User:Kalizar/JQ TeamTactics
JQ Team Tactics[edit]
I've had many teams in the Jade Quarry, and not many people seem to know key strategies to winning it, so I'll try and enlighten you to the best of my abilities.
Picking a build[edit]
Try picking AoE-based skills for capping, such as Ray of Judgment, or Savannah Heat, also bring Mantra of Resolve, or Glyph of Concentration for interrupt stopping.
Also for defending, try using Karei's Healing Circle, or any other AoE healing, also Healer's Boon is good for a buffup elite for the AoE heals.
Basic Strategies[edit]
Luxons: When you're starting out, make sure if you're a protter, go green, because it's virtually impossible for kurzicks to get green before you, and for cappers, go either purple or yellow, when you go purple, go after the kurzick far shot guard post directly behind you, and then cap the purple quarry.
Kurzicks: With speed boosts, go yellow, and without, go purple, then as a capper move your way to green to cap it, clear out any guard posts in your way.
Edit-- In JQ you should focus on these three factors: Turtle survival, Capping, and Defending, those are your only factors you should focus on, if a place gets capped, just recap it, this is a team mode, so promote teamwork.
Turtle Support[edit]
As a support character, bring a speed boost such as "Make Haste!" for sending the turtles to base... be wary of Weaken Knees Necromancers, they cause the turtles to die a fast death when accompanied by conditions.
I am Abyssal 03:25, 14 March 2009 (UTC) 03:09, 14 March 2009 (UTC)