User:Lilondra/Gamebalance/Assassin
[edit]
PvP GvG E W R Mo N Me D A P Rt
Developer Update[edit]
General changes[edit]
- Using a Off-hand attack now disables all your other Off-hand attacks for 3 seconds.
- Primary Attribute Change
- Shadowcrest Insignia
Critical Strikes now only affects daggers and you only gain energy using it with daggers.
Damage of Chains[edit]
Pls note that the Assassin attacks should only be taken for their functionality.It needs extensive testing.Basicly only allow chains with 200-250 damage + DW.300 damage max if they don't carry some kind of knockdown.
Critical Strikes[edit]
Locust's Fury : Elite Stance.For 3...7...8 seconds you move and attack 25 % faster. 5 0 15
Palm Strike : Changed functionality to: Deal 15...55...65 damage to target foe and that foe suffers from weakness for 1...11...13 seconds.This counts as an off-hand attack.
5 ¾ 8
Assassin's Remedy : Changed functionality to : For 20 seconds whenever you fail to hit you lose 1 condition.( max 1...4...5) 5 2 25
Blinding Powder : Changed functionality to : Spell.Target foe suffers from blind for 3...10...12 seconds. This spell has half the normal range. 5 1 12
Way of the Master : Enchantment spell.For 3...9...11 seconds you have an additional 8...21...24 armor and gain 8...21...24 health whenever you hit with an attack. 5 ¾ 15
Entangling Asp : Changed functionality to : Target foe is knocked down and suffers from poison for 7...15...17 seconds.All your skills are disabled for 8...3...2 seconds
5 ¾ 12
"Stop making another RaO ~ Wuhy about Locust's Fury.I think some of you will think I just added another RaO copy but I think that despite the similar functionality its use will be completely diffrent because of the ways assassins are designed (they aren't a pressure class,they aren't designed to constantly run AFTER a target.
Dagger Mastery[edit]
Moebius Strike : Elite Dagger Attack. If it hits, Moebius Strike strikes for +10...26...30 damage and all your other attack skills are recharged. 5 0 12
<-- Lead Attacks -->
Shattering Assault : Elite Lead Attack. If this attack hits you deal 25...57...65 damage and target foe loses an enchantment.This attack cannot be blocked.
5 0 5
Black Mantis Thrust : Increased Cripple duration to 3...17...20 seconds. 5 0 12
Jagged Strike : Lead Attack. If this attack hits you deal +1...18...22 damage and target foe starts bleeding for 1...18...22 seconds. 5 ½ 8
Golden Fox Strike : Lead Attack.If Golden Fox Strike hits you deal an additional +10...24...28 damage.If you are under the effect of a enchantment you interrupt target foe. 5 0 12
<-- Off-hand Attacks -->
Fox Fangs : Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +7...35...42 damage if it hits.
5 ½ 10
Jungle Strike : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...27...31 damage. If it hits a foe that was Crippled, it does +5...21...25 damage. 5 ½ 8
Disrupting Stab : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...27...31 damage and target foe is interrupted. 5 ½ 8
Wild Strike : Off-Hand Attack. Must follow a lead attack. This attack is unblockable and if it hits it strikes for +10...27...31 damage and any stance being used by your target ends. 5 ½ 8
Desperate Strike : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...37...44 damage. 5 ¾ 8
Golden Skull Strike : Elite Off-Hand Attack. If you are under the effects of an Enchantment and this attack hits, you strike for + 12...27...31 damage and target foe is Dazed 1...4...5 seconds. 5 1 12
Black Lotus Strike : Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10...27...31 damage and you gain 5...17...20 Energy. 5 0 15
Golden Phoenix Strike : Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage. 5 0 12
Temple Strike : Elite Off-hand Attack.If this attack hits,You strike for + 7...18...21 damage and target foe is Dazed and Blinded for 1...6...7 seconds. 10 1 15
Golden Fang Strike : 5 1 12
Golden Lotus Strike : Reduced Energy Gain to 2...6...7. 5 1 5
<-- Dual Attacks -->
Horns of the Ox : Dual Attack.Must follow a off-hand Attack.If it hits, Horns of the Ox strikes for +7...21...25 damage. If struck foe is not adjacent to any allies, that foe is knocked down. 5 0 12
Trampling Ox : Dual Attack.Must follow a off-hand Attack.If it hits, Trampling Ox strikes for +7...27...32 damage. If struck foe is crippled, that foe is knocked down. 5 0 15
Nine Tail Strike : Dual Attack. Must follow an Off-hand Attack. If this attack hits, you deal +5...21...25 damage and cripple target foe for 5...8...9 seconds. This attack cannot be blocked. 5 0 10
Death Blossom : 5 0 5
Black Spider Strike : Changed functionality to: Dual Attack. You must strike a hexed foe. If Black Spider Strike hits, you strike for +10...28...32 damage and your target suffers from poison for 3...21...25 seconds. 10 0 5
Shadow Arts[edit]
Removed Shadow Step aftercasts.
<-- Offensive Shadowsteps -->
Shadow Prison : Elite Hex Spell.Shadowstep to target foe.For 3...7...8 seconds target foe moves 33...59...66% slower.This spell has half the normal Range
10 ¼ 25
Dark Prison : Hex Spell.Shadowstep to target foe.For 2...4...5 seconds target foe moves 33% slower.This spell has half the normal Range 10 1 30
Beguiling Haze : Elite Spell.You shadow step to target foe.For 0...6...7 seconds that foe suffers from daze.This spell has half the normal range. 5 1 25
Aura of Displacement : Elite Enchantment spell.Shadowstep to target foe.While you maintain this enchantment you suffer from -3 pips of health degeneration.When this enchantment ends you shadowstep back to your original location.This spell has half the normal range 10 1 25
Wastrel's Collapse : Elite Spell. Shadow Step to target foe. That foe is knocked down. All your non-dagger attack skills are disabled for 5 seconds.This spell has half the normal Range 5 ¾ 25
Death's Charge : Changed functionality to : Shadowstep to target foe.Gain 35...131...155 health.This spell has half the normal range 5 1 25
<-- Defensive Shadowstepping -->
Death's Retreat : Changed functionality to : Shadowstep to target other ally.Gain 35...131...155 health. 5 ¾ 15
Return : Shadowstep to target ally.Foes near your original location are crippled for 1...6...7 seconds.All your other spells are disabled for 9...5...4 seconds. 5 ¼ 15
<-- Extra Mobility -->
Shadow Form : Changed functionality to: Skill.For 5 seconds you move 50 % faster and cannot be seen on the compass.This ends when you take physical damage.
5 0 12
Shadow Walk : For 8 seconds you cannot be seen on the compass and move 15...25...27 % faster.Fails with shadow arts <5 5 ¼ 25
Spirit Walk : Changed functionality to : For 1...7...9 seconds you move 25 % faster.If you are near a spirit you move 33 % faster instead. 5 0 7
<-- Selfheal and selfdefense -->
Caltrops : 5 ¾ 12
Dark Escape : 5 0 25
Feigned Neutrality : 5 ¾ 20
Sadist's Signet : You are healed for 15...71...85 health.If target foe was suffering from a condition you are healed for 25...129...155 health instead. 0 1 8
Shadow of Haste : 5 0 30
Way of the Fox : 5 ¾ 30
Shadowy Burden : 5 ¼ 12
Shadow Refuge : Enchantment Spell. For 8 seconds, you gain 5...9...10 Health regeneration and have a additional 24 armor. When Shadow Refuge ends, you gain 25...73...85 Health. 5 ¾ 12
Hidden Caltrops: Elite skill.For 3 seconds you move 50% faster.All nearby foe's are crippled for 1...4...5 seconds upon activation.Disables all attack skills for 5 seconds 5 0 8
Deadly Arts[edit]
Deadly Paradox : Changed functionality to : For 1...4...5 seconds you move and attack 33 % faster but only deal half the damage.
10 0 12
Enduring Toxin : Target foe suffers from poison for 5...15...18 seconds.If that foe was already suffering from poison it is crippled instead 2...7...8 seconds.
5 ¾ 7
Crippling Dagger :
5 ¼ 5
Dancing Daggers :
5 1 8
Shadow Shroud :
5 1 20
Expunge Enchantments Changed functionality : All your skills are disabled for 2 seconds.All your non-attack skills are disabled for an additional 9...3...2 seconds.For each non-attack skill you have equiped that foe loses 1 enchantment.
5 1 20
Siphon Strength : Hex Spell. For 3...13...15 seconds, target foe moves 33% slower and you move 33% faster.
5 1 5
Shroud of Silence : Elite Spell. Shadowstep to target foe. For 2...4...4 seconds target foe has all of his spells disabled. After 2...4...5 seconds all of your skills are disabled for 7...5...4 seconds.Half-ranged
10 1 20
Impale : Skill. Interrupt target foe's action. If this skill follows a dual attack target foe takes 20...52...60 armor-ignoring damage and all of target foe's skills are disabled for 0...2...2 seconds.
10 ¾ 15
Signet of Toxic Shock : Signet. If target foe is suffering from Poison, that foe is knocked down and takes 5...49...60 damage.
1 20
Augury of Death : Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, target foe loses 15...63...75 health and you Shadow Step to that foe. This spell has half the normal range.
10 1 20