th second but before the 6th second ,you still have to wait for the 10th second for it to get removed or have it removed some other way or lose a skill for around 50 seconds.
How you are suggesting it, it just makes diversion not stick at all,with your way its a hell of a reliable hex removal/prevention.The way it is now is exaclty what you said its a cast and forget skill, its not something you relay (sp?) on, for that you still take veil and deny or the elite, thats why this skill wont make that much of a diff , at least not on monk bars, what are you gonna remove?Veil? Deny? Durga Dido 14:28, 27 July 2007 (UTC)
- I think this skill is pretty fair since it only works on 'target other ally'. This implies that monks cannot cast it on themselves.--Shadetz X 10:35, 29 July 2007 (UTC)
Translation Suggestions
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:41, 1 August 2007 (UTC)
Italian: Mente Immacolata (immacolta > pulita > senza macchia imho) --YukoIshii 23:41, 1 August 2007 (UTC)
Deutsch: Nixblick </sarcasm> Reines Gewissen, pretty sure you could've figured that, too. - Y0_ich_halt 22:18, 5 August 2007 (UTC)