User talk:Adul/Guild Wars Suggestions
Your first suggestion really doesn't change anything. I've never heard of anyone saying "I don't want to buy Guild Wars because I hear there are people that turn themselves in to monsters in outposts." Instead, they say "I don't want to buy Guild Wars because I have WoW." Your second suggestion would burn through a lot of server space for something I believe would be scantly used. Most MMORGPS, while being called "RPGs" have little "RP" in them, and are used more for the game play than being in character. It's an interesting idea, but would appeal to such a small player base. As for the equipment pack idea, server space is what's disallowing this again. even on characters, it takes up more room to have more space. The lines of data for items are stored somewhere, whether they're in a Storage pane or a Character's bag. By making equipment packs harder to get, Arena-Net is limiting the amount of people who get them and will thus burn less space. Bathory talk 05:13, 22 June 2009 (UTC)
- I can see your point with the equipment packs, and I will add it to the listed disadvantages. However, I don't agree with your viewpoint on roleplay. This is an existing issue that affects many players including myself, you being unaware of it doesn't make it not exist. I'd like to link to two talk pages here and here, where users discuss this issue.
- I certainly don't want to think of the roleplay aspect of Guild Wars to be dead, and I do not mean roleplay literally, I'm aware that none or very few players roleplay in Guild Wars. However, designers, writers and programmers have put tremendous effort into making the GW setting into what it is: a beautiful, detailed roleplaying environment. It is painful to see the Kamadan degraded into what it currently is: a spamfest with bone dragons and floating robots. Not only is it a waste of artwork, it is also a disruption to my (and many others') immersion with the gaming experience.
- Even if you don't agree with my viewpoint, I hope that I've at least made it clear what the issue is about. --Adul 11:39, 22 June 2009 (UTC)
- That does clarify it some, but I still actually doesn't see the point. What's the purpose of introducing items such as tonics if you're going to bar public use of them? I don't think anyone has ever had the Prophecies campaign ruined by glimpsing a Mursaat early (IIRC D'Allesio Arena in RA used to have one somewhere) because it's just a collection of pixels and their likeness doesn't really impact much on the campaign's overall story. As for being disappointed with Kamadan and other popular meeting places, the lesser districts are almost always empty of people under the influence of tonics. The spamfest you complain about should be primarily in the Trade chat, which is available to turn off. And while there are inevitably other people that feel the way you do, I can honestly say that you and the sources you cite are the only ones I've ever heard of finding it an issue, and I'm online often. Most people I know have and use tonics frequently. I don't use them, personally, and I don't see the appeal in casual use (there's always the title, I suppose). Yet, I also don't see the harm. Bathory talk 12:08, 22 June 2009 (UTC)
- Yes, I suppose playing in Spanish districts or whichever districts have the lowest number of players frequenting them would remedy the issue for people who care. You say you don't see the harm in tonics and I respect that, but I say I don't see the harm in making new districts that are free of tonics, miniatures, and possibly trade spamming (the latter isn't necessary, as you mentioned trade chat can be switched off). The way new language districts have been implemented by ArenaNet in the past show that they obviously do not take up too much server capacity, otherwise we wouldn't have districts that are basically empty most of the time. So I say implementing an 'RP' version of all districts (including language districts) would be the solution that'd make the most people happy and allow everyone to play in the style that they enjoy the most.
- Actually, I'll just remove my first suggestion and only feature the second one, as it it obviously the better solution. --Adul 14:18, 22 June 2009 (UTC)
- Well, when a district is empty - I'm pretty sure it stops existing until someone chooses the option to go there again. Then, once it hits a certain number of people a second district is opened under the same option to allow more people use the same outpost. Otherwise, places that used to be quite popular would have a lot of empty districts. Shing Jea Monastery would have in the hundreds, simply because of the Dragon Festival. Granted, this fact doesn't argue against your suggestion as the same rule would apply to it. So yes, this one is pretty viable in itself although I don't know how they'd determine how many players is enough. The sad part about not paying monthly fees is they don't really care if you quit, however if the citations you made earlier are enough then I don't see why this suggestion wouldn't be easy to initiate. Bathory talk 04:12, 23 June 2009 (UTC)
- I can completely agree with you there. My suggestions were made with the assumption that Anet wanted to satisfy every group of players equally. So far my experiences on this are mainly positive, considering things they've recently implemented targeting issues that used to clash opinions on the part of different groups of players (e.g. separating PvP skills and PvE skills). However, the main reason they care about making everyone happy would be that happy players means more purchases (without wanting to sound cruel there). But that might not be the case for long, as Guild Wars might be close to the point where only minimal amount of new accounts will be purchased. Anyway, that being said, thank you for the discussion, it has helped me refine these suggestions. --Adul 18:14, 23 June 2009 (UTC)
- Well, when a district is empty - I'm pretty sure it stops existing until someone chooses the option to go there again. Then, once it hits a certain number of people a second district is opened under the same option to allow more people use the same outpost. Otherwise, places that used to be quite popular would have a lot of empty districts. Shing Jea Monastery would have in the hundreds, simply because of the Dragon Festival. Granted, this fact doesn't argue against your suggestion as the same rule would apply to it. So yes, this one is pretty viable in itself although I don't know how they'd determine how many players is enough. The sad part about not paying monthly fees is they don't really care if you quit, however if the citations you made earlier are enough then I don't see why this suggestion wouldn't be easy to initiate. Bathory talk 04:12, 23 June 2009 (UTC)
- That does clarify it some, but I still actually doesn't see the point. What's the purpose of introducing items such as tonics if you're going to bar public use of them? I don't think anyone has ever had the Prophecies campaign ruined by glimpsing a Mursaat early (IIRC D'Allesio Arena in RA used to have one somewhere) because it's just a collection of pixels and their likeness doesn't really impact much on the campaign's overall story. As for being disappointed with Kamadan and other popular meeting places, the lesser districts are almost always empty of people under the influence of tonics. The spamfest you complain about should be primarily in the Trade chat, which is available to turn off. And while there are inevitably other people that feel the way you do, I can honestly say that you and the sources you cite are the only ones I've ever heard of finding it an issue, and I'm online often. Most people I know have and use tonics frequently. I don't use them, personally, and I don't see the appeal in casual use (there's always the title, I suppose). Yet, I also don't see the harm. Bathory talk 12:08, 22 June 2009 (UTC)