User:Shard/Imbamancer
General[edit]
Imbamancers hail from the Hall of Heroes, where nothing has ever been fair or balanced. Their innate ability to be better than everyone else sets them apart from useless professions such as the Dervishes and Assassins. Imbamancers specialize in being faggots, using their vast knowledge of things that are broken to their fullest advantage.
Attributes[edit]
Imbamancers have several attributes, even though nothing scales logically, and despite the fact that each line has offense, defense, and utility no matter which one you pick.
Primary Attribute: Laming Powers[edit]
For each point in Laming Powers, your skills recharge 1 second sooner.
- Use With That -
5 1 15 - "(Enchantment Spell) For 60 seconds, whenever you use a non-spell skill, foes in the area take 25...41...45 holy damage."
- That -
1 0 2 - "(Skill) You gain 1...12...15 health."
- Gayest Skill Ever -
5 ¼ 10 "(Weapon Hex Shout) For 60...64...65 seconds, target foe cannot move, can't attack, can't take damage, and as long as he's alive, each of that foe's allies loses 10...42...50 health each second."
Secondary Attribute: Spike Prepping[edit]
- Engrave -
5 1 20 - "(Spell) Remove all enchantments, shouts, chants, weapon spells, and stances from target foe. For 10 seconds, that foe's allies can't target him."
- Wail of Doom -
10% 1 ¼ 10 - "(Elite Hex Spell) Target foe dies. That foe is resurrected 1...3...4 seconds later with the health, energy, and degen hexes he had when you used this."
- Expose Innards -
5 1 10 - "(Hex Spell) For 5...9...10 seconds, target foe has zero armor."
Secondary Attribute: Mega-AoE-Gayage[edit]
Mega-AoE-Gayage magic contains skills that can wipe out everything in a 2-mile radius.
- Mark of Abaddon -
10 1 15 - "(Hex Spell) For 10...14...15 seconds, target foe and all foes in the area are hexed with this. Whenever a foe moves, he is dazed for 5 minutes and gets knocked down."
- Abaddon's Invocation -
25 2 8 - "(Spell) This deals 50...112...127 fire damage to target foe and nearby foes. Foes struck by this suffer from Deep Wound, Bleeding, Poison, and Error7 for 10 seconds."
- Double Dragon -
10 ¾ 10 - "(Spell) This deals wtf damage to everything near you. For 15 seconds, your aoe skills deal double damage."
- Claim Map -
5 3 0 - "(Skill) Target Ghostly Hero caps the nearest altar, even if someone else claimed it, he's not in range, or he's not in the right map."
- Visions of...Egret -
5 1 10 - "(Elite Hex Spell) For 10...18...20 seconds, target foe and all foes on the map have an Egret on their head that gives them a lobotomy every time they use a skill, dealing 70...86...90 damage to them."
- Rodgort's Heat -
25 2 30 - "(Spell) Create a Rodgort's Heat at target enemy's location. Every second for 1...16...20 seconds, foes near that location take 40 fire damage, are set on fire for 3 seconds, move 90% slower for a minute, and can't gain health."
- Train Lightning -
15 2 10 - "(Spell) Train Lightning follows target foe for an entire match like a bad sway ranger. Whenever that foe comes into nearby range of any of his allies, that ally takes 20...124...150 lightning damage. This skill has 20% armor penetration to make up for the huge amount of damage it deals."
Secondary Attribute: Untouchable Magic[edit]
Untouchable Magic is magic that is so abstract and so powerful that no other magic can interact with it. See also Deadly Arts.
- Imprisonment -
5 ¼ 10 - "(Gex Spell) Target foe is entombed deep beneath the surface for 60...108...120 seconds. If this lasts its full duration, that character is deleted."
- Freedom -
25 8 90 - "(Spell) Remove a Gex from target ally."
- Luck Mastery -
0 0 0 - "(Skill) As long as this skill is equipped, your skills can't fail and your attacks can't miss or be blocked."
- Shadow Form -
30 ¼ 22 - "(Elite Enchantment Spell) For 24 seconds, nothing in the game can interact with you unless it's broken too."
- Balance -
10 3 30 - "(Elite Nature Ritual) You create a Spirit of Balance at your location. For creatures within its range, shadow stepping costs 100% more, fire damage is reduced by 50%, mesmers can't deal damage with hexes, necromancer hexes take 5 times longer to recharge, creatures with scythes equipped can't attack, Assassins take 100 damage per second for every attack skill they have equipped beyond the 3rd, weapon spells cost twice as much, skills with "dagger" in their name can only be used while daggers are equipped, paragons have to pick up the spears they throw before making more attacks, and expertise has no effect."
- Signet of Balance -
1 10 - "Destroy target enemy spirit, minion, assassin, or animal companion."
Secondary Attribute: Random Shit Mastery[edit]
Each point in this attribute increases your Scythe Mastery and Command by 1.
- Random Feast -
5 ¼ 2 - "(Spell) Transfer all conditions from target other ally to yourself. You gain 50 energy."
- Random Strike -
5 N/A 3 - "(Melee Attack) If you have more than 1 health, you inflict a Deep Wound and Bleeding on your target for 10...14...15 seconds."
- Defy Random -
4 0 0 - "(Skill) For 900...901...901 seconds, you gain +50...54...55 armor, +300 maximum health, +something else, and you gain 4 strikes of adrenaline."
- Random Daggers -
5 ¼ 2 - "(Spell) Shoot out 3 daggers that strike for 50 damage each. If at least zero of them hits, that foe is knocked down and dies."
- Random Sheath -
5 ¼ 2 - "(Spell) Your team becomes immune to conditions."
- Random of the Lich -
0 2 45 - "(Elite Enchantment Spell) Create a level 20 Animal Companion, plus another level 20 companion for each corpse within earshot."