User talk:Draikin

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Hello, Draikin, and welcome to the Official Guild Wars Wiki! If you need help with anything, don't hesitate to add a message to my talk page. I highly recommend that you check out the "Welcome to the wiki" page - it's extremely useful as an initial guide. Best of luck and happy editing!--§ Eloc § 14:59, 9 November 2007 (UTC)

Redirects on Mike's page[edit]

Hiya Draikin! Mike mentioned that you were helping him out with moving his bug report pages around, but he's a bit confused about what he'd need to do to fix the rest of the issues himself. He asked me to look at it, and I did, but I'm also not positive if I follow what you've asked him to do to make his pages work properly :) To prevent us from doing something that will break things more, would you be willing to fix the issue on the other support pages as well? If so, that would be really helpful. Just let me know! --UserEmilyDiehlStar.gif Emily Diehl (talk) 00:05, 4 January 2008 (UTC)

No problem, I redirected all the talk pages to the new ones and moved the remaining archives. The problem was that the content from the old pages was copy & pasted to the new pages and then manually redirected, but the talk pages and archives weren't redirected. Basically all you needed to do was move the old pages (select the page you want to move and click on the "Move" tab near the top of the page) instead, which automatically renames and redirects the old page. That also preserves the history of the page. For example if you look at the history of this archive I moved: User talk:Mike Zadorojny/Guild Wars AI issues/resolved, you'll notice that it still has the entire history of the old page and mentions the move itself as well. The pages which were copy & pasted don't have all their history anymore, but only an admin can repair that and it's probably not worth the effort anyway. --Draikin 03:12, 4 January 2008 (UTC)

Thank you[edit]

Hey Draikin, I just wanted to thank you for the things you've reported on the bug pages. You've obviously put a lot of time and thought into your reports. Anyway, I just wanted to say thanks. -Kim Chase 20:28, 7 July 2008 (UTC)

Thank you and the rest of the team for looking into these issues :) --Draikin 00:52, 8 July 2008 (UTC)

Just thought I'd drop by and throw a "good work" in your direction :) Love your dedication to the hero bug page. I think we'll read each other more frequently the next time there. Don't hesitate getting to me ingame, same name. Maybe we can split the work better that way or so. --Golgarit Raven 16:54, 19 June 2009 (UTC)

Thanks :) It's good to see a few more people like FunnyUsername and you contributing to the page. The AI issues page was a bit of a mess and had basically been abandoned when I first noticed it a year or two ago, but I don't regret spending the time to improve it seeing how the results are certainly there. Concerning splitting the work, I can't say I really plan what skills I want to research, I just write down the problems as I encounter them. I don't really play much PvE anymore since I just don't have the time for it, so most of the problems I report are based on builds used in HB (or builds I'd like to use in HB), so that's certainly an area where other people can contribute to the page with their own findings. --Draikin 17:33, 19 June 2009 (UTC)
Well then we'll be somewhat of a team, I figure.. I'm pretty much PvE based, though I like to bring my PvE Ranger over to Heroes Ascent once in a while, too. I always wanted to get into HB but as of now I only get stomped while trying. Maybe you got an advice there? --Golgarit Raven 18:04, 19 June 2009 (UTC)
I honestly wouldn't recommend starting HB at this point since the gameplay there has degenerated to the point where it's no longer playable, the format is in desperate need for an update. If you want to get good at it though, then remember that movement and shrine control are more important than anything else. You don't need to make kills to win the game. --Draikin 21:06, 19 June 2009 (UTC)
Yah, I kinda noticed.. I always end up facing people who were in there for like, years, just because they resigned themselves down the ladder to beat up noobs. One time i had the luck to hold out long enough in a fight agains four monks that the other one gently resigned out of frustration, but that's my only win up to now. --Golgarit Raven 21:09, 19 June 2009 (UTC)

AI bug[edit]

hey draiken dude, i see you been doing alot of work on ai bug problems and i dont really know how or where to post these on wiki so i thought i'd tell you. first off ive really noticed this since the update, but everytime i send my pres rit hero over to the bomb shrine ( shes on defend, idk if thats important) and it gets in a fight, it always and i mean always kites out of the shrines capping range and i end up having the shrine neutralized. i mean ive had this happen b4 the update but since the update it happens every single time and i have lost quite a few games cause of this before i give up and throw in a different here. mayb ask anet to make it so heros cant kite outside of a shrines capping range when flagged their. and the other ai issue i have since the update, well its not really a bug, but when im playing monk and run a rit hero, and i send that hero to a shrine to cap it, my rit will at first run towards the shrine flagged then it will take a few secs to run back to give someone a heal, then start running back towards where its flagged, then stops and runs back to me to give me another heal, then runs back towards where he is flagged 10 seconds later then i wanted him to so the shrine is already neutralized. the thing is the heals he was doing werent even like lifesaving heals they were just random heals on targets at like 60% health that i was gonna heal once they gott around 50%. that one is really ffrustrating and i have lost a few games cause of that one too( o ya that hero was on defend mode to if it means anything). mayb you havea a way to work around that or somethin but you no everything about the ai so i thought id report these to you and you would know what to do with them if they are real unreported concerns. :) X tigercat x 07:29, 14 August 2008 (UTC)

Hi Tigercat, I was just planning to write a bug report about heroes kiting away from shrines, their range does seem to have increased and they end up running circles outside of the shrine range. Regarding heroes running back to heal (or attack their target), I've noticed that as well. If I had to guess, the latest update that fixed their combat range (the "Defend" setting was actually the same as "Fight" setting) didn't fix their "defensive" range, which would explain why they're allowed to kite further away from shrines and run back further to heal allies. I'll report them, hopefully they can be resolved, it's a shame these kind of bugs overshadow the improvements made to the AI. --Draikin 18:00, 14 August 2008 (UTC)
ya dude cause i really love the new ai stuff. ive noticed i dont need to miccro nearly as much when i sin so im finding sin much more enjoyableth en i used to :) thanks man for taking your time to report these bugs and concerns X tigercat x 18:12, 14 August 2008 (UTC)

Skills on the Isle of the Nameless[edit]

Say Draikin, I just read you PvE-tested some skills over there. I usually never do that, as some skills are really messed up on the isle only. Like for ele, lesser energy, will be used but the mage will stand around and wait, doing nothing until it runs out, then start casting again. All those things don't happen in real PvE. I dunno where it comes from, but we shouldn't test anything in that area, just to be sure. Kamadan to Jarin in HM works great for PvE tests, as there are only a few single enemies present. Or Kaineng, Marketplace to Waijun in HM, two groups of 3 warriors to test on. Usually is enough to get some live action insight. --Golgarit Raven 16:43, 20 June 2009 (UTC)

It's good that you mention that because it's not Isle of the Nameless that is bugged, it's GolE. I tested the skill in Hero Battles and they don't use attack skills while the skill is active on them. I do believe this is a new bug, as far as I know it worked before. --Draikin 17:01, 20 June 2009 (UTC)
Upon closer inspection it appears they're only not using skills that don't require a lot of energy, perhaps they'll only use skills that use up all the free energy that GolE has available. That's great if those skills are available, but if they're not they can still use them on lower energy skills instead of not casting at all. --Draikin 17:11, 20 June 2009 (UTC)
Really? I seldom use glyphes at all on my heroes, I'll cross-check at Kama. --Golgarit Raven 17:57, 20 June 2009 (UTC)
Did it, you're right. But, just noticed that Master of Magic is broken again as long as the GolE is equipped.. drats. Maybe we should recheck on some reports NOT using GolE while testing. --Golgarit Raven 18:04, 20 June 2009 (UTC)

IAS / IMS usage on heroes, ideas[edit]

Just a quick question, I got some ideas for those topics and can't seem to find the right spot to post them. Do we have a contact page or a sugestions page or something concerning our beloved AI that I just haven't found yet? Or should I just go ahead and work it into our bugs section? --Golgarit Raven 08:10, 24 June 2009 (UTC)

If it's more ideas rather than specific issues then you'd probably be best to post those ideas on Joe's talk page: User_talk:Joe_Kimmes, he's the one working on the AI. --Draikin 16:10, 24 June 2009 (UTC)
That's what I'm talking 'bout.. thx. I need to learn those names quicker.. --Golgarit Raven 19:36, 24 June 2009 (UTC)


I think it's pretty cool you care about the format, I know it gets a lot of shit, I don't play it super serious, pretty casual HB player, but I follow its meta and everything, but it's unfortunately in the same boat as every other format that needs love (AB - it's on Grenz all the time, JQ/FA - bots and leechers, TA - it's dead, HA - needs a map rotation fix sooo bad, RA - sync fixing) and we just need to be patient on it. Linsey said they're gonna do a PvP Love update, and she keeps her word and is a great dev. Just have to be patient and wait, half-assed fixes from them just rushing stuff to fix stuff will just hurt your game mode even more than it already is, because nobody likes half-assed stuff. It's tough waiting, I know, but if what they do works, you'll get a lot of people into it and can get people back. When it's the HB ZQuest, those AT's fill up, you even get 2 groups of people lol. Right now, all they can do is small skill updates and Hero AI updates, nothing too big. That's why they did this new update deal, the updates in between are smallish, but then every few months we get a really big one. But again, you just gotta be patient, nagging them about it won't really change anything except annoy them. DarkNecrid 14:07, 1 July 2009 (UTC)

The issues with HB is so much deeper than with other formats. Backsword 14:32, 1 July 2009 (UTC)
Yes, I know this, but it's still in the same hole as the other formats, it's just that its part of the hole is a little deeper. But, we all still have to be patient and wait for it, regardless what formats we play. No matter what format, rushed fixes don't help anybody. DarkNecrid 15:05, 1 July 2009 (UTC)
DarkNecrid, you seem to think it's certain that Hero Battles is going to get significant updates but Linsey never confirmed that. Last I heard it's far from certain that they can implement the changes they discussed. In the past two years there have been several plans to update the format but they always got canceled in the end, so I think you'll understand that I'm not going to get my hopes up. I'll believe they'll update the format when it's mentioned in their Developer Updates and not a moment sooner. In the meanwhile, there are small changes they can introduce to stabilize the format the way it is now while we wait for a real update. They always seem to want to fix the format with huge changes but look where that got us, in the end we didn't get any changes at all and people end up leaving the finale of the MaT. Even the small skill updates you mentioned are something we didn't get. --Draikin 17:08, 1 July 2009 (UTC)
"As some of you know, "PvP Love" is high on the list for the next Content Update, and Hero Battles is one of the major action items on that list.". That should be coming next month, so not too much longer to wait. And it's pretty much guaranteed that if they want to do it, it'll prolly come out this time because they have months in a block to peck away at what they want to do, and aren't bogged down from doing bigger bits of content like each month, that's why they went this route with the updates, so they can deliver on bigger things like reworking the mechanics of an entire game mode. DarkNecrid 17:16, 1 July 2009 (UTC)
It still hasn't been confirmed that those HB changes actually made that list, consider for example the XTH problems that they need to fix. What I want to avoid is that they end up canceling the whole thing again and not implement any change at all, because in its current state the format is simply unplayable. --Draikin 17:40, 1 July 2009 (UTC)


Hey, just happen to have an invite for you, would be nice if you contacted me ingame the next few days. --Golgarit Raven 23:01, 7 July 2009 (UTC)