User talk:Linsey Murdock
From Guild Wars Wiki
[edit] Linsey Status
I am currently working hard to get as much awesome crammed into my quests and EA's in GW:EN as possible in the time I have left. I won't be doing a whole lot of bug fixing for older chapters for a while nor will I have time to really comment on ones you guys bring to my attention but I am still checking them out and keeping them in mind.
- Well, Monday we lock down files from the Far Shiverpeaks region for the preview event build later in the week. That means I only have a few short hours left to make as much of my stuff there as cool as possible. I am tired from working til 1am just about every day this week, but feeling good about the work I am doing. I can't wait to just play this game. I am so ready for it to be done, even though there is still a lot more I want to accomplish. I just need to keep plugging away, keep giving it all the love I can pour into it. I can't believe tine has gone by so fast. -
Linsey talk 04:53, 19 August 2007 (UTC)
- So we are now in the post-GW:EN era. I have been checking the wiki regularly looking for bug reports, reading a lot of forums (again looking for bugs in my stuff) and doing some misc clean up work/ fire putting out on GW:EN stuff. I have also started working on the mission pack. It has been in production for a while now in a behind the scenes sort of way. Colin didn't want to have us worrying a whole lot about it while we were stressing out about GW:EN release. So now that GW:EN is out the door, full swing production on the mission pack has started for the team that will be focusing on it. I am on that team and will be responsible for one of the missions. I'm pretty stoked about that since it's not like anything else I have worked on.
- At the same time we are in the process of getting the whole design department up to speed on GW2 production and where the game is at right now. That basically means 3 hour meetings every afternoon with the entire design department. The meetings are long but at the same time, SO EXCITING!!! OMG I want to play this game already!! The design philosophies are really exciting and I am practically tingling at the thought of building the Guild Wars world into a living breathing persistent world. I really really dig that kind of stuff. Weeeee! -
Linsey talk 00:00, 8 September 2007 (UTC)
- Today I got to chase my cat around the house trying to get the LIVE BIRD he brought in. Bird saved. Bird freed. Feathers EVERYWHERE. -
Linsey talk 07:10, 16 September 2007 (UTC)
- Been super busy working on Hard Mode stuff and the Bonus Mission Pack lately. It'll be a little while before I get a breather and am able to address some of the posts that have been wracking up. As always, I appreciate all the feedback, good and bad, so keep it all coming and I will be responding soon! -
Linsey talk 00:39, 19 September 2007 (UTC)
- Can you tell us which Mission you are working on for the BMP? Or are you working on it more generally? --69.243.31.72 00:00, 26 September 2007 (UTC)
- Been super busy working on Hard Mode stuff and the Bonus Mission Pack lately. It'll be a little while before I get a breather and am able to address some of the posts that have been wracking up. As always, I appreciate all the feedback, good and bad, so keep it all coming and I will be responding soon! -
- Today I got to chase my cat around the house trying to get the LIVE BIRD he brought in. Bird saved. Bird freed. Feathers EVERYWHERE. -
Been busy the last few months with finishing up on the BMP and then catching up on the ongoing GW2 development. I know it's been a while since I've been around but I'm going to try to catch up on things over here in the coming weeks and hopefully pick back up on being an active wiki'er! -
Linsey talk 19:36, 22 January 2008 (UTC)
- So much has been going on since I became pretty inactive on the wiki. I've been working full time on GW2. This means tons and tons of meetings. Long meetings. It's amazing how fast time goes by when you spend so much time locked up in meeting rooms discussing/deisgning/arguing/planning/etc. I'm really looking forward to all the things we have planned in the future for the Guild Wars world. I've taken a bit of a break from playing GW outside of work lately to check out some other games and spend time with my honey, but I'm excited about Guild Wars third anniversary coming up. Aaaaaaand that's about it for now. I need to get back to work! -
Linsey talk 23:00, 23 April 2008 (UTC)
- Yay! The end run is out now, which has been my little side project for a while now. Other than a couple bumps here and there (which are generally to be expected) it seems to be going over pretty well which makes me happy. John Hargrove and I have been talking about doing an end run for over a year now so seeing it finally out is exciting. We had the weapons made last year in preparation so it was just up to when I would have time to do the design and writing. So anyway, it's out now and I am happy. I already ran through Hell's Precipice with a group of folks from GWO IRC along with John to get our talismans. Yay end run! -
Linsey talk 23:34, 24 April 2008 (UTC)
- Yes it's me, but not until we hire someone to take my place on GW2. When the time comes, I'll revamp my wiki page and become more active here. I'll also give more details about what I'll be working on in GW1 at that time. -
Linsey talk 19:46, 16 June 2008 (UTC)
- That's awesome to know :) Looking forward to it. –
Barinthus 20:53, 16 June 2008 (UTC)
- That's awesome to know :) Looking forward to it. –
- Yes it's me, but not until we hire someone to take my place on GW2. When the time comes, I'll revamp my wiki page and become more active here. I'll also give more details about what I'll be working on in GW1 at that time. -
- Yay! The end run is out now, which has been my little side project for a while now. Other than a couple bumps here and there (which are generally to be expected) it seems to be going over pretty well which makes me happy. John Hargrove and I have been talking about doing an end run for over a year now so seeing it finally out is exciting. We had the weapons made last year in preparation so it was just up to when I would have time to do the design and writing. So anyway, it's out now and I am happy. I already ran through Hell's Precipice with a group of folks from GWO IRC along with John to get our talismans. Yay end run! -
[edit] Low-hanging fruit
[edit] Eastern Frontier
Just remembered another couple of oddities I've come across. When running from Frontier Gate to The Ruins of Surmia through the Eastern Frontier there's a group of Grawl just beyond the wall that occasionally spawns in the middle of a big rock (near Paige Osbourne) - they can't get out and you can't get in. Also, as mentioned on GuildWiki, just east of the entrance to the Ruins of Surmia there's a tall cliff that you can climb, even though it looks like you shouldn't be able to. --NieA7 13:21, 18 July 2007 (UTC)
- Grawl spawning in the middle of a rock is something I could look into, but the pathing issue is not my area. Prophecies has a ton of pathing bugs because at the time we didn't have the ability to actually see where the pathing ribbon is so something like that is fairly common. -
Linsey talk 21:31, 18 July 2007 (UTC)
- I took a look at Eastern Frontier and because of the way the Grawl in that area are spawned, it's difficult to really tell where the issue is. Any chance someone could dredge up a screen shot of where the Grawl are getting stuck? Depending on the exact location on the group of problem Grawl, I may not even be able to fix this rare bug without completely redoing the spawns of the all the Grawl in the area. Thanks for the help! -
Linsey talk 19:21, 22 January 2008 (UTC)
- Linsey, i saw the bugged spawn a few times over the wintersday, I'll see about going out there tonight and finding a bad one. As a basic description though, the problem spot is right near the opening in the Great Wall, right near a res shrine. There is a second layer of rock that seems to be somewhat hollow and a grawl will find it's way into it occasionally. Also weird is that Ebon Vanguard Assassin Support can shadow step into there, a place where players can't actually walk to. Dargon 18:48, 23 January 2008 (UTC)
- EVAS is creating a creature at target foe's location, not shadowsteping. Lord Belar 22:10, 23 January 2008 (UTC)
- actually, if you use the skill, you'll see the assassin appears at your position and shadowsteps to the target Dargon 22:55, 23 January 2008 (UTC)
- They were decidedly uncooperative tonight and just refused to get into the bad spot, but here's a couple images showing the location they sometimes end up
- The big lump of rock http://img159.imageshack.us/img159/5199/gw129vu7.jpg
- Under here is where one or more sometimes end up http://img144.imageshack.us/img144/4983/gw130fz3.jpg Dargon 02:54, 25 January 2008 (UTC)
- Ok, I've isolated the problem. This is actually a map pathing issue, so I've passed it on to one of our level designers. Thanks a lot for the help guys! Those screenshots were perfect! -
Linsey talk 18:56, 29 January 2008 (UTC)
- Ok, I've isolated the problem. This is actually a map pathing issue, so I've passed it on to one of our level designers. Thanks a lot for the help guys! Those screenshots were perfect! -
- EVAS is creating a creature at target foe's location, not shadowsteping. Lord Belar 22:10, 23 January 2008 (UTC)
- Linsey, i saw the bugged spawn a few times over the wintersday, I'll see about going out there tonight and finding a bad one. As a basic description though, the problem spot is right near the opening in the Great Wall, right near a res shrine. There is a second layer of rock that seems to be somewhat hollow and a grawl will find it's way into it occasionally. Also weird is that Ebon Vanguard Assassin Support can shadow step into there, a place where players can't actually walk to. Dargon 18:48, 23 January 2008 (UTC)
- I took a look at Eastern Frontier and because of the way the Grawl in that area are spawned, it's difficult to really tell where the issue is. Any chance someone could dredge up a screen shot of where the Grawl are getting stuck? Depending on the exact location on the group of problem Grawl, I may not even be able to fix this rare bug without completely redoing the spawns of the all the Grawl in the area. Thanks for the help! -
[edit] Protect the Learned
Hi Linsey. This quest is one that has changed after the release of Nightfall, and it has something we think it's a bug: when we trigger the Margonite mobs (after talking to everyone we need to talk to), they come in a couple very huge waves - it used to be that they would come in multiple smaller waves. For example, I did it yesterday and the first six enemy groups out of twelve came at my group in a single wave. I'm not sure if this is a bug or if the quest was just changed to be harder : D But I thought it was worth mentioning here. Erasculio 14:01, 22 July 2007 (UTC)
- I did this quest a few times myself while trying to write a walkthrough for it, the "best" I managed was to trigger the Margonites in sets of 3 groups each time (so 4 waves total), they're just about manageable in that fashion. --BramStoker (talk, contribs) 14:07, 22 July 2007 (UTC)
- In addition, the scholar at the top most level and to the right (going up the stairs) is stuck. I believe his name is Belsar or Belzar. He will not get to his spot after you talk to him until you go talk to the 8th. This often causes the person talking to the scholars to run around in circles trying to figure out why the quest has not spawned Margonites yet. --Karlos 08:45, 26 July 2007 (UTC)
- Another bug I noticed with this quest: I finished it no problem and went to get my quest reward. My inventory was full. So when I clicked to have my reward, I got a message telling me there was no space in my inventory. I made some space and clicked again on the NPC and nothing happened. I looked at my quest log, and the quest had disappeared. So I basically got not reward for the quest. This happened about one month ago Dopple 23:21, 29 August 2007 (UTC)
[edit] Shenzun Tunnels
During the quest Battle in the Sewers... If you leave from Maatu Keep and head north you'll run into a stationary Afflicted group, defeat them and you'll run into another down the hill, then there will be a small bridge. After you cross the bridge there will be 4 afflicted (2 Warriors and 2 assassins) and they will be stuck. This is how I took the very crisp picture in Afflicted Warrior. They have been like this for 16+ months now. --Karlos 08:50, 26 July 2007 (UTC)
[edit] Insatiable Appetite
Chuno will give you this quest, even if you haven't completed the Undead Defenders quest from Elder Jonah. The problem is that Toma doesn't spawn until the Undead Defenders quest has completed, so all that happens is that the clock ticks down from 3 minutes to 0 and you're done. Sadie2k 01:14, 3 September 2007 (UTC)
- I took a look at the way these two quests are set up and unfortunately there is a delicate little web woven between them. All the options that I have to fix the issue would cause other problems with these two quests. So it saddens me to say that this time, I'm going to have to leave this bug as is. =/ -
Linsey talk 19:13, 29 January 2008 (UTC)
[edit] Flanuss Broadwing
This boss is located in Arbor Bay, but he spawns in a location which gives him a tendency to get caught in a corner of the rocks, where he will stop casting and is just minion and AoE fodder. --
(CoRrRan / talk) 10:53, 8 September 2007 (UTC)
- I just noticed that this boss is patrolling. However, he does seem to be behaving a little bit strange with casting spells, but that's Andy's thing, I believe? --
(CoRrRan / talk) 18:19, 8 September 2007 (UTC)
- Actually this time it's me. I also noticed strange behavior from him. I'll look into it and figure out what the heck is his preoblem ;) -
Linsey talk 19:07, 8 September 2007 (UTC)
- I was about to report this and found this section. So I will say instead that I love the spawn of Alitta Guilebloom in Arbor Bay, with all of the smaller plants "worshipping" it. Bcstingg 20:09, 11 September 2007 (UTC)
- With the spawn changes made to this map which went in with Hard Mode, I believe this issue is fixed now. Please let me know if you have seen strange behavior persisting. -
Linsey talk 17:16, 22 January 2008 (UTC)
- With the spawn changes made to this map which went in with Hard Mode, I believe this issue is fixed now. Please let me know if you have seen strange behavior persisting. -
- I was about to report this and found this section. So I will say instead that I love the spawn of Alitta Guilebloom in Arbor Bay, with all of the smaller plants "worshipping" it. Bcstingg 20:09, 11 September 2007 (UTC)
- Actually this time it's me. I also noticed strange behavior from him. I'll look into it and figure out what the heck is his preoblem ;) -
[edit] Secret Lair of the Snowmen
If you get a party wipe during the mission, Koris Deeprunner doesn't respawn, making completion impossible. Is this intentional?--Pyron Sy 12:00, 8 September 2007 (UTC)
- I doubt it. I'll pass it along. Thanks for the report! -
Linsey talk 19:08, 8 September 2007 (UTC)
- We double checked this one again since I don't remember if it got fixed and it all looks in order. Does this problem persist? -
Linsey talk 19:04, 29 January 2008 (UTC)
- Hi, just found your page here. Just thought I'd say that I haven't had this problem, and I get party wiped often enough to know. --Kyle van der Meer 21:52, 24 April 2008 (UTC)
- We double checked this one again since I don't remember if it got fixed and it all looks in order. Does this problem persist? -
[edit] Be Very, Very Quiet...
I'm not sure whether this qualifies as a "low hanging fruit"... In the last part of that quest, the quest log tells to "Crash the meeting and eliminate all hostiles". Well, if you do that one split second too early, namely before the meeting has actually taken place (the Grawl has responded to the Charr), you fail the quest. Actually this is really a text issue with the quest log being inaccurate (it fails to mention that you're still gathering information and shouldn't kill right away) and I know those are problematic. It could however also be fixed by allowing to kill the Charr/Grawl earlier, just like the quest log says. --84-175 (talk) 19:57, 25 September 2007 (UTC)
[edit] All repeatable primary quests that unlock a hero
If you repeat one of the primary quest you will get the "new hero" message upon finishing the quest although you already have him/her unlocked. No serious bug, but slightly confusing/amusing. :) --84-175 (talk) 21:25, 6 October 2007 (UTC)
[edit] Asura and Mursaat
I was wondering who did much of the Asuran quests? My main question for that person is why were the Mursaat so downplayed? I mean, you would think that a super-intelligent race coming upon the remains of another highly-advanced race would have something to say about it. From the end of the Turning the Page quest chain the Asura says that it is basically the first time they have seen the Mursaat (and he immediately ID'd the power level of it), but you would think that there would be enough Mursaat evidence left behind that the Asura would know something about them? As a followup question, do we actually "see" any Mursaat architecture or is that all Asuran? Thanks! --Ravious 19:11, 4 September 2007 (UTC)
- It's almost certainly Mursaat. The doors on the structures are several times larger than the windows on the Asuran structures, and the prescence of ruined structures of similar design nearby suggests they were there long before the Asura, although the Asura undoubtably have modified them. --The preceding unsigned comment was added by User:130.49.7.227 .
- Well if that's the case, then I think we are missing a puzzle piece even more. I mean if the Asura took over a vacant human settlement that would be one thing (because we are definitely bookah), but Mursaat had some shining golden city and have incredible knowledge and power... You think that the Asura might be a little interested. Well hopefully we get some update or answers before GW2. --Ravious 14:41, 6 September 2007 (UTC)
- Since I know this is a subject of a lot of discussion, I want to be absolutely clear on our stance towards the Mursaat and their supposed presence in the Tarnished Coast before answering your questions. Give me a little more time to wrangle with people here but I will try to get an answer for you as soon as I can. -
Linsey talk 16:59, 6 September 2007 (UTC)
- Ooooh "supposed presence" piqued my interest. Thanks, Linsey! --Ravious 18:26, 6 September 2007 (UTC) (just to be clear, I wasn't being sarcastic, it really was a ruh-roh moment)
- It'd also be nice if we could finally get some confirmation on whether or not the Enchanted Armors are actually suppose to resemble Mursaat. That's not necessarily a request for more lore on them, just a confirmation so we know to either continue our theories in that direction, or just stop and proclaim it debunked. --The preceding unsigned comment was added by User:QuintusAntonious .
- Any news? You told us you get the infos at the beginning of september. Now its Octobre! Hmm? --Isfit 22:40, 1 October 2007 (UTC)
- I apologize for the delay in my answering these questions. It's been hard getting a concrete answer to these questions because we are still trying to figure out what we want to do with these guys moving forward. After much discussion we have some really cool plans for the Mursaat but unfortunately I was told to tell you guys that you'll have to wait until GW2 to find them (and the answers to these questions) out. I think I can say pretty confidently that the Enchanted are not related to the Mursaat. I'll keep poking people and see if there is anything I can tell you guys but it'll probably be a while before I can. I wish I had better news, but I'll keep working on it. =/ -
Linsey talk 01:29, 6 October 2007 (UTC)
- What about the Druids and Orrians? Orrian territory extended to the Tarnished Coast during the Second Great Corsair War. The ruins also might have been built by the Druids before they figured out how to grow those plant buildings, but there's no proof of Druids outside the Maguuma Jungle. -- Gordon Ecker 09:56, 13 October 2007 (UTC)
- I apologize for the delay in my answering these questions. It's been hard getting a concrete answer to these questions because we are still trying to figure out what we want to do with these guys moving forward. After much discussion we have some really cool plans for the Mursaat but unfortunately I was told to tell you guys that you'll have to wait until GW2 to find them (and the answers to these questions) out. I think I can say pretty confidently that the Enchanted are not related to the Mursaat. I'll keep poking people and see if there is anything I can tell you guys but it'll probably be a while before I can. I wish I had better news, but I'll keep working on it. =/ -
- Any news? You told us you get the infos at the beginning of september. Now its Octobre! Hmm? --Isfit 22:40, 1 October 2007 (UTC)
- It'd also be nice if we could finally get some confirmation on whether or not the Enchanted Armors are actually suppose to resemble Mursaat. That's not necessarily a request for more lore on them, just a confirmation so we know to either continue our theories in that direction, or just stop and proclaim it debunked. --The preceding unsigned comment was added by User:QuintusAntonious .
- Ooooh "supposed presence" piqued my interest. Thanks, Linsey! --Ravious 18:26, 6 September 2007 (UTC) (just to be clear, I wasn't being sarcastic, it really was a ruh-roh moment)
- Since I know this is a subject of a lot of discussion, I want to be absolutely clear on our stance towards the Mursaat and their supposed presence in the Tarnished Coast before answering your questions. Give me a little more time to wrangle with people here but I will try to get an answer for you as soon as I can. -
- Well if that's the case, then I think we are missing a puzzle piece even more. I mean if the Asura took over a vacant human settlement that would be one thing (because we are definitely bookah), but Mursaat had some shining golden city and have incredible knowledge and power... You think that the Asura might be a little interested. Well hopefully we get some update or answers before GW2. --Ravious 14:41, 6 September 2007 (UTC)
- It's almost certainly Mursaat. The doors on the structures are several times larger than the windows on the Asuran structures, and the prescence of ruined structures of similar design nearby suggests they were there long before the Asura, although the Asura undoubtably have modified them. --The preceding unsigned comment was added by User:130.49.7.227 .
[reset indent] Thanks, Linsey! I guess, knowing we probably won't get a solid answer unless A.Net decides to do an article on the Mursaat (similar to the Charr one), that I will content myself knowing that they will not be ignored in GW2. It would really suck to leave such an enigmatic piece hanging when the world moves to GW2. Do you think we will get hints of any answers in the BMP? Thanks for looking into this again. --Ravious 11:42, 15 October 2007 (UTC)
[edit] Oggy
Ok I am stumped, what else does this critter want from me! --Lemming
22:16, 8 September 2007 (UTC)
- Thorn Devourer Salve. -
Drago 22:17, 8 September 2007 (UTC)
- I think you made that up Drago, I mean you couldn't fin any when you do Problem Salving --Lemming
22:19, 8 September 2007 (UTC)
- Then you got my point -
Drago 22:19, 8 September 2007 (UTC)
- Yeah, I gave Oggy my taro leaves and red iris flower and now he looks like he wants something else?? ---White wasabi
23:27, 8 September 2007 (UTC)
- Yeah, I gave Oggy my taro leaves and red iris flower and now he looks like he wants something else?? ---White wasabi
- Then you got my point -
- I think you made that up Drago, I mean you couldn't fin any when you do Problem Salving --Lemming
[edit] Bloodstones
Quick clarification: over on Unanswered questions#Bloodstones you stated that there was a Bloodstone in the Southern Shiverpeaks. Does this refer to Bloodstone Caves, which at least borders on the Southern Shiverpeaks, or some other Bloodstone? - Tanetris 18:40, 9 September 2007 (UTC)
- I was referring to the Bloodstone in the Bloodstone Caves. The caves do extend under the mountains of the Shiverpeaks and that is where the Bloodstone is located. -
Linsey talk 19:31, 22 January 2008 (UTC)
[edit] Some bugs/oddities
Here's some stuff that you or someone in the team might be interested in. I wasn't sure who to tell about them, but you seem to like to fix small things so I guess this is as good a place a someone elses talk page. :)
- During the Heart of the Shiverpeaks quest you destroy cracked walls with barrels. Usually walls like this are destroyed when a dropped barrel explodes, but these walls are destroyed immediately when one drops a barrel to the ground. This isn't anything game breaking, just a little weird when the wall cracks down and a few seconds later the barrel goes boom.
- Incubi tend to hop up to the ceiling during a fight. When doing this players can't target them or damage them. However, I noticed that minions (both ranged and melee) are able to attack them. This might be hard to fix as it's game mechanics related.
- During The Elusive Golemancer players face an Indestructable Golem. I guess the golem is supposed to be destroyed by taking the item found next to him to the magic thingy found just before his room, but he is vulnerable to life stealing (and possibly health degeneration too), so I was able to kill him easily with my touch hero party without using the item. I guess this wasn't planned. The Great Destroyer also has this same weakness, making him far too easy for a full toucher party. If there are other 'invulnerable' enemies in EotN, I suggest checking them too. The harbringers in the Nightfall campaign or example don't have this problem, they are immune to life stealing just like they should be.
- There has been a small but sometimes really irritating bug in Dunes of Despair for ages now. Sometimes when you get to the area where the first Siege Wurms start shooting at your party and you wipe out the centaurs at that spot the Ghostly Hero locks into combat mode and refuses to move. The problem seems to be that he thinks that the party is in combat with one of the Siege Wurms, but since the Wurm is too far for him he just stands there and does nothing. This forces the party to go round the long route to kill the Wurm to get the Ghostly Hero moving again as there is no way to lower the first bridge without the Ghostly Hero.
If you need more details or screenshots, feel free to ask. --
(gem / talk) 00:28, 11 September 2007 (UTC)
- The cracked walls/barrel weirdness in Heart of the Shiverpeaks has already been reported so we are aware of that.
- I will pass along your note about the Indestructible Golem and let the mission guys know that the Great Destroyer is particularly prone to touchers. Thanks.
- I have run into the Dunes of Despair wurm wackiness myself from time to time and I am not really sure there is anything we can do about it. I think it just goes under the principals of the way the AI handles aggro. More of a design flaw than a bug. -
Linsey talk 00:53, 11 September 2007 (UTC)
- Great, thanks! :) I think someone might hate me for asking a fix for the Great Destroyer thing, but it pains me that my build is too efficient. :) Sad to hear that there's nothing you cando to fix DoD, but that's what I thought. Same thing with the Incubi? --
(gem / talk) 01:03, 11 September 2007 (UTC)
- I think that disappearing thing with the Incubi is like their gimmick. It's weird that minions would still be able to hit them. I'll pass that on too. -
Linsey talk 01:16, 11 September 2007 (UTC)
- I think that disappearing thing with the Incubi is like their gimmick. It's weird that minions would still be able to hit them. I'll pass that on too. -
- Great, thanks! :) I think someone might hate me for asking a fix for the Great Destroyer thing, but it pains me that my build is too efficient. :) Sad to hear that there's nothing you cando to fix DoD, but that's what I thought. Same thing with the Incubi? --
Can I add a random bug here? I noticed while doing the Lost Souls quest, I got a "Quest Updated: Veiled Threat" when approaching Fendi Nin. Bcstingg 13:38, 11 September 2007 (UTC)
- What makes that a bug? Do you not have a quest called Veiled Threat in your log? -
Linsey talk 19:17, 11 September 2007 (UTC)
Even though I know this is not really your area, I thought maybe you had some insight (or could ask someone) about the random resurrection of the mantids in the Charr homeland areas. Is this intentional or are they bugged, because they seem to randomly decide to get up after being killed without any resurrection skills being used (because they are all dead). I don't think that you get extra ebon vanguard point for killing them again (not 100% sure though), and it's a major annoyance. Any info on this issue would be greatly appreciated. Jaxgreystar 17:16, 12 September 2007 (UTC)
- See User talk:Andrew McLeod#Mantis in GW:EN :) - anja
17:17, 12 September 2007 (UTC)
[edit] The convocation, low-hanging fruit.
I think I've found some low hanging fruit in the convocation quest. When you exit maatu keep to speak with Mhenlo and Togo the dialogue goes like this. Master Togo : Well, was count petrov suprised to see you again? Master Togo : Cyn is not within earshot is she? Mhenlo : I imagine so. He was even more suprised when his daughter, Danika, told him the planned to help us. She turned into quite a women.
Should be :
Master Togo : Well, was count petrov suprised to see you again? Mhenlo : I imagine so. He was even more suprised when his daughter, Danika, told him the planned to help us. She turned into quite a women. Master Togo : Cyn is not within earshot is she?
Master Togo speaks one sentence to early, that's all. Jelmewnema 15:05, 13 September 2007 (UTC)
[edit] More bugs and oddities
Hi, I decided to post a list of new stuff that I've found in the game. The reason I post the whole list here and not on someone elses talk page is that some of this stuff is your concern and you seem to know who to forward the rest to. Also, thanks for fast response with my last list. :)
Quest problems:
- When playing your quest Plan A with my girlfriend we bumped into a small but irritating problem. Only one of us, the one who took the plans to Captain Langmar, could receive the reward for the quest. The other player didn't have the quest list update correctly, so we needed to do the quest a second time so that the other player took the plans to the captain.
- On the same play session we also did your quest Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon. I took the quest from Vael after quickly reading the quest description. My girlfriend was still reading, but instead of giving any time for her to accept the quest Vael started running. My girlfriend was unable to take the quest as you need to be near the NPC to press the accept button and therefor we needed to do this quest two times. A simple fix would be to have Vael wait for a few seconds after someone accepts the quest. Wiht PuGs the situation will be problematic even then, but it's a start.
- The quest Lost Treasure of King Hundar is repeatable, but after receiving the reward for the quest you need to rezone to retake the quest. Can this be fixed?
- In the Secret Lair of the Snowmen you find two keys during the dungeon. Each of them brings an icon and text for the key on every players screen. This is pretty annoying and what makes it even more annoying is that using one of the keys doesn't remove the icon and text from the screen, but instead leaves it there to disturb the player. Minor annoyance, but if it isn't hard to fix...
- Addition: Just found out today that this problem is present in many other dungeons. Maby a general fix?
UI problems:
- Often when zoning one of the hero panels (the panel for hero #2) closes during the zoning. The other panels stay open just like they should. This is very annoying and should be fixed.
- The party window doesn't resize when I'm the party leader and another member adds heroes to the party, which sometimes causes me to not notice them. I haven't checked if this is a problem for others than the party leader.
Other problems:
- Lately when loading templates I've noticed that some of my (or the heroes) attributes remain unused even though the template has originally been saved with all attribute points in use (yes, with the full 200 attributes :P ). I've noticed this problem with both old and new templates, so I think this is a problem with the loading of the templates. I haven't researched this any further and I've allready saved the templates again with full attribute points which seemed to fix the problem. My girlfriend has also had this so it isn't only a problem on my computer, account and templates.
- Me and my girlfriend took some time to play Remains of Sahlahja a few days ago. I got two records with 100 and 110 points, but a bit later when my gf got over 200 points her name didn't appear on the record list. We immediately thought that it is some sort of bug caused by the fact that we are in the same guild, but now I began to wonder if there is some sort of random (lengthly) lag in adding scores to the record list. Do you happen to know anything about this?
- I'd also like to ask about the drop rate of the Ancient Armor Remnants in that challenge mission. Is it intended that they drop very very rarely? We both did the mission for ~2 hours and received only 1 armor in total and ended up buying the last one we were missing from someone else. On the talk page of the mission article at GuildWiki I found a lot of similiar comments, so there might be a bug in the drop rates if it isn't intended. Could you check on this?
I'd like to know when/if stuff on the previous list or on this one is resolved in some manner if that's not too big of a problem. It's up to you ofcourse if you want to take that extra time. :) Thank you in advance for your time! --
(gem / talk) 21:48, 15 September 2007 (UTC)
- The Misanthropic Jotun Principle is another repeatable quest that requires a rezone before you can take it again. - BeX
01:33, 16 September 2007 (UTC)
- Every repeatable quest requires you to zone after completing it before you can retake it. It'd be wierd if someone could do the same quest five times in the same Fissure of Woe run. -- Gordon Ecker 03:44, 16 September 2007 (UTC)
- That's a point. Must be a game mechanic thing that can't be changed then. Ofcourse if it is possible to change this on a per case basis that would be great. --
(gem / talk) 03:49, 16 September 2007 (UTC)
- The Jotun quest is different though, because you take the quest outside the dungeon and then get ported back out to the NPC at the end to get the reward. Then he says the dialogue that is usually said before the green ! appears, but it doesn't again. - BeX
03:52, 16 September 2007 (UTC)
- I think the simplest solution for that specific situation would be to allow you to get the reward from him inside the dungeon. -- Gordon Ecker 05:07, 16 September 2007 (UTC)
- The Jotun quest is different though, because you take the quest outside the dungeon and then get ported back out to the NPC at the end to get the reward. Then he says the dialogue that is usually said before the green ! appears, but it doesn't again. - BeX
- That's a point. Must be a game mechanic thing that can't be changed then. Ofcourse if it is possible to change this on a per case basis that would be great. --
- Every repeatable quest requires you to zone after completing it before you can retake it. It'd be wierd if someone could do the same quest five times in the same Fissure of Woe run. -- Gordon Ecker 03:44, 16 September 2007 (UTC)
- lol you want a oddity how about the completely naked guy in gunners hold? linsey i hope you didn't have anything to do with this one? ;p poor guy is stuk in the pillar stark naked not even any boxes 2 keep him warm. i say get him a towl and a hot chokl8 Xp ohhh buy the way are we treated 2 a female naked charr or would that b in apropr8? ohhh yea you know you wana go have a look XD shadow 13:28, 16 September 2007 (UTC)
Charrslaying weapon bug:
The bug with Charrslaying weapons crafted from the Ebon Vanguard is that they don't do max damage to anything besides Charr. 5 October 2007
- Reported and being worked on, thanks! -
Linsey talk 01:02, 6 October 2007 (UTC)
Crystal Method
Not sure how low hanging this fruit is, but here foes: For some reason, the Crystal Method quest no longer works for my ele. In sequence here is what happened:
- When she first did the dungeon (not the primary quest) she was with others and someone took the primary quest from the inscription stone. We exited, we came back and we did the dungeon. All of us were doing all 3 quests (the arrow, the blade and the crystal method).
- My ele later returned, still with the primary quest in her log, tried to do it with a friend. My friend had all 3 quests and was doing the dungeon for the first and I had only the Crystal Method as a repeatable. After we killed the Eldritch Ettin, he dropped the Crystal for my friend who was able to complete her quest, but he dropped nothing fror me.
- Then my ele came back along with henchies and did the dungeon and got nothing from the Edlritch Ettin. The quest says defeat the Edritch Ettin but then the next requirement of retrieving the crystal cannot be met because he doesn't drop any crystals.
- I thought having the primary was causing an issue, so I got that done and tried agai. Still no success.
- As it stands now, no matter how many times I abandon and retake the quest, I get no crystal to drop from the Eldritch Ettin.
Any advice/help would be appreciated. I am unable to get it done for my second dungeon book. Thanks. --Karlos 00:05, 18 September 2007 (UTC)
- Update: I am able to update my dungeon book, but still cannot complete the quest. He still does not drop the quest item for me to be able to complete the quest. But my dungeon book is updated. --Karlos 09:41, 19 September 2007 (UTC)
- I have posted on the corresponding quest talk-page yesterday after I did two runs. One with 2 players and 6 heroes, one with only me and 3 heroes/4hench. In the first case, 1 crystal dropped. In the second attempt, no crystal dropped. I can come up with two possible theories: Not enough crystals are dropped (in my cases always 1 crystal short) or hench/heroes are sharing in the crystal drops (which would mean we got lucky to get even one crystal dropped in our first run). The only way for me to test which theory of mine is correct (assuming one of these actually is the case) is to keep playing the dungeon alone with hench/heroes until I finally get one dropped. I'll try one or more runs today and post the results again. Zophar 05:17, 20 September 2007 (UTC)
- Did another run with my hero/hench setup: no crystal dropped, same as previous run. And I came up with a third theory (which is in essence a combination of the first two): There always drops exactly one crystal, but it is randomly assigned, so hench/heroes could get it. I guess I should do a full 8-man run to get conclusive results. Zophar 08:04, 20 September 2007 (UTC)
- If you are playing your monk there, you could kill everything around it, flag the heroes and hench away, and try to solo the ettin with 55 sv. Foo 11:58, 20 September 2007 (UTC)
- Did another run with my hero/hench setup: no crystal dropped, same as previous run. And I came up with a third theory (which is in essence a combination of the first two): There always drops exactly one crystal, but it is randomly assigned, so hench/heroes could get it. I guess I should do a full 8-man run to get conclusive results. Zophar 08:04, 20 September 2007 (UTC)
- I have posted on the corresponding quest talk-page yesterday after I did two runs. One with 2 players and 6 heroes, one with only me and 3 heroes/4hench. In the first case, 1 crystal dropped. In the second attempt, no crystal dropped. I can come up with two possible theories: Not enough crystals are dropped (in my cases always 1 crystal short) or hench/heroes are sharing in the crystal drops (which would mean we got lucky to get even one crystal dropped in our first run). The only way for me to test which theory of mine is correct (assuming one of these actually is the case) is to keep playing the dungeon alone with hench/heroes until I finally get one dropped. I'll try one or more runs today and post the results again. Zophar 05:17, 20 September 2007 (UTC)
Hiya. Glad to see some nice updates based on the feedback on thi talk page. :) It feeld good to know that we can help. I'd still like to get some reply to the original post under this heading like you gave for my first bug list, just to know if and what might be fixed. --
(gem / talk) 09:29, 29 September 2007 (UTC)
- Plan A: Issues fixed and I believe has already been pushed Live.
- Single Ugly Grawl: Yeah, I could see this being an issue. I'll put a longer delay on when Vael runs off after quest acceptance.
- Repeatable quests: I actually inquired about the need to rezone before you can retake the quest just prior to release when I stumbled on it on our Dev servers. I wasa told that it's something that was purposely coded in to prevent a possible exploit. So this is not something that will be changed.
- Keys remaining on screen in dungeons: The initial intentions was that they would be removed from the screen when used but for some reason that was not possible. I'm not sure why, since I was not part of the dungeon design team, but I have heard it mentioned as one of the unfortunate things about dungeon design that couldn't be helped.
- Party window resizing: Looks like this issues is known and being worked on.
- Hero Panel closing when zoning: I have not seen this behavior myself nor could I find any bugs on it in our database. I tried testing it out in a couple situations on Live and could not reproduce the behavior. Is this still an issue?
- Templates: I have never seen this happen and on heresay alone I can't really do anything. Based on your report it is possible that you just hadn't allocated those attribute points so there isn't much I can do on this one. If you notice any kind of patern to reproduce this that would go a long way to finding the problem if there is one.
- Feat map scoring: I have done my fair share of playing in this type of mission and while I have never held the top spot for this particular one, I have for others but haven't notice this kind of lag in my score appearing. Is it possible that your girlfriend got her score at the same time it was rolling over into the next day or something like that? Being in the same guild should not effect the recording of your scores. Did it only happen this one time or have you seen it happen other times as well?
- The drop system for hero armor upgrades in Nightfall is a bit convoluted. Hargrove has mentioned wanting to take a second look at it but I don't know if anything will actually change.
- Crystal Method: I know there was an update in a recent Live build that did something with the crystals in this quest. Does the problem persist after that update?
- Sorry for the late responses, things have been very busy up here and in fact I have to run off to another big meeting now! -
Linsey talk 22:06, 1 October 2007 (UTC)
- Off topic: could you ask Emily if she can have a look at GWW:TECH? We really need some help there. Thanks Linsey! --
(CoRrRan / talk) 22:11, 1 October 2007 (UTC)
- @Feat map scoring: I don't play that particular challenge, but in other challenges is common to some scores to not appear in a while. I don't know why, sometimes I can't see them and the other guildie looks and the record is there, so I can't see it but he can, maybe a cache or similar problem? or maybe because i need to retalk to the records guy but not always that solves the problem.
- @hero armor in nightfall challenges: According to my experience, the armor has a certain probability to appear in your inventory after doing "something special" (killing guild lord, killing a ghost, killing a mage portal). This probability is reduced after each armor obtained, it appears to be exponentially or similarly reduced. So it is easy to obtain 3 or 4, the 5 or 6 is not easy and the 7 and so on is very difficult (time consuming). Actually I like the design idea behing that because in a certain way that forces you to decide wheter you want the armor for your own heros or you want to sell it. But even that way hero armor is very cheap now, and is not farmeable neither. Little suggestion: Please, Please!! Reward lightbringer points in the shadow nexus!!! Please, Please!! Coran Ironclaw 22:25, 1 October 2007 (UTC)
- Emily isn't in today, sorry, but I'll mention it tomorrow if she is in. -
Linsey talk 23:55, 1 October 2007 (UTC)
- There you are on The Shadow Nexus! (just behind us xD) Does that mean you are working on LB points reward??? Please say yes! pleaaaseee! See image: The Spearmen in nexus
Coran Ironclaw 14:34, 6 October 2007 (UTC)- Actually I think that was Hargrove trying to get armors for his heroes. -
Linsey talk 16:44, 6 October 2007 (UTC)
- =( Coran Ironclaw 17:07, 6 October 2007 (UTC)
- Actually I think that was Hargrove trying to get armors for his heroes. -
- There you are on The Shadow Nexus! (just behind us xD) Does that mean you are working on LB points reward??? Please say yes! pleaaaseee! See image: The Spearmen in nexus
- Emily isn't in today, sorry, but I'll mention it tomorrow if she is in. -
- Thank you for your response.
- Saw the Plan A update in recent update notes and good to know that SUG will geta fix too.
- Repeateble quests and dungeon keys: Sad to hear that they can't be fixed, but understandable if the other is intentional and the other is a technical difficulty.
- Score updating: seems to be a random lag in adding the scores to the list according to the above poster. I haven't played such missions later on so don't have more data.
- Party window resizign: great to hear that it is being looked at.
- Hero panel closing: I'm not sure if the problem is there atm or not. It doesn't show up all the time, but when it does it stays for the whole play session. I'll try to figure out a patter if it shows up again.
- Templates: Yeah, I know my description and experiencs wont help much since I couldn't see any patter in it. I was reporting just so if you hear of other similiar cases you'll know that something is wrong. I am sure that the templates I had this problem on had had full attribs when saved, since I've used some of them from the beginning of the template system. --
(gem / talk) 05:39, 2 October 2007 (UTC)
- Off topic: could you ask Emily if she can have a look at GWW:TECH? We really need some help there. Thanks Linsey! --
- Regarding hero armor drop rates: I can only speak for Daykah Inlet, but I played this mission plenty right before GWEN came out (after I noticed that I need hero armor for the HoM). The drop rate there is very reasonable, I'd say even one of the best system in GW. You have 5 heroes which can be upgraded there and getting 5 drops is very easy (usually about 1 drop for a run, occasionally 2). After the 5th armor has dropped for one particular character, the drop rate goes down considerably. Thus each character can easily farm hero armor for his own heroes, but it is much harder to farm armor for sale. All in all a very good system, which should stay (if other challenge missions in NF have a different system, it might be a good idea to switch to the Daykah Inlet one). --Xeeron 11:29, 2 October 2007 (UTC)
[edit] Arbor Bay
http://www.guildwarsguru.com/forum/showthread.php?t=10207575
There is a bug causing approx. 3 groups to spawn here instead of where they should. I have fixed it locally on my machine, but I'm not sure when we will be able to patch it into the game. I'm really sorry this slipped in, but we'll try to get a fix up soon. -
Linsey talk 00:00, 13 October 2007 (UTC)
- Looks like this will likely have to wait until next week. Again, I'm really sorry this slipped in. Hate me at will. -
Linsey talk 00:08, 13 October 2007 (UTC)
- I see you've had fun placing a few silly-looking Hippos around here. :) Were these models that had been created but never used until now? --Thervold 03:10, 16 October 2007 (UTC)
- They were in the Nightfall Preview as a charmable pet, but for technical reasons we weren't able to include them as a charmable pet in the full game. But still a great model! So I thought it would be nice to have them fightable in at least one zone. -
Linsey talk 04:16, 16 October 2007 (UTC)
- They were in the Nightfall Preview as a charmable pet, but for technical reasons we weren't able to include them as a charmable pet in the full game. But still a great model! So I thought it would be nice to have them fightable in at least one zone. -
Wasn't the reason they were scracthed due to the fact the some country's do not like it if you promote killing Hippos and Pandas or something. Because as I recall that was why both of these pets had been pulled.
[edit] Couple o Bugs
Dungeon maps can be used anywhere (towns/outpost, GH explorable ect. even pvp)
Charrslayer weps inflict damageon a basis of no attribute in the wep.
Master of Conditions on Isle of the Nameless needs a cracked armor guy added.--The preceding unsigned comment was added by User:199.44.94.94 .
Another one noticed today, During Finding Gadd the inscribbed ettins you kill use a Jotun loot table and not Ettin. I farmed them for a bit and confirmed it is repeatable, they often drop Jotun Pelts, Jotun Armguard, Jotun Plating. Yet these do not drop Ettins Pauldrons, humps, etc.
Apparently, this is happening to other people as well as me. The login screen doesn't display the "Players: Protect Your Account" announcement and displays an announcement that reads: Special Treat Weekend" text= This Weekend.
[edit] Ruins of Surmia (quest)
Hi. This quest is not a primary quest in the quest log although it probably should be since it guides the player to the next mission. Shouldn't be too hard to fix, I guess. --
(gem / talk) 00:38, 16 October 2007 (UTC)
[edit] What Do You Do with a Drunken Shauben? Bug
In this quest on of the objectives is duplicated and crossed through to early..Images to the right explains itself.. (click to enlarge) ~~Brodly 10:24, 27 October 2007 (UTC)
[edit] Outcast Boss drops Am Fah Cape
Hi Linsey - I just got an Am Fah Cape from Ilidus of the Empty Palm, who should be an Outcast boss. Unless there's an interesting backstory here, this is probably a mistake. - Lord Ehzed 15:41, 23 November 2007 (UTC)
- Or that Outcast came across the cape and was just carrying it in case he runs into an Outcast merchant ;) Barinthus 20:29, 26 November 2007 (UTC)
- It's also possible that he killed an Am Fah member to get his hands on that cape, and started wearing it because he loved it so much. How's that for interesting backstory? Not interesting enough? Awww. :( -- Elveh 10:45, 27 November 2007 (UTC)
- As we know, the Outcasts and Am Fah Brotherhood are friends. Perhaps this Outcast was playing with his Am Fah buddy, frolicking around and what you have. The Am Fah guy dropped his cape as he left and the Outcast didn't notice until a while later. Picking up the cape, he set out to catch up with his best buddy to return the cape. WHAM! BAM! You show up and slaughtered this cuddly cute Outcast in cold blood and ripped the cape out of his clenched fists. Now you feel all good and tingly all over don't you? ;-) Barinthus 20:06, 27 November 2007 (UTC)
- Yep.. thats probably what happened <.< At least he didn't drop Gwen's cape. -elviondale (tahlk) 20:11, 27 November 2007 (UTC)
- I'll pass this along to our resident item guy, John Hargrove. -
Linsey talk 19:44, 22 January 2008 (UTC)
- I'll pass this along to our resident item guy, John Hargrove. -
- Yep.. thats probably what happened <.< At least he didn't drop Gwen's cape. -elviondale (tahlk) 20:11, 27 November 2007 (UTC)
- As we know, the Outcasts and Am Fah Brotherhood are friends. Perhaps this Outcast was playing with his Am Fah buddy, frolicking around and what you have. The Am Fah guy dropped his cape as he left and the Outcast didn't notice until a while later. Picking up the cape, he set out to catch up with his best buddy to return the cape. WHAM! BAM! You show up and slaughtered this cuddly cute Outcast in cold blood and ripped the cape out of his clenched fists. Now you feel all good and tingly all over don't you? ;-) Barinthus 20:06, 27 November 2007 (UTC)
- It's also possible that he killed an Am Fah member to get his hands on that cape, and started wearing it because he loved it so much. How's that for interesting backstory? Not interesting enough? Awww. :( -- Elveh 10:45, 27 November 2007 (UTC)
[edit] Yikes. Sepulchre of Draggimar.
The place is completely ridden with bugs, but there's one that ticked me off the most. The traps.
I was near the starting area, getting fired on relentlessly as usual, and even when I left that room and moved onto the room with the dead collector, I was still getting shot at from the same trap. Even halfway through the entire floor, my entire party constantly had ice darts flying at us. It only ended when we wrangled our way to the second floor, and even that was extremely difficult because, even in that final room, the ice trap from the very first area was still shooting at us. 1 person made it to the second floor alive.
Unfortunately, I forgot to get a screenie of my x99 Ice Dart hit in a completely enclosed room without any ice traps. But, if you can, please fix this, or do something about it. Thanks.
Ooooze~ Lowerletters 06:32, 12 December 2007 (UTC)
- If you think Sepulchre is bad, wait until you enter the Catacombs off Sacnoth Valley - now that's evil! Barinthus 08:26, 12 December 2007 (UTC)
- Maybe evil, but the trap of doom didn't hunt me down there. Ooooze~ Lowerletters 23:08, 12 December 2007 (UTC)
- Vloxxen Excavations- THAT was bad. It was bugged to heck, and we had to give up at the boss in HM just because every time we wiped, we'd get ressed at the nearby shrine and EVERYTHING on the map would be ressed and came rushing for us- not only ignoring the 3-minute timer for the undead to be revived, but also ignoring the fact that most of the mobs that came rushing for us weren't even in radar range. I'd love to finish my book, but for now I dread to go back there. --
Elv 11:39, 13 December 2007 (UTC)
- Done Vloxen hard mode twice now. Definitely not fun, and one of the res shrines on level 2 is hellish. Its near the necro boss, and if you wipe around there you're guaranteed to be surrounded by minions when you res. So easy to 60% dp and fail there :( Sadie2k 19:32, 17 December 2007 (UTC)
- I'll pass this along to the Dungeon Team -
Linsey talk 19:47, 22 January 2008 (UTC)
- I'll pass this along to the Dungeon Team -
- Done Vloxen hard mode twice now. Definitely not fun, and one of the res shrines on level 2 is hellish. Its near the necro boss, and if you wipe around there you're guaranteed to be surrounded by minions when you res. So easy to 60% dp and fail there :( Sadie2k 19:32, 17 December 2007 (UTC)
- Vloxxen Excavations- THAT was bad. It was bugged to heck, and we had to give up at the boss in HM just because every time we wiped, we'd get ressed at the nearby shrine and EVERYTHING on the map would be ressed and came rushing for us- not only ignoring the 3-minute timer for the undead to be revived, but also ignoring the fact that most of the mobs that came rushing for us weren't even in radar range. I'd love to finish my book, but for now I dread to go back there. --
- Maybe evil, but the trap of doom didn't hunt me down there. Ooooze~ Lowerletters 23:08, 12 December 2007 (UTC)
[edit] Wintersday Quests
Hi, not sure if you're the right person to bring this up. If not, I hope you can point me in the right direction. Ok, basically I noticed that Wintersday Quests from 2005 is not repeatable while those from 2006 are repeatable. Was this intended? Should 2005 quests be changed to repeatable or be left as one-time quest? IIRC most of special events' quests are repeatable - Wintersday 2005 quests seem to be the exception. Quests I'm referring to are A Very Grentchie Wintersday and The Greatest Snowman Ever Made. Thanks! Barinthus 11:37, 22 December 2007 (UTC)
[edit] Nolani Academy
Sorry if this is not the right place to report this glitch but in nolani academy i was playing going throw the gate for fun and then i got PM'ed from someone i know i real life and i was trying to PM him back and it would not let me i could type it in and click enter but he could not receive any then i called him on the phone and he said he wasn't getting any of the massages and thought i was being rude just wanted to report this glitch to someone. Nekozick 12:10, 17 January 2008 (UTC)
[edit] Hey Linsey
Glad you are coming back too. I know you can't really talk about your dev time on GW2, but I was wondering when you feel like giving the wiki some more juicy tidbits if you could mention some of the things you thought about / did / wished /etc. when you designed the BMP mission. I would love to hear about it. :) --Ravious 19:01, 29 January 2008 (UTC)
[edit] Quick question
You weren't in NY last week or so, were you? If not, you have an identical twin here -elviondale (tahlk) 15:38, 1 March 2008 (UTC)
- lol no, I wasn't in NY, though I have spent a great deal of time in the city when I still lived in Rhode Island. But I am a west coast girl now and don't make it out there all that often. -
Linsey talk 19:44, 7 March 2008 (UTC)
[edit] Fissure of Woe/Underworld bugs: a request for help
As some of you might have noticed, there was a bug fix that went Live recently that I think/hope has addressed the problem of people failing out of Fissure of Woe because some NPC not even on your party bar happens to kick the bucket. Firstly, I'd like everyone to be on the look out for this particular bug happening again since this fix went in. It's pretty crummy to be giddily skipping your way up to that nice shiny chest and suddenly get popped out of the instance. I really don't want that happening to anyone again. Which brings me to my second request. I'd like everyone to be on the look out for any other strange occurrences which cause players to fail out of either Fissure of Woe or Underworld by a factor out of the players control. In addition, anything strange that comes up that prevents people from completing any of the quests that are in these instances, I'd like to know about it. We put in those fabulous end chests so that people can enjoy them and the instance more than ever before, so we want everything to go smoothly with your acquisition of said chest. Thanks for your time! <3
Linsey talk 20:11, 7 March 2008 (UTC)
- There's a thread on Guru about the Tower Mage getting irrevocably stuck preventing completion of Tower of Strength. [1] --Valshia 22:05, 7 March 2008 (UTC)
- Hmmmm. So the Tower Mage isn't set to be a follower, yet they talk about him following them. In fact the Mage is scripted to travel down a path on his own, regardless of what players are doing but only after you have cleared out the Shadow Patrols. Just to make sure I wasn't crazy, I just went in myself and played through this quest real quick and that is how it functions. The path that the Mage takes goes past the cave, but does not enter it. He can't be spawning in there because he doesn't have a variable spawn and will only spawn in the Forge. The only change that I made to this quest as part of the bug fix is making it so that the Mage cannot die and fail you out of FoW. This should have no effect on the path he takes. Which means this was a pre-existing bug. The only thing that I can figure might get him into the cave is if he is freaking out and glitching through the walls when he has trouble pathing to his destination. I can tighten up the pathing on his route to the Tower so he doesn't need to calculate as much on his own and there isn't as much room for error. I think that will fix it. Thanks for bringing this to my attention! -
Linsey talk 23:52, 7 March 2008 (UTC)
- Looks like the Tower Mage is also getting pulled away by trying to heal people and monsters. Considering he is a MAGE, I'm going to make him an elementalist so he stops doing that. -
Linsey talk 19:56, 10 March 2008 (UTC)
- Linsey, MY idea which would make this easy and eliminate glitching into the wall would be to make the mage like the Ghostly Heroes in Heroes Ascent. Whoever talks to him, the mage follows that charactor until they talk to him again or die.
- Looks like the Tower Mage is also getting pulled away by trying to heal people and monsters. Considering he is a MAGE, I'm going to make him an elementalist so he stops doing that. -
- Hmmmm. So the Tower Mage isn't set to be a follower, yet they talk about him following them. In fact the Mage is scripted to travel down a path on his own, regardless of what players are doing but only after you have cleared out the Shadow Patrols. Just to make sure I wasn't crazy, I just went in myself and played through this quest real quick and that is how it functions. The path that the Mage takes goes past the cave, but does not enter it. He can't be spawning in there because he doesn't have a variable spawn and will only spawn in the Forge. The only change that I made to this quest as part of the bug fix is making it so that the Mage cannot die and fail you out of FoW. This should have no effect on the path he takes. Which means this was a pre-existing bug. The only thing that I can figure might get him into the cave is if he is freaking out and glitching through the walls when he has trouble pathing to his destination. I can tighten up the pathing on his route to the Tower so he doesn't need to calculate as much on his own and there isn't as much room for error. I think that will fix it. Thanks for bringing this to my attention! -
- This would make it nice because it could kinda help you in somke tough groups, but mostly eliminate the crap he does currently. =/--'ÑöẊĭƑý
20:10, 11 March 2008 (UTC)
- That's not something that I can do myself. The Ghostly Hero has a lot of special coding and AI to make him work the way he does, so it would take coder time away from GW2. Doing that would also require text changes to the quest since the quest specifically indicates that you must clear out the groups and then the Mage will go to the Tower. It's a much more complicated change than you think. Besides all that, I would actually prefer to not change the functionality of a quest that has been in the game for almost 3 years all that much. I think that the small changes I am making don't really change the functionality, but just makes it run smoother. It was a nice thought though. :D -
Linsey talk 21:18, 11 March 2008 (UTC)
- Hey, I was in FoW HM last night and a mob of Shadows was inside the tower. I don't remember if I've encountered that before, but it was sketchy seeing as how we were 6 ursans and my Summon Djinn saved the day. The tower mage was resultantly late in coming, but I thought I'd pass that on. -elviondale (tahlk) 01:01, 13 March 2008 (UTC)
- That's not something that I can do myself. The Ghostly Hero has a lot of special coding and AI to make him work the way he does, so it would take coder time away from GW2. Doing that would also require text changes to the quest since the quest specifically indicates that you must clear out the groups and then the Mage will go to the Tower. It's a much more complicated change than you think. Besides all that, I would actually prefer to not change the functionality of a quest that has been in the game for almost 3 years all that much. I think that the small changes I am making don't really change the functionality, but just makes it run smoother. It was a nice thought though. :D -
- This would make it nice because it could kinda help you in somke tough groups, but mostly eliminate the crap he does currently. =/--'ÑöẊĭƑý
[edit] UW Reaper Bug
We were playing UW once and we got the quest Restoring Grenth's Monuments on and we were heading to the Reaper of the spawning pools. When we were near the monument we rushed in like every ursan does and killed the wrong group on spiders. All other spiders in the room targeted the reaper which spawned and nuked him to death. And quess what we didn't got kicked out of the underworld but we couldn't complere it either. --Fox007
20:56, 10 March 2008 (UTC)
- Hmm, I think I know what happened here. Let me take a look. Thanks for the report. -
Linsey talk 22:36, 10 March 2008 (UTC)
- i had a same bug not so long ago, just after it's apperance, the reaper of the forgotten vale get killed really quickly, and we didn't get kicked out, restoring grenth monument was still updated. lussh 22:42, 10 March 2008 (UTC)
[edit] Shadow Patrol spawns
Did a FoW run yesterday and we had a ranger and Shadow Patrol spawn within the tower itself. Took about 5 minutes for our Ursan group to be able to kill it as it kited from us continuously until we figured out we could surround it by moving around the tower. Pretty frustrating. --The preceding unsigned comment was added by User:Cgruber (talk).
- I had it happen with an all hero team. (Me + 6 heroes). I almost gave up before managing to get it to stay close for enough time to get killed. Foo 13:15, 13 March 2008 (UTC)
- That's pretty bad luck, I'll take a look but it won't make it into this weeks build. -
Linsey talk 17:13, 13 March 2008 (UTC)
- Ok, I see there is one group that is just a little too close for comfort to that door. I'm guessing they were spawning right on the edge of that door but since the door would be closed, they are just popping right inside. Which would explain why it doesn't happen all that often. So, I'm going to tweak the positions of all those groups so they are a nice safe distance for that tower. Thanks for the tip, this should be in the next build. -
Linsey talk 22:51, 13 March 2008 (UTC)
- Thanks Linsey- you're awesome. -elviondale (tahlk) 01:46, 14 March 2008 (UTC)
- Ok, I see there is one group that is just a little too close for comfort to that door. I'm guessing they were spawning right on the edge of that door but since the door would be closed, they are just popping right inside. Which would explain why it doesn't happen all that often. So, I'm going to tweak the positions of all those groups so they are a nice safe distance for that tower. Thanks for the tip, this should be in the next build. -
- That's pretty bad luck, I'll take a look but it won't make it into this weeks build. -
[edit] UW Escorts Bug
I dobn't know if anyone else has had this bug before, but I was playing UW the other day (okay, so last night), and one of the New Souls ran away. We asked around, and no-one knew where exactly he went. He didn't die, that much we know, given that the other three stayed near the monks at the back (unless he didn't...). What's worse, when we tried to accept the quest reward we got kicked out of UW with the text "You have lost a New Soul" or something like that (which is when we noticed he was missing)... Are they SUPPOSED to randomly strike out in some direction and wander away, possibly to die? Or am I mistaken (which is perfectly possible) --Timeoffire45 17:05, 13 June 2008 (UTC)
[edit] Since I happened to see you active...
What is the reason behind the 'concise skill descriptions'? Do you know? --
(CoRrRan / talk) 22:53, 13 March 2008 (UTC)
- You'll have to ask Izzy on that one. :D -
Linsey talk 23:04, 13 March 2008 (UTC)
[edit] Energy loss after dying with an item
- Sorry but I haven't tested this thoroughly very much, so I hope you get as much out of this as possible.
- Whenever a player dies while carrying an item (like a flag or ritualist ashes) and that player dies, he/she gets resurrected with missing energy the next time they res. I've only had this happen to me as a rit flagger in guild battles, but it seems to be consistent. I will die carrying something, then base res (which is supposed to give me full energy) and the UI will tell me I have like 20/20 energy, but when I ping it (or try to use skills), it will tell me 0/20 and say I don't have enough energy to cast.~Shard (talk) 06:14, 8 April 2008 (UTC)
- I'll pass it along, thanks for the report! -
Linsey talk 17:59, 8 April 2008 (UTC)
- This also happened to me with my Ele during a GvG a while back. --Shadowphoenix Image:User-Shadowphoenix Shadow Phoenix Signet.jpg 18:05, 8 April 2008 (UTC)
- I'll pass it along, thanks for the report! -
[edit] new items
I like them :D Fox007
07:28, 26 April 2008 (UTC)
- Good! I still think it's amazing that all those .dat miners out there never found them since we had them made for the end run at the same time that the BMP weapons were made and have been in the .dat that long! I really wanted the end run to be a nice surprise for our 3rd birthday so I'm really glad we pulled that off. :D -
Linsey talk 16:06, 26 April 2008 (UTC)
- I am just curious does this Shadow: Well, when I saw you in Ember Light Camp I could have sworn there were a few new faces in the crowd. I figured the casualties of war required replacements. Yet here I see you all together. What happened? has any meanings for something yet unknown :D Fox007
17:16, 26 April 2008 (UTC)
- In Henge of Denravi, where you first encounter Shadow, Little Thom is one of the warrior henchmen, Reyna is the ranger henchman, Alesia is one of the monk henchmen, Claude is the necromancer henchman and Orion is the elementalist henchman. In Ember Light Camp, Devona is one of the warrior henchmen, Aidan is the Ranger henchman, Mhenlo is one of the monk henchmen, Eve is the necromancer henchman and Cynn is the elementalst henchman. Between those two points in the game, the Shining Blade suffers heavy casualties in their war against the White Mantle. The conversation is an in-universe explanation for why those five henchmen are replaced in later outposts. -- Gordon Ecker 23:56, 26 April 2008 (UTC)
- Wow, I wouldn't have suspected that this Henchman change has a historical background :D —Zerpha
The Improver 17:07, 28 April 2008 (UTC)
- Wow, I wouldn't have suspected that this Henchman change has a historical background :D —Zerpha
- In Henge of Denravi, where you first encounter Shadow, Little Thom is one of the warrior henchmen, Reyna is the ranger henchman, Alesia is one of the monk henchmen, Claude is the necromancer henchman and Orion is the elementalist henchman. In Ember Light Camp, Devona is one of the warrior henchmen, Aidan is the Ranger henchman, Mhenlo is one of the monk henchmen, Eve is the necromancer henchman and Cynn is the elementalst henchman. Between those two points in the game, the Shining Blade suffers heavy casualties in their war against the White Mantle. The conversation is an in-universe explanation for why those five henchmen are replaced in later outposts. -- Gordon Ecker 23:56, 26 April 2008 (UTC)
- Lol Linsey, your plan kinda worked, that was a really nice surprise! xD (unlike the third year miniature names, which could be seen earlier :P) —Zerpha
The Improver 17:07, 28 April 2008 (UTC)
- Well, the thing is that the .dat provides no context, which is why these things are somewhat safe. I remember a discussion about the deldrimor shield texture, but people were mostly guessing that is was something for the Zaishen CHest, perhaps a DaW item. As I said, no context. Backsword 20:54, 29 April 2008 (UTC)
- I don't suppose you can chat about .dat mining, in particular did A.Net change any of its practices due to the practice seen on the big forums? I know you can't answer this, but the main curiosity is why "Events" have appeared in the gw.dat... maybe someday you could tell us why that happened. Anyway, I am also glad for the surprise... the end of Prophecies was such a nice quality addition. --Ravious 13:45, 30 April 2008 (UTC)
- No, I can't really comment on the .dat mining, sorry. Glad you liked the end run!! -
Linsey talk 17:35, 30 April 2008 (UTC)
- Definitely great job on the new items, I'm in love with some of the skins. It's great to see that Prophecies, too, got an endgame sequence after all- I'd really given up hoping after 3 years. I love the fact that Thom and Farra are reunited, and I'm really happy to see that Salma got a bit more story. I always wondered about those tidbits, so thanks for adding them. Oh and Reyna's comment? QFT. xD --
Elv 19:24, 30 April 2008 (UTC)
- Oh man, you have no idea how happy the reaction to Reyna's greet has made me. It was the first greet I wrote when I started working on this. It was the FIRST thing that had come to mind. I was ecstatic that the writers and continuity got behind me on that and let it through even though it's a bit more "gamey" than "lorey" per se. That exact scenario has happened to me sooooo many times. It was basically the story of my Ele's life in Tyria pre-heroes. <3 -
Linsey talk 19:09, 1 May 2008 (UTC)
- I think that exact scenario happened to... everyone, many times. I used to think the Maguuma Jungle and the Crystal Desert such a nightmare to go through, and a good part of it can be attributed to Reyna's bad ressing. I think it counts as lore, though. Apart from the fact that it's happened to everyone (which makes it an essential part of the GW universe), the whole thing is just... legendary. <3 --
Elv 10:28, 3 May 2008 (UTC)
- Yeah, Droknar's Forge (explorable area) is a really neat piece of work! Though i'm a bit disappointed about King Adelberns comment, he did not even mention his son. D: —Zerpha

- Yeah, Droknar's Forge (explorable area) is a really neat piece of work! Though i'm a bit disappointed about King Adelberns comment, he did not even mention his son. D: —Zerpha
- I think that exact scenario happened to... everyone, many times. I used to think the Maguuma Jungle and the Crystal Desert such a nightmare to go through, and a good part of it can be attributed to Reyna's bad ressing. I think it counts as lore, though. Apart from the fact that it's happened to everyone (which makes it an essential part of the GW universe), the whole thing is just... legendary. <3 --
- Oh man, you have no idea how happy the reaction to Reyna's greet has made me. It was the first greet I wrote when I started working on this. It was the FIRST thing that had come to mind. I was ecstatic that the writers and continuity got behind me on that and let it through even though it's a bit more "gamey" than "lorey" per se. That exact scenario has happened to me sooooo many times. It was basically the story of my Ele's life in Tyria pre-heroes. <3 -
- No, I can't really comment on the .dat mining, sorry. Glad you liked the end run!! -
- I don't suppose you can chat about .dat mining, in particular did A.Net change any of its practices due to the practice seen on the big forums? I know you can't answer this, but the main curiosity is why "Events" have appeared in the gw.dat... maybe someday you could tell us why that happened. Anyway, I am also glad for the surprise... the end of Prophecies was such a nice quality addition. --Ravious 13:45, 30 April 2008 (UTC)
- I am just curious does this Shadow: Well, when I saw you in Ember Light Camp I could have sworn there were a few new faces in the crowd. I figured the casualties of war required replacements. Yet here I see you all together. What happened? has any meanings for something yet unknown :D Fox007