Talk:Tasca's Demise
Incomplete Tasca's Demise information[edit]
I vanquished at 101 foes(no quests). 505 exp and 303 gold.
- no bosses.
- monsters
an important note to finish vanquisher at this place is that someone will have to stand right outside of the mineral spring portal to aggro the avicara from the other side. I believe there are about 3-4 groups to take on.--Zemmy 13:25, 9 May 2007 (EDT)
I vanquished 83 foes (no quests). 415 xp and 415 gold. Ka Huna Kawaii 84.56.113.221
Same as Ka Huna... 83 (no quests). 415/415. No avicara present. Pucktrapper 22:06, 20 March 2009 (UTC)
Hmmm, I just vanquished Tasca without killing ANY avicara - there simply were none of them. 80 foes, 400xp + 400gold. Jarkus4 12:00, 24 May 2008 (UTC)
- When you walk out of Citadel, you can see the Stone Summit Dwarves for just a moment both on your minimap and physically. Just thought I'd make a note of that. -- Gah 22:27, 18 December 2008 (UTC)
Vanquished 77 (no quests). No Avicara. --The preceding unsigned comment was added by 91.85.166.147 (talk).
Does anyone know the reason why the Avicara at portal to Mineral Springs sometimes spawn but sometimes don't spawn at all how long you wait? This is coming from Mineral Springs, --The preceding unsigned comment was added by 84.26.144.104 (talk).
- Just vanquished at 102.--Tyri Sunbeam 20:52, 10 July 2009 (UTC)
I vanquished it but there where also Avicara Ardent. Is it a bug or should they be added on the page? Force
Watch out for Tengu spawning in Mineral Springs. Sometimes a small group will spawn too far back so that you cannot pull them without exiting into Mineral Springs. --The preceding unsigned comment was added by 70.133.67.139 (talk).
108 foes No quests other than the ZV one. I've +1'ed the upper kill count on main page.90.193.103.177 17:39, 9 February 2012 (UTC)
Just vanquished this area with 109 enemies, and a horde of Avicara that charged me out of the Mineral Springs entrance. Updated the max kill count, but I am unclear how to upload a screenshot. JSYantiss (talk) 17:53, 30 July 2022 (UTC)
Vanquishing Tips?[edit]
Anyone have any tips for vanquishing this area? I've never been able to do it either with human players or H/H. That massive group in the middle containing 3 Dolyak Masters just prevents me from causing even a single casualty before we get wiped. Astralphoenix777 17:19, 31 July 2009 (UTC)
- Try pulling them out of their fort. If you string them out, you should be able to kill a few dwarves before the dolyaks get there. Repeat after wipe, and use a powerstone if necessary.
- If you notice your target's health zooming up rapidly, that means it's had Mark of Protection cast on it. Either strip it off, or ignore that guy and go after a dolyak; MoP disables all the caster's prots for 45 secs leaving it wide open.
- Having a MM really helps too; the minions spread the damage around thus distracting the healers. -- Hong 17:29, 31 July 2009 (UTC)
I think its more like 5 seconds for the prot disable for MoP, 45 is the recharge. Waverien Tidas 17:32, 31 July 2009 (UTC)
- Thanks for the ideas everyone. However, it's more the spamming of Orison of Healing and Heal Other with very short cast times that's the problem, rather than Mark of Protection. It even manages to outheal Discordway (which comes with Minions, incidentally) and other high-damage PvE party builds. I'm considering an Energy-denial build with a friend and 6 heroes using a bunch of Mesmers (since Dolyak Masters can't be shut down with knockdowns or realistically interrupted), but it remains to be seen whether it'll work or not. I'll take enchantment stripping into the equation as well, naturally. Astralphoenix777 17:38, 31 July 2009 (UTC)
- As I recall, I did it with a SS necro, Jagged Bones bomber, VoR + Empathy mes, Mhenlo, Lina, Cynn and Devona (see my page for builds). I wiped once, but knocked out half the group in the process; finishing them off after that was straightforward. I might have had it easier though, since I play a war so I can tank for the casters. -- Hong 17:53, 31 July 2009 (UTC)
- Thanks for the ideas everyone. However, it's more the spamming of Orison of Healing and Heal Other with very short cast times that's the problem, rather than Mark of Protection. It even manages to outheal Discordway (which comes with Minions, incidentally) and other high-damage PvE party builds. I'm considering an Energy-denial build with a friend and 6 heroes using a bunch of Mesmers (since Dolyak Masters can't be shut down with knockdowns or realistically interrupted), but it remains to be seen whether it'll work or not. I'll take enchantment stripping into the equation as well, naturally. Astralphoenix777 17:38, 31 July 2009 (UTC)
For me, my setup was standard Sabway build (oh noez a gimik bild!!1), plus Mhenlo, Lina, Durhman and Orion. I had about 9 or 10 minions, and I flagged them behind one of the walls on the outside of the entrances, so that the ranged couldn't pick them off. I used a lot of AoE attacks (Death Nova, Whirlwind, Rain of Fire, Splinter Weapon, Putrid Bile, etc.) to confuse the healers. The mobs that were blocked by the exploding minions seemed to die off faster than the healers could save them. tl;dr, body block, flag behind a wall, AoE. Hope this helps. (Btw, my build was a simple dragonslash build with Whirlwind, Pain Inverter and Ebon Vanguard Sniper Support, but the bonus from EVSS didn't trigger during the fight.) DeliriumTrigger180 02:12, 5 October 2009 (UTC)
- I used 3 Discord Necros, but not with the PvX Discordway. Took Lina, Mhenlo, Little Thom, and Orion. I used my warrior. The first try to kill the huge group, we managed to kill all 4 Dolyak Masters and a Ranger. Second try, killed everything else, except 2 Rangers and a Gnasher. Third try was the charm. No consumeables. Yes, we had accrued some DP by that point. My build used Defy Pain, Body Blow, Executioner's Strike, etc. Rain and Dark 14:10, 7 October 2009 (UTC)
I took Sabway necros and I (E/any) used Glyph of Renewal w/ Assassin Support and Technobabble to snipe the Dolyak Masters. I was able to pull a small group (3 or 4) before I took on the mob. This area didnt really give me trouble, but I may have just got a lucky spawn.173.60.153.13 01:01, 3 November 2009 (UTC)
- 86 foes, no avicara, 21min. Even if you do aggro the whole middle just "hill cast". The melee will dump on your frontliner and the casters/rangers cant touch you beyond some mesmer spells. Nuke melee, Nuke Casters. Justice 09:41, 29 April 2010 (UTC)
- Since Anet decided to buff this area out of all proportion there.is.no.way.to.vanquish.this.area without some EXTREMELY specific builds and even then you're looking at ending on 50%+dp, so thanks to some botters and Anet's dumber-than-dumb aproach to fixing it, expect to spend a good few hours trying to do this *hi5 anet, you suck. --The preceding unsigned comment was added by 83.39.152.127 (talk).
- 74 foes, 13min with 7 heros. I did this with the titan quest because i was going to see if i could get easier magma shield drops here with more titans and several locked chests in a small area. Ended up just vanqing map lol. Justice 21:58, 30 June 2012 (UTC)
- 80 foes, 10min, 7 heros. I love vanqing this zone just to see what kind of time I can get on intelligent but non-gimicway team builds. Justice (talk) 19:32, 15 April 2018 (UTC)
- 95 foes, 17 min, 7 heroes. I didn't have much trouble with 7H BiP Melee (I switched to Dagger-Spam Rit for some variety). Just be a little careful of the patrols and pull a few mobs with longbow. The big group in the middle; I killed the mobs top side while my 2x ES + Ineptitude Mesmers + Casters cleaned up ~ 80% of the mobs before I circled down to clean them up myself. Asuran Scan saved me from some crazy focus and DP, but really overall an easy zone with modern heroes and some safe longbow pulls. I missed 3-4 Tengu Patrols which I had to get before I finished, still relatively simple.--LunarRXA (talk) 17:52, 26 May 2018 (UTC)
- 80 foes, 10min, 7 heros. I love vanqing this zone just to see what kind of time I can get on intelligent but non-gimicway team builds. Justice (talk) 19:32, 15 April 2018 (UTC)
- 74 foes, 13min with 7 heros. I did this with the titan quest because i was going to see if i could get easier magma shield drops here with more titans and several locked chests in a small area. Ended up just vanqing map lol. Justice 21:58, 30 June 2012 (UTC)
Avicaras in HM[edit]
I have to say when I did vaq. the area I was prepared to have a bit of a problem with the middle group and its three healers. Well - surprisingly they went down in mere seconds. What got me, though, was the Avicara group -- or rather the GROUPS. When I got to the portal to Mineral Springs there was one group near the rez shrine. While I attacked this group (being a bit careless as a Sin and underestimating (a) the archers and (b) Ineptitute) another group of them came from behind -- from where the big Ice Golem group is. Nearly dead by then ANOTHER group came through the portal finishing me nicely. Well ... the problem was the rez shrine is right next to this and while two groups headed back to the Mineral Springs portal and seemed to have an urge to leave the area my rezzing group always pulled them back. That is one of the thing I really dislike in Prophecies that Rez Shrines quite often are death traps rather than safe havens. Had I not packed Asuran Scan I would have been kicked out of the instance but so I managed to keep DP down long enough to finish those 4 (!) groups (yet another came through the portal) that camped right next to the rez shrine.81.200.198.20 12:23, 13 September 2011 (UTC)
Tip for HM[edit]
While vanqing this area, I pulled the big group away, killed off a dolyak rider, and tried to run. Unfortunately they all followed and I wiped, but they were so far away, that AI pathing issues caused them to get stuck and not run back to where they wanted to go. The cool thing was, the Dolyak Riders and Gnashers wouldn't attack me, and I picked them off with my heros. I've noticed that if you attack at range they will not aggro. 74.98.205.203 17:20, 5 March 2012 (UTC)