Talk:Summoning Sickness
MtG referece[edit]
I just noticed this is also mentioned on the Igneous Summoning Stone article. Is it confirmed? (Though it can only very hardly not be a reference) —ZerphaThe Improver 13:56, 5 September 2008 (UTC)
- I want an item that grants "Haste" :D Noctarch 00:12, 6 September 2008 (UTC)
- There's currently not such an item ingame (except for sweets granting a sugar rush maybe), but you could try to cast a Goblin Warchief with GWW:1RR. :P —ZerphaThe Improver 08:04, 6 September 2008 (UTC)
Stone curiosities[edit]
Here is something fun to know. If you use the stone to kill everything in an area then go thru a portal to another area, like going from Lakeside County to Regent Valley, you can reuse the summoning stone and get the Imp again with the timer for 60 mins started over. So you could use it almost constantly. Which means if the Imp dies you do not have to wait the rest of the 60 mins either just move from one area to another to restart the counter. - Christine 69.54.220.18 00:17, 9 September 2008 (UTC)
Ursan, be good for once[edit]
Do the blessings remove summoning sickness? anyone immoral enough to test it? 91.0.198.15 01:12, 9 September 2008 (UTC)
- Doesnt work--213.100.146.85 12:51, 17 October 2008 (UTC)
death?[edit]
Theres a note on page that says if you die summoning sickness is removed allowing you to recast. tested in pre and its jut not true. removing untill someone does further testing for the golem stones aswell.--Justice 06:46, 1 October 2008 (UTC)
- I can confirm that summoning sickness does not get removed upon death, me and a friend was killing Charr in pre and died often. --Draco 12:44, 14 November 2008 (UTC)
Removal upon zoning[edit]
I've added a note regarding the removal of the effect per zoning. The skill description itself doesn't make any mention or hint at this. --Kheraz Zarahi 13:07, 23 October 2008 (UTC)
- in matters of general removal, i think i recall my summoning sickness got removed when i entered/left a Junundu , can someone deny/confirm? - 192.87.49.7 12:26, 14 November 2008 (UTC)
- Just tested this, summoning sickness does not go away when entering/exiting a Junundu. Diokana 04:00, 18 December 2008 (UTC)
I don't think this is a relevant note. We might as well say that zoning removes every single other effect in the game, or that skills that cause burning can be remedied by casting dismiss condition. Does anyone have a reason to keep the note? 99.151.201.166 17:34, 14 February 2010 (UTC)
- moral boost/dp is actually carried into the next area if its not a town. not sure if its the same for used rezz signet--87.221.67.42 13:21, 6 May 2011 (UTC)
- rez signet recharges when you zone. AFAIK, the only blessing/effect that is not affected by zoning is morale/dp. — Tennessee Ernie Ford (TEF) 15:48, 6 May 2011 (UTC)
ending[edit]
when this effect ends ur summoned creature dies too
- sign your comments and summons last 60 minutes (with their own timer). It has nothing to do with this ending. --198.82.117.40 15:11, 16 March 2011 (UTC)
- Has anyone else confirmed the time on the other stones besides Freedom? But since they nerfed the timer on the igneous to 10 minutes, does it apply to the other summoning stones as well? 69.183.26.141 20:16, 13 May 2011 (UTC)
- I can confirm that Merch, Cele, Mystery, and the Gaki stones summon creatures lasting 30 minutes. Igneous lasts at least 30 (but haven't hung around for 60 to confirm it hasn't changed at all). The summoning sickness on each lasts only 10 minutes (well, between 8 and 12; I confess I didn't watch the clock carefully). And the text on the Igneous is wrong, as noted by FB and others. — Tennessee Ernie Ford (TEF) 23:08, 13 May 2011 (UTC)