User talk:Biz/Suggestions
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- Tiny? this is a complete rework on all professions, this won't happen in gw, but you can suggest this to gw2. Coran Ironclaw 19:18, 6 October 2007 (UTC)
- Uhh... I don't understand the point of this... at all... Why would you want to master multiple weapon types and bring them into battle? That's tremendous advantage if you do it right... Like if you use a scythe or daggers to gain loads of adrenaline fast (while still dealing normal undiminished damage) and then dish it all out with a single hammer attack... This concept is completely uncalled for in GW. And even in GW2... It basically reworks the attribute and profession systems entirely. O_O Rose Of Kali07:53, 24 October 2007 (UTC)
- I was thinking more of a way to incorporate completely different types of weapons, say a bow and an axe, make it possible to use ranged attacks right before or after foes are in melee range. Also some casters even tho want to bring melee weapon to the battle field will always suck with it, narrowing down the choices you can make. Not to mention the possibility of benefiting from different melee weapons and changing them in same instance, based on situation. Biz 09:48, 8 November 2007 (UTC)
- This already exists, its called a backbreaker sin. Kumlekar 03:24, 26 May 2009 (UTC)
- I was thinking more of a way to incorporate completely different types of weapons, say a bow and an axe, make it possible to use ranged attacks right before or after foes are in melee range. Also some casters even tho want to bring melee weapon to the battle field will always suck with it, narrowing down the choices you can make. Not to mention the possibility of benefiting from different melee weapons and changing them in same instance, based on situation. Biz 09:48, 8 November 2007 (UTC)
- Uhh... I don't understand the point of this... at all... Why would you want to master multiple weapon types and bring them into battle? That's tremendous advantage if you do it right... Like if you use a scythe or daggers to gain loads of adrenaline fast (while still dealing normal undiminished damage) and then dish it all out with a single hammer attack... This concept is completely uncalled for in GW. And even in GW2... It basically reworks the attribute and profession systems entirely. O_O Rose Of Kali07:53, 24 October 2007 (UTC)
Man, most of these ideas are retarded, learn to think, Biz. --The preceding unsigned comment was added by 70.54.12.61 (talk).
- Granted... it was 3 years ago I made first suggestion, yet, it seems it is not that bad considering Anet went forth with "non class specific weapons" for GW2, I win, and sign next time. Biz 12:54, 2 January 2010 (UTC)