User:HH LEADER/Guild Wars 2 suggestions/Use Case Scenario
Use case scenario[edit]
Proposed Use Case Scenario can accomodate number of similar ideas in a single use case thus resolving the issue in opinion differnces. The desciption must be presented in one phrase. Number of cases on one page is limited only by the Wiki page size requirements.
'Sources' column will include links to original ideas for particular scenario where discusion may continue.
The discussion pages for Use Case Scenario Summaries should only be used for maitenance issues, formating, etc. (By this I mean not this page but future summary pages.)
Currently it is proposed to be used under new licencing terms as a main cross reference point for all the ideas submitted under new licencing terms. All the ideas that will be posted under new licencing terms must have an entry in this structure and a link to the idea itself. The structure itself must be put in a space that is under new licencing terms allowing ArenaNet to own it and to be accessible by all contributors willing to submit their ideas under new licencing terms.
Main advantage of using this form is to avoid idea duplications on a very first step of its submission due to clear and concise description.
Optionally tables may include column for ArenaNet feedback to the idea, such as 'under consideration', 'included in next release', 'not feasible', etc.
ENV0001 - The weather must change[edit]
Requirement ID | ENV0001 | ||
One short phrase description | The weather must change | ||
Scenario variations | Unique scenario description | Dependencies (Req ID) | Sources for this scenario |
Scenario #1 | The weather will change sporadically | ||
Scenario #2 | The weather will change depending on season | ENV0003 | |
Scenario #3 | Change of weather will be region dependent | ||
Scenario #4 | Change of weather will depend on altitude | ||
Scenario #5 | Chances of precipitation will be higher at night | ENV0002 | |
Scenario #6 | The weather conditions will depend on Gods favour that may be earned in different ways | ||
ENV0002 - Day and night change must be observed[edit]
Requirement ID | ENV0002 | ||
One short phrase description | Day and night change must be observed | ||
Scenario variations | Unique scenario description | Dependencies (Req ID) | Sources for this scenario |
Scenario #1 | There will be day and night change in persistent areas of universe | ||
Scenario #2 | Day and night change will be observed for long elite missions | ||
ENV0003 - Seasons must be observed[edit]
Requirement ID | ENV0003 | ||
One short phrase description | Seasons must be observed | ||
Scenario variations | Unique scenario description | Dependencies (Req ID) | Sources for this scenario |
Scenario #1 | Except for high altitude areas seasons must be observed | ||
MON0002 - Monsters behaviour must vary[edit]
Requirement ID | MON0002 | ||
One short phrase description | Monsters behaviour must vary | ||
Scenario variations | Unique scenario description | Dependencies (Req ID) | Sources for this scenario |
Scenario #1 | Mosters will migrate or hibernate depending on season | ENV0003 | |
Scenario #2 | Strength of monsters will depend on time of a day | ENV0002 | |
Scenario #3 | Strength of monsters will depend on season | ENV0003 | |
Scenario #4 | Density of monster population will depend on season | ENV0003 | |
Scenario #5 | Density of monster population will depend on current daytime | ENV0002 | |
Scenario #6 | Strength of monsters will depend on weather conditions | ENV0001 | |
SKL0001 - Skill strength must not depend only on character level[edit]
Requirement ID | SKL0001 | ||
One short phrase description | Skill strength must not depend only on character level | ||
Scenario variations | Unique scenario description | Dependencies (Req ID) | Sources for this scenario |
Scenario #1 | Elemental skill strength will depend on weather conditions | ENV0001 | |
Scenario #2 | Vampire or Predator skills strengths will depend on time of a day | ENV0002 | |