User:Shard/Imbamancer

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General[edit]

Imbamancers hail from the Hall of Heroes, where nothing has ever been fair or balanced. Their innate ability to be better than everyone else sets them apart from useless professions such as the Dervishes and Assassins. Imbamancers specialize in being faggots, using their vast knowledge of things that are broken to their fullest advantage.

Attributes[edit]

Imbamancers have several attributes, even though nothing scales logically, and despite the fact that each line has offense, defense, and utility no matter which one you pick.

Primary Attribute: Laming Powers[edit]

For each point in Laming Powers, your skills recharge 1 second sooner.

Use With That -

5 Energy1 Activation time15 Recharge time - "(Enchantment Spell) For 60 seconds, whenever you use a non-spell skill, foes in the area take 25...41...45 holy damage."

That -

1 Energy0 Activation time2 Recharge time - "(Skill) You gain 1...12...15 health."

Gayest Skill Ever -

5 Energy¼ Activation time10 Recharge time "(Weapon Hex Shout) For 60...64...65 seconds, target foe cannot move, can't attack, can't take damage, and as long as he's alive, each of that foe's allies loses 10...42...50 health each second."

Secondary Attribute: Spike Prepping[edit]

Engrave -

5 Energy1 Activation time20 Recharge time - "(Spell) Remove all enchantments, shouts, chants, weapon spells, and stances from target foe. For 10 seconds, that foe's allies can't target him."

Wail of Doom -

10% Sacrifice1 Energy¼ Activation time10 Recharge time - "(Elite Hex Spell) Target foe dies. That foe is resurrected 1...3...4 seconds later with the health, energy, and degen hexes he had when you used this."

Expose Innards -

5 Energy1 Activation time10 Recharge time - "(Hex Spell) For 5...9...10 seconds, target foe has zero armor."

Secondary Attribute: Mega-AoE-Gayage[edit]

Mega-AoE-Gayage magic contains skills that can wipe out everything in a 2-mile radius.

Mark of Abaddon -

10 Energy1 Activation time15 Recharge time - "(Hex Spell) For 10...14...15 seconds, target foe and all foes in the area are hexed with this. Whenever a foe moves, he is dazed for 5 minutes and gets knocked down."

Abaddon's Invocation -

25 Energy2 Activation time8 Recharge time - "(Spell) This deals 50...112...127 fire damage to target foe and nearby foes. Foes struck by this suffer from Deep Wound, Bleeding, Poison, and Error7 for 10 seconds."

Double Dragon -

10 Energy¾ Activation time10 Recharge time - "(Spell) This deals wtf damage to everything near you. For 15 seconds, your aoe skills deal double damage."

Claim Map -

5 Energy3 Activation time0 Recharge time - "(Skill) Target Ghostly Hero caps the nearest altar, even if someone else claimed it, he's not in range, or he's not in the right map."

Visions of...Egret -

5 Energy1 Activation time10 Recharge time - "(Elite Hex Spell) For 10...18...20 seconds, target foe and all foes on the map have an Egret on their head that gives them a lobotomy every time they use a skill, dealing 70...86...90 damage to them."

Rodgort's Heat -

25 Energy2 Activation time30 Recharge time - "(Spell) Create a Rodgort's Heat at target enemy's location. Every second for 1...16...20 seconds, foes near that location take 40 fire damage, are set on fire for 3 seconds, move 90% slower for a minute, and can't gain health."

Train Lightning -

15 Energy2 Activation time10 Recharge time - "(Spell) Train Lightning follows target foe for an entire match like a bad sway ranger. Whenever that foe comes into nearby range of any of his allies, that ally takes 20...124...150 lightning damage. This skill has 20% armor penetration to make up for the huge amount of damage it deals."

Secondary Attribute: Untouchable Magic[edit]

Untouchable Magic is magic that is so abstract and so powerful that no other magic can interact with it. See also Deadly Arts.

Imprisonment -

5 Energy¼ Activation time10 Recharge time - "(Gex Spell) Target foe is entombed deep beneath the surface for 60...108...120 seconds. If this lasts its full duration, that character is deleted."

Freedom -

25 Energy8 Activation time90 Recharge time - "(Spell) Remove a Gex from target ally."

Luck Mastery -

0 Energy0 Activation time0 Recharge time - "(Skill) As long as this skill is equipped, your skills can't fail and your attacks can't miss or be blocked."

Shadow Form -

30 Energy¼ Activation time22 Recharge time - "(Elite Enchantment Spell) For 24 seconds, nothing in the game can interact with you unless it's broken too."

Balance -

10 Energy3 Activation time30 Recharge time - "(Elite Nature Ritual) You create a Spirit of Balance at your location. For creatures within its range, shadow stepping costs 100% Sacrifice more, fire damage is reduced by 50%, mesmers can't deal damage with hexes, necromancer hexes take 5 times longer to recharge, creatures with scythes equipped can't attack, Assassins take 100 damage per second for every attack skill they have equipped beyond the 3rd, weapon spells cost twice as much, skills with "dagger" in their name can only be used while daggers are equipped, paragons have to pick up the spears they throw before making more attacks, and expertise has no effect."

Signet of Balance -

1 Activation time10 Recharge time - "Destroy target enemy spirit, minion, assassin, or animal companion."

Secondary Attribute: Random Shit Mastery[edit]

Each point in this attribute increases your Scythe Mastery and Command by 1.

Random Feast -

5 Energy¼ Activation time2 Recharge time - "(Spell) Transfer all conditions from target other ally to yourself. You gain 50 energy."

Random Strike -

5 EnergyN/A Activation time3 Recharge time - "(Melee Attack) If you have more than 1 health, you inflict a Deep Wound and Bleeding on your target for 10...14...15 seconds."

Defy Random -

4 Adrenaline0 Activation time0 Recharge time - "(Skill) For 900...901...901 seconds, you gain +50...54...55 armor, +300 maximum health, +something else, and you gain 4 strikes of adrenaline."

Random Daggers -

5 Energy¼ Activation time2 Recharge time - "(Spell) Shoot out 3 daggers that strike for 50 damage each. If at least zero of them hits, that foe is knocked down and dies."

Random Sheath -

5 Energy¼ Activation time2 Recharge time - "(Spell) Your team becomes immune to conditions."

Random of the Lich -

0 Energy2 Activation time45 Recharge time - "(Elite Enchantment Spell) Create a level 20 Animal Companion, plus another level 20 companion for each corpse within earshot."