User:Lilondra/Gamebalance/Elementalist

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Navbar[edit]

Main PvP.png PvP Priest of Balthazar icon.png GvG Elementalist-tango-icon-200.png E Warrior-tango-icon-200.png W Ranger-tango-icon-200.png R Monk-tango-icon-200.png Mo Necromancer-tango-icon-200.png N Mesmer-tango-icon-200.png Me Dervish-tango-icon-200.png D Assassin-tango-icon-200.png A Paragon-tango-icon-200.png P Ritualist-tango-icon-200.png Rt

Developer Update[edit]

My Dev Update (Elementalist)

Earth magic[edit]

Ward Against Melee Ward Against Melee : Ward Spell. You create a Ward Against Melee at your current location. For 7...13...14 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.Ward against Melee is disabled on all allied skillbars for 20 seconds. 10 Energy1 Activation time20 Recharge time

Grasping Earth Grasping Earth : Hex Spell. For 1...6...7 seconds, all nearby foes move 50% slower. 5 Energy¾ Activation time8 Recharge time

Ebon Hawk Ebon Hawk : Reduced damage to 5...61...75.

Sliver Armor Sliver Armor : 10 Energy1 Activation time25 Recharge time

Stoning Stoning : 10 Energy2 Activation time5 Recharge time

Sandstorm Sandstorm : 10 Energy2 Activation time25 Recharge time

Obsidian Flesh Obsidian Flesh : Enchantment Spell. For 8 seconds, you gain +24 armor and cannot be the target of enemy Spells 5 Energy¾ Activation time20 Recharge time

Stone Sheath Stone Sheath : 5 Energy1 Activation time6 Recharge time

Air Magic[edit]

Gust Gust : Elite Spell.Target Foe and all nearby moving foes are knocked down for 2 seconds. 5 Energy¾ Activation time20 Recharge time

Invoke Lightning Invoke Lightning : Changed functionality to : Deal 35...91...105 lightning damage to target foe.Target foe suffers from cracked armor for 4...8...9 seconds. 10 Energy2 Activation time8 Recharge time

Shell Shock Shell Shock  : 5 Energy1 Activation time5 Recharge time

Lightning Surge Lightning Surge  : Target foe is knocked down for 2 seconds and takes 10...46...55 lightning damage.. 5 Energy¾ Activation time10 Recharge time

Lightning Touch Lightning Touch  : Spell. Target Touched Foe takes 10...42...50 lightning damage and is interrupted.If target foe was knocked down you deal an additional 10...42...50 lightning damage. This Spell has 25% armor penetration. 10 Energy¾ Activation time15 Recharge time

Chain Lightning Chain Lightning  : Hex Spell. For 3 seconds nothing happens.When this hex ends target foe and all nearby foe's take 15...71...85 lightning damage.This spell has 25% armor penetration. 10 Energy1 Activation time8 Recharge time

Lightning Strike Lightning Strike : Increased damage to 15...55...65. 5 Energy¾ Activation time5 Recharge time

Blinding Surge Blinding Surge : Elite Spell. Target foe is struck for 5...61...75 lightning damage.That foe is blinded for 2...8...9 seconds.This Spell has 25% armor penetration. 10 Energy1 Activation time7 Recharge time

Blinding Flash Blinding Flash : Spell. Target foe is Blinded for 3...9...10 seconds. 15 Energy¾ Activation time4 Recharge time

Whirlwind Whirlwind : Increased range to nearby

Gale Gale : 5 Energy1 Activation time5 Recharge time

Lightning Hammer Lightning Hammer : Spell. Target foe and all adjacent foes are struck for 15...71...85 lightning damage.This spell has 25% Armor Penetration. 25 Energy2 Activation time5 Recharge time

Energy Storage[edit]

Master of Magic Master of Magic  : Changed functionality to : Enchantment spell.For 3...13...15 seconds your elemental attributes are increased by +2 and whenever you cast an elementalist spell you gain 2 energy. 10 Energy¾ Activation time12 Recharge time

Second Wind Second Wind  : Reduced exhaustion to 5 points . 5 Energy1 Activation time5 Recharge time

Ether Prodigy Ether Prodigy  : Enchantment spell.For 3...17...20 seconds you have +1...5...6 pips of energy regeneration.If Ether Prodigy ends prematurely, you lose 2 Health for each point of Energy you have This spell causes exhaustion. 5 Energy1 Activation time5 Recharge time

Ether Prism Ether Prism  : Spell.For 0...2...3 seconds damage you take is reduced to 0.After 3 seconds you gain 2...14...17 energy.All your skills are disabled 5...3...3 for seconds. 5 Energy¾ Activation time15 Recharge time

Water magic[edit]

Shatterstone Shatterstone  : Hex spell.For 2...7...8 seconds target foe moves 66% slower.When this hex ends target foe and all nearby foes take 5...61...75 damage. 10 Energy1 Activation time12 Recharge time

Ward Against Harm Ward Against Harm  : Elite Ward Spell. Create a Ward Against Harm at this location. For 8...16...18 seconds, non-Spirit allies in this area have +40 armor against elemental damage and a 50% chance to block attack skills. 10 Energy1 Activation time25 Recharge time

Ice Prison Ice Prison  : 10 Energy2 Activation time20 Recharge time

Ice Spikes Ice Spikes  : 10 Energy2 Activation time8 Recharge time

Ice Spear Ice Spear : Changed functionality to: Hex Spell. Send out an Ice Spear, striking target foe for 10...42...50 cold damage and slowing target down by 20% for 1...6...7 seconds if it hits. Ice Spear has half the normal Spell range. 5 Energy¾ Activation time5 Recharge time

Mist Form Mist Form  : Elite Skill. For 5...15...17 seconds, you gain +24 armor and move 33% faster. 5 Energy¼ Activation time15 Recharge time

Mirror of Ice Mirror of Ice: Elite Enchantment Spell.For 3 seconds target other ally is enchanted with Mirror of Ice.When this Enchantment ends all foes nearby target other ally take 5...45...55 damage and move 66% slower for 1...5...6 seconds. 10 Energy1 Activation time12 Recharge time

Icy Prism Icy Prism  : Spell.Deal 15...63...75 damage to target foe.If target foe was casting a signet that signet is interrupted and disabled for 3...11...13 seconds. 10 Energy1 Activation time2 Recharge time

Fire Magic[edit]

Incendiary Bonds Incendiary Bonds : Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 15...71...85 fire damage and are set on fire for 1...4...5 seconds. 10 Energy2 Activation time7 Recharge time

Mind Burn Mind Burn : Elite Spell. Target foe takes 35...83...95 fire damage. If you have more Energy than target foe, that foe is set on fire for 2...7...8 seconds. Mind Burn ignores Armor.This Spell causes Exhaustion. 5 Energy1 Activation time5 Recharge time

Mind Blast Mind Blast : Elite Spell].Target foe suffers from burning for 1...5...6 seconds.If you had more energy then target foe you gain 3...11...13 energy. 5 Energy1 Activation time5 Recharge time

Star Burst Star Burst : Elite Spell. Target foe and all foe's in the area take 10...30...35 fire damage and are set on fire for 3...8...9 seconds. 10 Energy1 Activation time5 Recharge time

Searing Flames Searing Flames : Elite Spell.Target foe and all nearby foe's take 10...68...82 damage and are set on fire for 2...6...7 seconds. 10 Energy1 Activation time5 Recharge time

Meteor Meteor : Reduced damage to 10...62...75 5 Energy2 Activation time20 Recharge time

Liquid Flame Liquid Flame : Spell.Deal 15...71...85 Fire damage to target foe.If target foe was casting a spell all nearby foe's take 25...89...105 damage. 10 Energy1 Activation time12 Recharge time

Searing Heat Searing Heat :Spell. For 5 seconds, foes near this location are struck for 7...15...17 fire damage and each second foes not already set on fire are set on fire for 3 seconds. 10 Energy2 Activation time30 Recharge time

Teinai's Heat Teinai's Heat :Spell. For 5 seconds, foes near this location are struck for 7...15...17 fire damage and each second foes not already set on fire are set on fire for 3 seconds. 10 Energy2 Activation time30 Recharge time

Savannah Heat Savannah Heat : Elite Spell. For 5 seconds, Each second all nearby foes that were not burning are set on fire for 3 seconds and take an additional 7...15...17 fire damage for each second this Spell has been in effect. 10 Energy3 Activation time20 Recharge time

Fire Storm Fire Storm :Spell. Create a Fire Storm at target foe's location. For 7 seconds, foes near that location are struck for 3...13...15 fire damage.Each second foes that were not already on fire are set on fire for 3 seconds. 10 Energy2 Activation time30 Recharge time

Flame Djinn's Haste Flame Djinn's Haste : Enchantment Spell. For 4...19...23 seconds, you move 33% faster.When this Enchantment ends all adjectant foe's take 15...71...85 damage. 10 Energy¼ Activation time30 Recharge time

Burning Speed Burning Speed : Enchantment Spell. For 8 seconds, you are set on fire and move 50% faster but take damage each 25...13...10 second. Whenever you are struck in melee all nearby foes are set on fire for 3...9...10 seconds. 10 Energy¼ Activation time2 Recharge time