User:Impaled/Suggestions

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Just a placeholder till I get feedbacking.

Assassin[edit]

Deadly Arts[edit]

Mark of Insecurity Mark of Insecurity -- 5 Energy1 Activation time15 Recharge time -- Elite Half Range Hex Spell. (3...10...12 seconds.) Causes -1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe.

Shadow Arts[edit]

Hidden Caltrops Hidden Caltrops -- 5 Energy1 Activation time15 Recharge time -- Elite Hex Spell. (1...7...8 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...10...12 seconds).

Shadowy Burden Shadowy Burden -- 10 Energy1 Activation time15 Recharge time -- Hex Spell. (3...10...12 seconds.) Causes 33% slower movement. Ends and inflicts Cracked Armor (3...10...12 seconds) the next time target foe takes physical damage.

Mesmer[edit]

Illusion Magic[edit]

Ineptitude Ineptitude -- 10 Energy1 Activation time15 Recharge time -- Elite Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: deals 20...92...110 damage and causes Blindness (1...4...5 seconds).

Recurring Insecurity Recurring Insecurity -- 5 Energy1 Activation time15 Recharge time -- Elite Hex Spell. (10 seconds.) Deals 2...8...10 damage each second. Renewal: if target foe has another hex or an enchantment when Recurring Insecurity would end.


Monk[edit]

Healing Prayers[edit]

Healing Hands Healing Hands -- 5 Energy1 Activation time10 Recharge time -- Elite Enchantment Spell. (10 seconds.) Heals target ally for 5...29...35 whenever you cast a Monk spell.

Protection Prayers[edit]

Life Sheath Life Sheath -- 5 Energy¼ Activation time2 Recharge time -- Elite Enchantment Spell. (8 seconds.) The next time target ally would take damage, that ally gains that amount of Health instead (maximum 20...84...100) and loses 0...1...1 condition. Initial effect: this ally loses 0...1...1 condition.

Shield Guardian Shield Guardian -- 10 Energy¼ Activation time10 Recharge time -- Enchantment Spell. (1...4...5 seconds.) Target and adjacent allies have 100% chance to block. Block effect: this ally is healed for 15...67...80 and this spell ends.

Smiting Prayers[edit]

Balthazar's Aura Balthazar's Aura -- 15 Energy1 Activation time12 Recharge time -- Enchantment Spell. (1...7...8 seconds.) Deals 3...13...15 holy damage per second to foes adjacent to target ally. Attacking foes take +3...9...10 damage.

Balthazar's Pendulum Balthazar's Pendulum -- 5 Energy¼ Activation time3 Recharge time -- Elite Enchantment Spell. (8 seconds.) The next time target ally would take damage, the attacker takes that damage instead (maximum 10...74...90) and 1 condition is transferred to that foe.

Shield of Judgment Shield of Judgment -- 10 Energy¾ Activation time15 Recharge time -- Elite Enchantment Spell. (1...5...6 seconds.) Whenever target ally is hit by an attack, the attacker is knocked down and takes 5...41...50 holy damage.

Strength of Honor Strength of Honor -- 10 Energy2 Activation time15 Recharge time (maintained) -- Enchantment Spell. Target ally deals +3...13...15 damage with holy melee attacks. This ally's weapon deals holy damage.


Necromancer[edit]

Blood Magic[edit]

Dark Fury Dark Fury -- 10% Sacrifice10 Energy1 Activation time10 Recharge time -- Enchantment Spell. (1...7...8 seconds). Party members in earshot gain 1 extra strike of adrenaline from physical attacks.

Order of Pain Order of Pain -- 15% Sacrifice10 Energy1 Activation time7 Recharge time -- Enchantment Spell. (4...7...8 seconds.) Party members in earshot deal +3...13...16 damage with physical damage attacks.

Order of the Vampire Order of the Vampire -- 15% Sacrifice5 Energy1 Activation time7 Recharge time -- Enchantment Spell. (4...7...8 seconds.) Party members in earshot steal 3...13...16 health with physical damage attacks, but are not affected by effects that increase damage.

Signet of Agony Signet of Agony -- 10% Sacrifice0 Energy¾ Activation time15 Recharge time -- Signet. Foes near you take 10...42...50 damage and begin Bleeding (1...8...10 seconds). You begin Bleeding (15 seconds).

Ulcerous Lungs Ulcerous Lungs -- 10% Sacrifice10 Energy2 Activation time15 Recharge time -- Move to Blood Magic. -- Hex Spell. (5...13...15 seconds.) Also hexes foes near target. Whenever these foes use a chant or shout they Bleed (1...10...12 seconds), and whenever they cast a spell they Bleed 1...7...9 seconds).

Unholy Feast Unholy Feast -- 15 Energy¾ Activation time20 Recharge time -- Spell. Steals 10...54...65 Health from 1...3...4 foes in the area around you. Recharges 50% faster if you were below 50% Health.

Curses[edit]

Chilblains Chilblains -- 7 Energy15 Activation time1 Recharge time -- Skill. Target foe loses 1 enchantment. Removal effect: also affects all other foes in the area and deals 5...45...55 cold damage to foes who lost an enchantment.

Barbs Barbs -- Duration reduced to 5...17...20 seconds.

Defile Flesh Defile Flesh -- Duration reduced to 5...21...25 seconds.

Faintheartedness Faintheartedness -- Duration reduced to 3...17...20 seconds.

Lingering Curse Lingering Curse -- 15 Energy1 Activation time10 Recharge time -- Elite Hex Spell. (3...15...18 seconds.) Target and adjacent foes have -0...2...3 Health degeneration and receive 33% less benefit from healing.

Malaise Malaise -- 10 Energy2 Activation time15 Recharge time -- Hex Spell. (3...13...15 seconds.) Causes -1 Health degeneration and -0...2...2 Energy degeneration.

Parasitic Bond Parasitic Bond -- 5 Energy1 Activation time8 Recharge time -- Hex Spell. (10 seconds.) Target foe has -0...2...3 Health degeneration. When this hex ends, you gain 5...25...30 Health, plus 1...7...9 for each second it was in effect.

Price of Failure Price of Failure -- 10 Energy2 Activation time12 Recharge time -- Hex Spell (1...10...12 seconds.) 33% chance to miss. Target foe takes 10...34...40 damage whenever it fails to hit.

Shadow of Fear Shadow of Fear -- Duration reduced to 1...20...25 seconds.

Signet of Suffering Signet of Suffering -- 0 Energy1 Activation time15 Recharge time -- Elite Signet. (10...18...20 seconds). Whenever you cast a hex on a foe, you steal 3...13...16 Health from that foe.

Soul Barbs Soul Barbs -- Duration reduced to 5...21...25 seconds, recharge reduced to 15 seconds.

Suffering Suffering -- Duration reduced to 5...20...24 seconds.

Wither Wither -- 10 Energy1 Activation time10 Recharge time -- Elite Hex Spell. (3...13...15 seconds.) Causes -1...3...4 Health degeneration and -0...2...3 Energy degeneration.

Death Magic[edit]

Death Nova Death Nova -- 10 Energy2 Activation time8 Recharge time -- Enchantment Spell. (25 seconds.) Enchants target and nearby allies. Deals 26...85...100 damage and inflicts Poison (5...13...15 seconds) on adjacent foes when these allies die.

Envenom Enchantments Envenom Enchantments -- 5 Energy1 Activation time15 Recharge time -- Move to Death Magic. -- Spell. Removes one enchantment. Removal effect: poisons target and adjacent foes (1...7...8 seconds).

Jagged Bones Jagged Bones -- 10 Energy1 Activation time10 Recharge time -- Elite Hex Spell. (5...13...15 seconds.) Target foe receives 25% less from healing and takes 1...10...12 damage each time it attacks or uses a skill. If this foe dies while suffering from this hex, its corpse is exploited and a level 1...12...15 jagged horror is summoned under your control.

Malign Intervention Malign Intervention -- 15 Energy1 Activation time10 Recharge time -- Hex Spell. (5...13...15 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, its corpse is exploited and a level 1...14...17 bone horror is summoned under your control.

Soul Reaping[edit]

Wail of Doom Wail of Doom -- 15% Sacrifice5 Energy¼ Activation time12 Recharge time -- Elite Hex Spell. (1...3...4 seconds.) Target foe's attributes are 0.

Paragon[edit]

Command[edit]

"Never Give Up!" "Never Give Up!" -- 10 Energy0 Activation time15 Recharge time -- Shout. (3...9...10 seconds.) Allies in earshot with less than 75% energy gain +2 energy regeneration.

"Never Surrender!" "Never Surrender!" -- 10 Energy0 Activation time15 Recharge time -- Shout. (10 seconds.) Allies in earshot with less than 75% health gain +1...4...5 health regeneration.

Leadership[edit]

Cautery Signet Cautery Signet -- 0 Energy2 Activation time8 Recharge time -- Elite Signet. Allies in earshot lose 1...3...3 conditions. Foes near an ally that lost a condition begin burning (1...3...3 seconds).


Tactics[edit]

"Retreat!" "Retreat!" -- 5 Energy0 Activation time20 Recharge time -- Shout. (2...8...10 seconds.) Allies in earshot move 33% faster. Ends on an ally if it attacks or uses a skill.

Shields Up! Shields Up! -- 5 Energy0 Activation time15 Recharge time -- Shout. (1...5...6 seconds.) Allies in earshot have +1...24...30 armor. While activating skills, these allies have 100% chance to block. Ends after 1 block.

Watch Yourself! Watch Yourself! -- 4 Adrenaline0 Activation time4 Recharge time -- Shout. (6 seconds.) Allies in earshot have +1...24...30 armor. Ends after 1...4...5 incoming hits.