User talk:Isaiah Cartwright/Misc Skill Tweaks/Archive 1

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Assassin Assassin

Assassin's Remedy Assassin's Remedy broken fixed

moved from User talk:Isaiah Cartwright

Assassin's Remedy doesn't work like the description says. You actually have to hit for a condition to be removed. -- 16:17, 25 July 2007 (UTC)

Isn't that a given? - UserDrago-sig.gif Drago 20:49, 7 September 2007 (UTC)
I hear it's received a stealth fix. It now removes Conditions if an attack skill is activated and no longer has to hit (b'bye Blind!). --arredondo 17:18, 13 September 2007 (UTC)
Awe... some... ness! --Heelz 17:39, 13 September 2007 (UTC)
This skill is AMAZING now. It removes conditions BEFORE your attack hits, so you're immune to being blinded mid combo. It's like Sight Beyond Sight for Sins, except that it can remove other stuff too. PWNSAUCE. --Symbol 18:59, 15 September 2007 (UTC)
I tried it in Shards of Orr and it did no such thing. It removed the blindness, but only after the attack skill missed... and by the time it had recharged, I was blinded again. Rinse and repeat. ~ SotiCoto 17:01, 29 September 2007 (UTC)
Works fine on Isle of the Nameless and pretty much everywhere else. Don't know what to tell you. --Symbol 23:36, 1 October 2007 (UTC)

Signet of Deadly Corruption Signet of Deadly Corruption

Even though flying numbers say otherwise, this skill always does only ~30 dmg (as if it counted only 1 condition). Please fix it. HTS 11:59, 8 September 2007 (UTC)

I've been using it and it works fine for me. Maybe a stealth fix happened? --arredondo 16:31, 24 September 2007 (UTC)

Golden Fang Strike Golden Fang Strike

This always applies the deep wound if you're enchanted, doesn't matter if you're blinded, it gets blocked, or even if you don't use a lead attack before it (5 energy 0 sec recharge deep wound ftw lol). I believe Cruel Spear did (still does?) have the same problem. — Skuld 20:01, 9 September 2007 (UTC)

Skill description doesn't say "if it hits", thus it is working like IT SHOULD WORK. The "skipping lead" part is just a side effect of such mechanic. HTS 11:36, 11 September 2007 (UTC)
=0 ...MUST....GET ....GWEN....ABUSE....BUG.....GAH -- 04:11, 24 September 2007 (UTC)
Someone archive this, and then delete this comment when you're done. --Ckal Ktak 00:12, 23 November 2007 (UTC)

Smoke Powder Defense Smoke Powder Defense

Currently it completely ignores your points in Shadow Arts. It never Blinds for more than two seconds. arredondo 23:27, 11 September 2007 (UTC)

UPDATE... it received a stealth fix, maybe with today's skill changes. In any case it works now.arredondo 06:58, 13 October 2007 (UTC)

Black Lotus Strike Black Lotus Strike

Doesn't say it requires a hex to hit, it only states that it requires a hex for you to gain the bonus energy. It should hit for +25 energy and allow you to start your combo without the target being hexed, but instead it fails. 00:31, 27 November 2007 (UTC)

This skill has been fixed. 01:03, 30 November 2007 (UTC)

Critical Eye Critical Eye

+1 energy bonus is still gained even when critical hits are prevented (by Balanced Stance, Stoneflesh Aura) Maestro Ed 03:43, 4 August 2007 (UTC)

Balanced Stance only says that you don't suffer extra damage from Critical Hits. Did you test this on only Balanced Stance or with other skills? --TimeToGetIntense 04:21, 4 August 2007 (UTC)
Whoops, my fault yes, but you still get +1 on enemies with stoneflesh up (Checked on Mandragors) Maestro Ed 04:34, 4 August 2007 (UTC)

Star Strike Star Strike

This skill is broken. You can only have 2 at a time so everytime you hit something one dies and at the end of the 10 sec effect they "bug" out and vanish or freeze in place. Done25

It summons minions, since you probably only have 0 ranks in death magic, you can only have two minions. --Ckal Ktak 07:35, 9 October 2007 (UTC)
It was fixed in the December 20th update. -- Gordon Ecker 10:42, 8 January 2008 (UTC)

Elementalist Elementalist

Swirling Aura Swirling Aura broken?

moved from User talk:Isaiah Cartwright

I just used a guild scrimmage match to check whether Meteor was a projectile spell or not. Result was 0 times blocked.

To verify that Swirling Aura actually works I tried a couple of spells from this list - Elementalist skills as well as Assassin skills - only to get the same result: 0 times blocked.

Even at a block rate of 50% I think 0 blocks out of 150+ is a very strong indication that something is broken here. Could you please take a look at it? After all, the new Glyph of Swiftness might make this spell at least a little bit viable. Xelonir 12:48, 28 July 2007 (UTC)

This spell blocks projectile attacks, not projectiles, which means Rangers will be blocked, but Flare and things will not be.--Renegade 13:09, 28 July 2007 (UTC)
If that's the case, than a {{anomaly}}-tag has to be put on the skill page. -- CoRrRan (CoRrRan / talk) 14:14, 28 July 2007 (UTC)
I don't know if I'd call it an anomaly. None of the other projectile blocking skills will block spell projectiles either, only attacks. --Valshia 18:12, 28 July 2007 (UTC)
A projectile spell causes a magical projectile, which is still a projectile. If that projectile isn't blocked by Swirling Aura, then Swirling Aura is anomalous. -- CoRrRan (CoRrRan / talk) 18:15, 28 July 2007 (UTC)
No skills were designed to block spells. Thats not possible, and this skill isnt designed to do that.--Renegade 18:29, 28 July 2007 (UTC)

(Edit conflict)It would be an anomaly if Swirling Aura DID work on spell projectiles, because as Valshia pointed out no other "projectile"-affecting skill does that. OK, the description should probably say "projectile attacks" rather than just "projectiles", but it's a minor wording issue at most. Errr 18:31, 28 July 2007 (UTC)

As long as there is ambiguity in the skill description, the anomaly-tag is justified. I agree that it is just a minor wording issue though and I totally agree with the notion that a spell block mechanic (similarly to a melee/ranged block-mechanic) isn't in this game. -- CoRrRan (CoRrRan / talk) 18:48, 28 July 2007 (UTC)
It is the left and right arrows :) --Deathwing 19:24, 28 July 2007 (UTC)
No, unless your interface is custom, its Q and E. Arrow keys will just make you turn in place. 03:32, 29 July 2007 (UTC)
Hold in right mouse button :) and no more edits at 3:15am --Deathwing 07:14, 29 July 2007 (UTC)
But that's not blocking, that's dodging ;). I agree that spells like Lightning Orb should not really be blockable, since they are only energy. However, Stone Daggers or the Assassin's dagger spells cause physical projectiles ... so why should they be treated differently from arrows? In the end I guess it comes down to a more precise definition of projectiles and related blocking mechanisms. Xelonir 06:41, 29 July 2007 (UTC)

Meteor is not a projectile, it's a ground targeted one time AOE, think of it as a firestorm that hits once. ~Izzy @-'---- 18:32, 30 July 2007 (UTC)

Mesmer Mesmer

Inspired Hex Inspired Hex

Thank you for destroying this skill. It was the perfect companion to PBlock and HEV both great skills. If your bring more than just shatter you need a skill like this. --The preceding unsigned comment was added by User: .

Dude work on your Wiki formatting and sign your comments. What on earth are you talking about? --Ckal Ktak 07:59, 11 August 2007 (UTC)

Waste Not, Want Not Waste Not, Want Not

I've been messing with it during the preview weekend and while it is supposed to only work if a foe isn't casting a spell or attacking, it doesn't work if the enemy is doing any action whatsoever. Signets, Troll Unguent, spirits, stances, whatever - you don't get energy unless the foe is just standing or running. -- 19:59, 26 August 2007 (UTC)

Still bugged as of this week. If target is using any Skill, WN,WN does not return energy. ~Seef II <|۞> 21:22, 23 September 2007 (UTC)

Signet of Illusions Signet of Illusions

It seems to be bugged for skills that have multiple scaling effects. For instance, Glowing Gaze does damage and returns energy, but Sig of Illu only buffs one of these properties. --arredondo 22:45, 11 August 2007 (UTC)

Not to mention, Signet of Illusions on a hex, followed by Mantra of Persistence on the same hex, will have no lengthening effect as far as I know. -- Jioruji Derako.> 06:37, 12 August 2007 (UTC)
I figured out that Glowing Gaze does work right with it, but apreceeding skill like Rodgort's Invocation does not. If you use RI first under SoIllu, it gives the damage but NOT the 3s of Burning... it only burns for one second so I thought Glowing Gaze was what was screwed up by it. Pat also discovered that if you have one charge left with Sig of Illu and re-activate it, you will still only have one charge and not two.--arredondo 19:01, 12 August 2007 (UTC)
Another bug? I use Sig of Illusion on Lifebane/Shadow Strike with L16 Illusion points. The damage shows as 50+50 damage instead of the expected L18 Blood damage of 55+55 damage. --arredondo 03:38, 13 August 2007 (UTC)
If you have Awaken the Blood active (which I think you do, that's how you get 18) that skill raises Blood by 2, but since your Lifebane is running off Illusion, not Blood, it doesn't gain the +2 bonus. That's how I see it, anyway. Tinkered with your indents a bit too to fit this in, sorry. ~Seef II <|> 06:11, 13 August 2007 (UTC)
Same thing happens with Glyph of Elemental Power. I guess you're right. --arredondo 10:53, 13 August 2007 (UTC)
Glowstone does not give the right bonus energy with this elite. --arredondo 06:02, 13 August 2007 (UTC)
One of the more annoying things about this is if you reuse it, the amount of uses doesn't reset. P A R A S I T I C 10:10, 21 December 2007 (UTC)
Frozen Burst does full damage, but only snares for the minimum 3s with L16 Illusion points. --arredondo 08:04, 15 August 2007 (UTC)
Post 10/12 update (Sig of Illu affects three spells now), the elite is still flawed. Nothing here was fixed. Another spell that doesn't worked is Incendiary Bonds. You get the damage but never more than 1s of Burning. 06:46, 13 October 2007 (UTC)
Post 11/8 update, glitches remain =(. arredondo 07:44, 9 November 2007 (UTC)

Monk Monk

Healing Ribbon Healing Ribbon

This spell doesn't seem to get a healing bonus from Healer's Boon. Apparently the cast time is reduced, showing that the skills work together partly, but there is no healing bonus. Dancing Gnome 21:07, 19 September 2007 (UTC)

Paragon Paragon

"Brace Yourself!" "Brace Yourself!" bug

moved from User talk:Isaiah Cartwright

I haven't done FULL testing on this, but from what I've seen playing a Paragon with Brace Yourself! in Heroes Ascent, it only ever gives you 1 Energy in return, regardless of the number of points you have in Leadership. The example I can give is when I was playing a Defensive Anthem Paragon in HA, I should have been getting 6 Energy in return for casting it, but I would only ever get 1 Energy. -- Fenix 10:03, 31 July 2007 (UTC)

BY only affects one ally, therefore you only gain one energy. Tycn 10:30, 31 July 2007 (UTC)

I distinctly remember it giving the full energy not too long ago. So was that the bug and this is the way it works? -- Fenix 11:34, 31 July 2007 (UTC)
Read the description of leadership, read the description of brace yourself. --Deathwing 11:54, 31 July 2007 (UTC)

"There's Nothing to Fear!" "There's Nothing to Fear!"

Skill description states that this skill affects all allies within earshot, though it only affects party members. Maestro Ed 03:43, 4 August 2007 (UTC)

This has been fixed. Maestro Ed 10:31, 1 September 2007 (UTC)

Warrior Warrior

Soldier's Strike Soldier's Strike, Magehunter Strike Magehunter Strike

When used with a scythe, these two skills do not hit multiple targets/AoE. Inconsistent across, say, Thrill of Victory or Protector's Strike. Just a heads-up. ~Seef II <|> 03:50, 16 August 2007 (UTC)

Neither does Club of a Thousand Bears. ~Seef II <|> 08:41, 3 September 2007 (UTC)
When used with a scythe Symbolic Strike doesn't hit multiple targets either, there are probably some more 25 September 2007 (UTC)
Symbolic Strike tested and confirmed. Soldier's Strike and Magehunter Strike have been fixed, but Club of a Thousand Bears hasn't. Should this be archived then, even with the unfixed Skills? ~Seef II <|۞> 00:52, 28 September 2007 (UTC)

PvE skills

Great Dwarf Weapon Great Dwarf Weapon

The knockdown on this skill applies, however the bonus damage doesn't appear to atm, at least not from what I've seen. Dancing Gnome 21:19, 19 September 2007 (UTC)

From what I've heard on GuildWiki, the bonus damage is applied to base, not on top. So it scales with armor. Ayumbhara 16:07, 27 September 2007 (UTC)
The additional dmg of this spell was both armor respecting and lower than advertised. But this got stealth fixed with some of the previous updates. Works now as you would expect from the skill descripiton. 13:04, 23 November 2007 (UTC)