User talk:Lilondra/Gamebalance/Elementalist

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Add your opinion here[edit]

Mirror of Ice: You do realize that it's insanely over-powered for flaggers in GvG, right? Moo Kitty 14:57, 3 September 2009 (UTC)

Well tbh I saw that very often Flagrunners just used the best defensive skill available since they didn't really have a elite that fit their role.So the idea is a GvG flagrunner.Got any suggestions for numbertweaks ? Or you think we should just drop the concept ? Lilondra User Lilondra Sig.jpg*poke* 15:00, 3 September 2009 (UTC)
It highly resembles Mist Armor, which I'm not saying is bad, but, idk. Moo Kitty 15:02, 3 September 2009 (UTC)
Armor of Mist,And yes that's the Idea :p Lilondra User Lilondra Sig.jpg*poke* 15:03, 3 September 2009 (UTC)
Oh, yeah, that. Well, consider this: A caster has 60 armor. Doubling it maintainably is just a bad idea. Moo Kitty 15:04, 3 September 2009 (UTC)
Better ? Lilondra User Lilondra Sig.jpg*poke* 15:08, 3 September 2009 (UTC)

WaM: Maybe change it to, say, For 15 seconds, allies cannot cast Wards. Idk Moo Kitty 15:09, 3 September 2009 (UTC)

The problem is that it gets OP with multiple copies but I don't know how you can fix that elegantly :/ Lilondra User Lilondra Sig.jpg*poke* 15:11, 3 September 2009 (UTC)
only 1 ward (type) can be up at a time InfestedHydralisk 17:02, 3 September 2009 (UTC)
Still not elegant :p Lilondra User Lilondra Sig.jpg*poke* 17:18, 3 September 2009 (UTC)

I debated Magnetic Aura as AoE and vs Attacks when posting skills on the new Feedback Portal, but the problem is it can be abused then with Glyph or Renewal, which is one of the reasons Swirling Aura was nerfed in the early days of Guild Wars (I think it started as 75% chance to evade). Basically, you're getting into Aegis territory, albeit with a smaller range. Also the logistics are questionable - is everyone nearby enchanted with it and stay that way, or is this like a self-target ward? --Falseprophet 17:59, 3 September 2009 (UTC)

Can't rly be abused.2 sec cast,only enchants the ele.Its basicly a ward that moves with the ele but doesn't affect the ele Lilondra User Lilondra Sig.jpg*poke* 18:10, 3 September 2009 (UTC)

Grasping Earth: too OP'd. Reduce by 1-2s.
Second Wind: still a joke, doubled the exhaust. (from 5 to 10).
Mind Burn: e-denial on an ele is over-powered, especially with Immolate stapled on every bar. Moo Kitty 18:12, 3 September 2009 (UTC)

Grasp earth I changed on request
Second wind I reduced the cast time to 1,Should be viable on flaggers now (iQ liked to run second wind,Then again even if this update would take away alot of powercreep it needs a buff)
Got any change in mind ? Lilondra User Lilondra Sig.jpg*poke* 18:19, 3 September 2009 (UTC)

You haven't included the Burning duration from Fire Storm and Savannah Heat. --User Oneshot O.JPGneshot.Test your keyboard strength. 10:59, 29 November 2009 (UTC)
Thx for letting me know,will fix Lilondra User Lilondra Sig.jpg 11:04, 29 November 2009 (UTC)


Was thinking of giving javelin a int for skills if you were within range X of your target but I'm afraid it would be lolOP on wars or sins or w/e :/ any ideas Lilondra User Lilondra Sig.jpg 11:09, 29 November 2009 (UTC)

The interrupt on skills fails with e-storage ...or less would be a good idea. --User Oneshot O.JPGneshot.Test your keyboard strength. 11:19, 29 November 2009 (UTC)
why would you wanna give the ele interupt skills apart from icy prism? InfestedHydralisk 14:11, 29 November 2009 (UTC)
Well its not exactly a interrupt,Its more something to follow RTL+Ltouch/shock on a dual RTL split Lilondra User Lilondra Sig.jpg 15:46, 29 November 2009 (UTC)