User:Xilarth The Wise/Skills/SuperElites

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These are skills I think would be interesting to add to the game, but are just a bit overpowered. I'll try to make one for each profession.


Plague[edit]

Super Elite Hex Spell For 5...60 seconds, Target Foe and all nearby foes suffer From 3...7 health degeneration, has a 15...50% chance to miss with attacks, and has a 15...50% chance for skills to fail. If foe dies while under this hex, all nearby foes take 40...160 damage and are diseased for 12...24 seconds. When Plague ends, all nearby foes are hexed with plague.

Progression
Curses
Duration
Health Degeneration
miss/fail chance
Damage
Disease Duration
0
5
3
15
40
12
1
9
3
17
48
13
2
12
4
20
56
14
3
16
4
22
64
14
4
20
4
24
72
15
5
23
4
27
80
16
6
27
5
29
88
17
7
31
5
31
96
18
8
34
5
34
104
18
9
38
5
36
112
19
10
42
6
38
120
20
11
45
6
41
128
21
12
49
6
43
136
22
13
53
6
45
144
22
14
56
7
48
152
23
15
60
7
50
160
24
16
64
7
52
168
25
17
67
8
55
176
26
18
71
8
57
184
26
19
75
8
59
192
27
20
78
8
62
200
28
21
82
9
64
208
29

Comments[edit]

This skill would be of tremendous pressure to all sorts of teams. First of all, it can shut down casters and melees fairly quickly, plus, if you die while uder the hex, the target does an OP death nova move, and spreads the hex around more. Also, disposing of this hex would be a pain, as if you strip off the hex, it spreads to all nearby allies. An Interesting concept, but one that shouldn't be put into the game.

Other Ideas[edit]

Soul Harvest - Ritualist

Damage target foe and all foes in the area. For each foe hit, you summon a spirit of one of the seven deadly sins in a random location within earshot.

Annihilate Pain - Warrior

For whatever seconds, all damage you take is converted to zero and all hexes and conditions on you end 75% faster.

Master of Shadow - Assassin

For whatever seconds, you run 50% faster, your shadow arts attribute goes up +2, and you cannot be seen by enemies, making enemies never aggro you. If you deal damage, Master of Shadow Ends and all your skills are disabled for 3 seconds..

Light of Salvation - Monk

Heal Target ally for 50 health, if ally was under 90% health, ally and all allies adjacent are healed for 100 health, if target ally was below 60% health, target ally and allies nearby are healed for 150 health. If Target ally was below 30% health, ally and all allies in the area are healed for 200 health.

Corruption - Ranger

Spirit. Creatures within Spirit Range gain 1 health degeneration for each skill they use.

Vow of Death - Dervish

For 30 Seconds, Your attacks deal 200% more damage, move and attack 33% faster, and and take 75% less damage. This skill is renewed every time a creature dies within compass range. When Vow of Death Ends, You deal 80% less damage, move 66% slower, attack 50% slower, and take double damage for 15 seconds.

Hallucinations - Mesmer

Normal Form - Target Foe and all Nearby Foes are hexed with Hallucinations. For 20 seconds, foes have a 20% chance to miss with attacks, move and attack 20% slower, have a 20% chance to fail with skills, and have 3 health regeneration for every 4 seconds this skill is active.

Boss Form - The Heroes see visions of past events. (Would be awesome to incorporate this into a final boss.)

Wrath of the Elements - Elementalist

Unleash the wrath of the elements on all nearby foes. Foes take fire damage and are set on fire, take air damage and are blinded, take earth damage and are weakened and knocked down, and take water damage and move 66% slower.

Chant of the Gods - Paragon

For whatever seconds, party members gain plus +1 to all attributes, Gain +20 armor, are healed 20 health every attack, have 5 life stealing, condition expire 75% faster, gain 1 energy every attack, and deal +10 damage with attacks.