User:""/Guild wars suggestions

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There needs to be a mute button in the sound control panel. If I want to listen to music from my music player while playing guild wars, I have to individually move every slider down to zero. Then when I want to turn my GW sound back on, I have to move the sliders back to where I think they were before I moved them. It's brilliant to have all the different sliders - I think it really enhances gameplay, but each slider should have its own mute button.

You know you can just hit default and it will put the sliders back where they were,no guessing involved.Talk page Drogo Boffin 15:12, 5 June 2009 (UTC)
If you are running Vista, one of its (only) useful features is that every program has its own individual "channel" if you go into the sound mixer. So you can easily mute GW while everything else sounds normal, without messing with the in-game sliders. Vili 点 User talk:Vili 15:16, 5 June 2009 (UTC)
If you have Windows Vista, you can mute individual programs via the sound mixer on the volume control. That's what I use to listen to Pandora while playing Guild Wars. Although, that mutes everything including sound effects, which may not be what you want. (Dang, Vili beat me to it!)Freedom Bound 15:17, 5 June 2009 (UTC)
DrogoBoffin, default will revert to the initial values - not how you put the sliders yourself. It's also a lot more trouble instead of a simple mute button. --User Karasu sig.png Karasu (talk) 15:18, 5 June 2009 (UTC)
I am well aware of what default means. When people make changes themselves the tend to remember where they put things in case they have to do them again.Talk page Drogo Boffin 15:19, 5 June 2009 (UTC)
No offense to anyone. I heard, "If you have vista..." "alt-tab out of the game..." "take some time to figure out a non-intuitive, non-integrated system..." Thanks for the suggestions and all, but I'd prefer not to have to use my OS to mute my in-game sound. There's just something wrong with that. Every sound control panel needs to have a mute button. 04:11, 24 June 2009 (UTC)

Weapons Display[edit]

I was thinking before about weapons inside towns, your character runs through a portal, your computer pre loads as much data as possible, and whilst it's doing that, your character casts an invisibilty spell on your weapon/offhand.
It's pretty dumb.
I was thinking that maybe you's could make it so that when you're in a Town/Outpost, certain weapons are still displayed in certain ways.
For example:
Sword: Holstered on character's side.
Axe: Holstered on character's side.
Daggers: Holstered on character's sides.
Wand: Holstered on character's side.
Shield/Offhand: Still equipped to arm/hand.
Staff: On the characer's back.
Hammer: On the characer's back.
Scythe: On the characer's back.
Spear: On the characer's back.
Bow: On the characer's back.
An option to switch this on and off in the inventory would be good too.

If this kind of feature were to be implemented, I realize the kind of drawbacks there are, such as extra vram/ram usage and more cpu usage, but to be fair, it'd be just like going to Kamadan American 1.
But it also adds a lot more realism into the game, I don't like not being able to see my equips in a town, running out and finding that they're suddenly just there, then gone in an instant when I zone back in.
If you read all of this, thanks, please post if you agree, if you didn't read this, do it now :P
Signed: --Stokoe Talk 16:21, 2 August 2009 (UTC)