User:Impaled/Suggestions
Just a placeholder till I get feedbacking.
Assassin[edit]
Deadly Arts[edit]
Mark of Insecurity --
5
1
15
-- Elite Half Range Hex Spell. (3...10...12 seconds.) Causes -1...3...3 Health degeneration. Enchantments and stances expire
30...70...80% faster on target foe.
Shadow Arts[edit]
Hidden Caltrops --
5
1
15
-- Elite Hex Spell. (1...7...8 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...10...12 seconds).
Shadowy Burden --
10
1
15
-- Hex Spell. (3...10...12 seconds.) Causes 33% slower movement. Ends and inflicts Cracked Armor (3...10...12 seconds) the next time target foe takes physical damage.
Mesmer[edit]
Illusion Magic[edit]
Ineptitude --
10
1
15
-- Elite Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: deals 20...92...110 damage and causes Blindness (1...4...5 seconds).
Recurring Insecurity --
5
1
15
-- Elite Hex Spell. (10 seconds.) Deals 2...8...10 damage each second. Renewal: if target foe has another hex or an enchantment when Recurring Insecurity would end.
Monk[edit]
Healing Prayers[edit]
Healing Hands --
5
1
10
-- Elite Enchantment Spell. (10 seconds.) Heals target ally for 5...29...35 whenever you cast a Monk spell.
Protection Prayers[edit]
Life Sheath --
5
¼
2
-- Elite Enchantment Spell. (8 seconds.) The next time target ally would take damage, that ally gains that amount of Health instead (maximum 20...84...100) and loses 0...1...1 condition. Initial effect: this ally loses 0...1...1 condition.
Shield Guardian --
10
¼
10
-- Enchantment Spell. (1...4...5 seconds.) Target and adjacent allies have 100% chance to block. Block effect: this ally is healed for 15...67...80 and this spell ends.
Smiting Prayers[edit]
Balthazar's Aura --
15
1
12
-- Enchantment Spell. (1...7...8 seconds.) Deals 3...13...15 holy damage per second to foes adjacent to target ally. Attacking foes take +3...9...10 damage.
Balthazar's Pendulum --
5
¼
3
-- Elite Enchantment Spell. (8 seconds.) The next time target ally would take damage, the attacker takes that damage instead (maximum 10...74...90) and 1 condition is transferred to that foe.
Shield of Judgment --
10
¾
15
-- Elite Enchantment Spell. (1...5...6 seconds.) Whenever target ally is hit by an attack, the attacker is knocked down and takes 5...41...50 holy damage.
Strength of Honor --
10
2
15
(maintained) -- Enchantment Spell. Target ally deals +3...13...15 damage with holy melee attacks. This ally's weapon deals holy damage.
Necromancer[edit]
Blood Magic[edit]
Dark Fury --
10%
10
1
10
-- Enchantment Spell. (1...7...8 seconds). Party members in earshot gain 1 extra strike of adrenaline from physical attacks.
Order of Pain --
15%
10
1
7
-- Enchantment Spell. (4...7...8 seconds.) Party members in earshot deal +3...13...16 damage with physical damage attacks.
Order of the Vampire --
15%
5
1
7
-- Enchantment Spell. (4...7...8 seconds.) Party members in earshot steal 3...13...16 health with physical damage attacks, but are not affected by effects that increase damage.
Signet of Agony --
10%
0
¾
15
-- Signet. Foes near you take 10...42...50 damage and begin Bleeding (1...8...10 seconds). You begin Bleeding (15 seconds).
Ulcerous Lungs --
10%
10
2
15
-- Move to Blood Magic. -- Hex Spell. (5...13...15 seconds.) Also hexes foes near target. Whenever these foes use a chant or shout they Bleed (1...10...12 seconds), and whenever they cast a spell they Bleed 1...7...9 seconds).
Unholy Feast --
15
¾
20
-- Spell. Steals 10...54...65 Health from 1...3...4 foes in the area around you. Recharges 50% faster if you were below 50% Health.
Curses[edit]
Chilblains --
7
15
1
-- Skill. Target foe loses 1 enchantment. Removal effect: also affects all other foes in the area and deals 5...45...55 cold damage to foes who lost an enchantment.
Barbs -- Duration reduced to 5...17...20 seconds.
Defile Flesh -- Duration reduced to 5...21...25 seconds.
Faintheartedness -- Duration reduced to 3...17...20 seconds.
Lingering Curse --
15
1
10
-- Elite Hex Spell. (3...15...18 seconds.) Target and adjacent foes have -0...2...3 Health degeneration and receive 33% less benefit from healing.
Malaise --
10
2
15
-- Hex Spell. (3...13...15 seconds.) Causes -1 Health degeneration and -0...2...2 Energy degeneration.
Parasitic Bond --
5
1
8
-- Hex Spell. (10 seconds.) Target foe has -0...2...3 Health degeneration. When this hex ends, you gain 5...25...30 Health, plus 1...7...9 for each second it was in effect.
Price of Failure --
10
2
12
-- Hex Spell (1...10...12 seconds.) 33% chance to miss. Target foe takes 10...34...40 damage whenever it fails to hit.
Shadow of Fear -- Duration reduced to 1...20...25 seconds.
Signet of Suffering --
0
1
15
-- Elite Signet. (10...18...20 seconds). Whenever you cast a hex on a foe, you steal 3...13...16 Health from that foe.
Soul Barbs -- Duration reduced to 5...21...25 seconds, recharge reduced to 15 seconds.
Suffering -- Duration reduced to 5...20...24 seconds.
Wither --
10
1
10
-- Elite Hex Spell. (3...13...15 seconds.) Causes -1...3...4 Health degeneration and -0...2...3 Energy degeneration.
Death Magic[edit]
Death Nova --
10
2
8
-- Enchantment Spell. (25 seconds.) Enchants target and nearby allies. Deals 26...85...100 damage and inflicts Poison (5...13...15 seconds) on adjacent foes when these allies die.
Envenom Enchantments --
5
1
15
-- Move to Death Magic. -- Spell. Removes one enchantment. Removal effect: poisons target and adjacent foes (1...7...8 seconds).
Jagged Bones --
10
1
10
-- Elite Hex Spell. (5...13...15 seconds.) Target foe receives 25% less from healing and takes 1...10...12 damage each time it attacks or uses a skill. If this foe dies while suffering from this hex, its corpse is exploited and a level 1...12...15 jagged horror is summoned under your control.
Malign Intervention --
15
1
10
-- Hex Spell. (5...13...15 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, its corpse is exploited and a level 1...14...17 bone horror is summoned under your control.
Soul Reaping[edit]
Wail of Doom --
15%
5
¼
12
-- Elite Hex Spell. (1...3...4 seconds.) Target foe's attributes are 0.
Paragon[edit]
Command[edit]
"Never Give Up!" --
10
0
15
-- Shout. (3...9...10 seconds.) Allies in earshot with less than 75% energy gain +2 energy regeneration.
"Never Surrender!" --
10
0
15
-- Shout. (10 seconds.) Allies in earshot with less than 75% health gain +1...4...5 health regeneration.
Leadership[edit]
Cautery Signet --
0
2
8
-- Elite Signet. Allies in earshot lose 1...3...3 conditions. Foes near an ally that lost a condition begin burning (1...3...3 seconds).
Tactics[edit]
"Retreat!" --
5
0
20
-- Shout. (2...8...10 seconds.) Allies in earshot move 33% faster. Ends on an ally if it attacks or uses a skill.
Shields Up! Shields Up! --
5 0
15
-- Shout. (1...5...6 seconds.) Allies in earshot have +1...24...30 armor. While activating skills, these allies have 100% chance to block. Ends after 1 block.
Watch Yourself! Watch Yourself! --
4 0
4
-- Shout. (6 seconds.) Allies in earshot have +1...24...30 armor. Ends after 1...4...5 incoming hits.