User:Lilondra/Gamebalance/Assassin

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Developer Update[edit]

My Dev Update (assassin)

General changes[edit]

Critical Strikes now only affects daggers and you only gain energy using it with daggers.

Damage of Chains[edit]

Pls note that the Assassin attacks should only be taken for their functionality.It needs extensive testing.Basicly only allow chains with 200-250 damage + DW.300 damage max if they don't carry some kind of knockdown.

Critical Strikes[edit]

Locust's Fury Locust's Fury : Elite Stance.For 3...7...8 seconds you move and attack 25 % faster. 5 Energy0 Activation time15 Recharge time

Palm Strike Palm Strike  : Changed functionality to: Deal 15...55...65 damage to target foe and that foe suffers from weakness for 1...11...13 seconds.This counts as an off-hand attack. 5 Energy¾ Activation time8 Recharge time

Assassin's Remedy Assassin's Remedy  : Changed functionality to : For 20 seconds whenever you fail to hit you lose 1 condition.( max 1...4...5) 5 Energy2 Activation time25 Recharge time

Blinding Powder Blinding Powder  : Changed functionality to : Spell.Target foe suffers from blind for 3...10...12 seconds. This spell has half the normal range. 5 Energy1 Activation time12 Recharge time

Way of the Master Way of the Master : Enchantment spell.For 3...9...11 seconds you have an additional 8...21...24 armor and gain 8...21...24 health whenever you hit with an attack. 5 Energy¾ Activation time15 Recharge time

Entangling Asp Entangling Asp  : Changed functionality to : Target foe is knocked down and suffers from poison for 7...15...17 seconds.All your skills are disabled for 8...3...2 seconds 5 Energy¾ Activation time12 Recharge time

"Stop making another RaO ~ Wuhy about Locust's Fury.I think some of you will think I just added another RaO copy but I think that despite the similar functionality its use will be completely diffrent because of the ways assassins are designed (they aren't a pressure class,they aren't designed to constantly run AFTER a target.

Dagger Mastery[edit]

Moebius Strike Moebius Strike : Elite Dagger Attack. If it hits, Moebius Strike strikes for +10...26...30 damage and all your other attack skills are recharged. 5 Energy0 Activation time12 Recharge time

<-- Lead Attacks -->

Shattering Assault Shattering Assault : Elite Lead Attack. If this attack hits you deal 25...57...65 damage and target foe loses an enchantment.This attack cannot be blocked. 5 Energy0 Activation time5 Recharge time

Black Mantis Thrust Black Mantis Thrust : Increased Cripple duration to 3...17...20 seconds. 5 Energy0 Activation time12 Recharge time

Jagged Strike Jagged Strike : Lead Attack. If this attack hits you deal +1...18...22 damage and target foe starts bleeding for 1...18...22 seconds. 5 Energy½ Activation time8 Recharge time

Golden Fox Strike Golden Fox Strike : Lead Attack.If Golden Fox Strike hits you deal an additional +10...24...28 damage.If you are under the effect of a enchantment you interrupt target foe. 5 Energy0 Activation time12 Recharge time

<-- Off-hand Attacks -->

Fox Fangs Fox Fangs : Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +7...35...42 damage if it hits. 5 Energy½ Activation time10 Recharge time

Jungle Strike Jungle Strike : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...27...31 damage. If it hits a foe that was Crippled, it does +5...21...25 damage. 5 Energy½ Activation time8 Recharge time

Disrupting Stab Disrupting Stab : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...27...31 damage and target foe is interrupted. 5 Energy½ Activation time8 Recharge time

Wild Strike Wild Strike : Off-Hand Attack. Must follow a lead attack. This attack is unblockable and if it hits it strikes for +10...27...31 damage and any stance being used by your target ends. 5 Energy½ Activation time8 Recharge time

Desperate Strike Desperate Strike : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...37...44 damage. 5 Energy¾ Activation time8 Recharge time

Golden Skull Strike Golden Skull Strike : Elite Off-Hand Attack. If you are under the effects of an Enchantment and this attack hits, you strike for + 12...27...31 damage and target foe is Dazed 1...4...5 seconds. 5 Energy1 Activation time12 Recharge time

Black Lotus Strike Black Lotus Strike : Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10...27...31 damage and you gain 5...17...20 Energy. 5 Energy0 Activation time15 Recharge time

Golden Phoenix Strike Golden Phoenix Strike : Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage. 5 Energy0 Activation time12 Recharge time

Temple Strike Temple Strike : Elite Off-hand Attack.If this attack hits,You strike for + 7...18...21 damage and target foe is Dazed and Blinded for 1...6...7 seconds. 10 Energy1 Activation time15 Recharge time

Golden Fang Strike Golden Fang Strike : 5 Energy1 Activation time12 Recharge time

Golden Lotus Strike Golden Lotus Strike : Reduced Energy Gain to 2...6...7. 5 Energy1 Activation time5 Recharge time

<-- Dual Attacks -->

Horns of the Ox Horns of the Ox : Dual Attack.Must follow a off-hand Attack.If it hits, Horns of the Ox strikes for +7...21...25 damage. If struck foe is not adjacent to any allies, that foe is knocked down. 5 Energy0 Activation time12 Recharge time

Trampling Ox Trampling Ox : Dual Attack.Must follow a off-hand Attack.If it hits, Trampling Ox strikes for +7...27...32 damage. If struck foe is crippled, that foe is knocked down. 5 Energy0 Activation time15 Recharge time

Nine Tail Strike Nine Tail Strike : Dual Attack. Must follow an Off-hand Attack. If this attack hits, you deal +5...21...25 damage and cripple target foe for 5...8...9 seconds. This attack cannot be blocked. 5 Energy0 Activation time10 Recharge time

Death Blossom Death Blossom : 5 Energy0 Activation time5 Recharge time

Black Spider Strike Black Spider Strike : Changed functionality to: Dual Attack. You must strike a hexed foe. If Black Spider Strike hits, you strike for +10...28...32 damage and your target suffers from poison for 3...21...25 seconds. 10 Energy0 Activation time5 Recharge time

Shadow Arts[edit]

Removed Shadow Step aftercasts.

<-- Offensive Shadowsteps -->

Shadow Prison Shadow Prison  : Elite Hex Spell.Shadowstep to target foe.For 3...7...8 seconds target foe moves 33...59...66% slower.This spell has half the normal Range 10 Energy¼ Activation time25 Recharge time

Dark Prison Dark Prison  : Hex Spell.Shadowstep to target foe.For 2...4...5 seconds target foe moves 33% slower.This spell has half the normal Range 10 Energy1 Activation time30 Recharge time

Beguiling Haze Beguiling Haze  : Elite Spell.You shadow step to target foe.For 0...6...7 seconds that foe suffers from daze.This spell has half the normal range. 5 Energy1 Activation time25 Recharge time

Aura of Displacement Aura of Displacement  : Elite Enchantment spell.Shadowstep to target foe.While you maintain this enchantment you suffer from -3 pips of health degeneration.When this enchantment ends you shadowstep back to your original location.This spell has half the normal range 10 Energy1 Activation time25 Recharge time

Wastrel's Collapse Wastrel's Collapse  : Elite Spell. Shadow Step to target foe. That foe is knocked down. All your non-dagger attack skills are disabled for 5 seconds.This spell has half the normal Range 5 Energy¾ Activation time25 Recharge time

Death's Charge Death's Charge  : Changed functionality to : Shadowstep to target foe.Gain 35...131...155 health.This spell has half the normal range 5 Energy1 Activation time25 Recharge time

<-- Defensive Shadowstepping -->

Death's Retreat Death's Retreat  : Changed functionality to : Shadowstep to target other ally.Gain 35...131...155 health. 5 Energy¾ Activation time15 Recharge time

Return Return  : Shadowstep to target ally.Foes near your original location are crippled for 1...6...7 seconds.All your other spells are disabled for 9...5...4 seconds. 5 Energy¼ Activation time15 Recharge time

<-- Extra Mobility -->

Shadow Form Shadow Form  : Changed functionality to: Skill.For 5 seconds you move 50 % faster and cannot be seen on the compass.This ends when you take physical damage. 5 Energy0 Activation time12 Recharge time

Shadow Walk Shadow Walk  : For 8 seconds you cannot be seen on the compass and move 15...25...27 % faster.Fails with shadow arts <5 5 Energy¼ Activation time25 Recharge time

Spirit Walk Spirit Walk  : Changed functionality to : For 1...7...9 seconds you move 25 % faster.If you are near a spirit you move 33 % faster instead. 5 Energy0 Activation time7 Recharge time

<-- Selfheal and selfdefense -->

Caltrops Caltrops  : 5 Energy¾ Activation time12 Recharge time

Dark Escape Dark Escape  : 5 Energy0 Activation time25 Recharge time

Feigned Neutrality Feigned Neutrality  : 5 Energy¾ Activation time20 Recharge time

Sadist's Signet Sadist's Signet  : You are healed for 15...71...85 health.If target foe was suffering from a condition you are healed for 25...129...155 health instead. 0 Energy1 Activation time8 Recharge time

Shadow of Haste Shadow of Haste  : 5 Energy0 Activation time30 Recharge time

Way of the Fox Way of the Fox  : 5 Energy¾ Activation time30 Recharge time

Shadowy Burden Shadowy Burden  : 5 Energy¼ Activation time12 Recharge time

Shadow Refuge Shadow Refuge  : Enchantment Spell. For 8 seconds, you gain 5...9...10 Health regeneration and have a additional 24 armor. When Shadow Refuge ends, you gain 25...73...85 Health. 5 Energy¾ Activation time12 Recharge time

Hidden Caltrops Hidden Caltrops: Elite skill.For 3 seconds you move 50% faster.All nearby foe's are crippled for 1...4...5 seconds upon activation.Disables all attack skills for 5 seconds 5 Energy0 Activation time8 Recharge time

Deadly Arts[edit]

Deadly Paradox Deadly Paradox  : Changed functionality to : For 1...4...5 seconds you move and attack 33 % faster but only deal half the damage. 10 Energy0 Activation time12 Recharge time

Enduring Toxin Enduring Toxin  : Target foe suffers from poison for 5...15...18 seconds.If that foe was already suffering from poison it is crippled instead 2...7...8 seconds. 5 Energy¾ Activation time7 Recharge time

Crippling Dagger Crippling Dagger  : 5 Energy¼ Activation time5 Recharge time

Dancing Daggers Dancing Daggers  : 5 Energy1 Activation time8 Recharge time

Shadow Shroud Shadow Shroud  : 5 Energy1 Activation time20 Recharge time

Expunge Enchantments Expunge Enchantments Changed functionality : All your skills are disabled for 2 seconds.All your non-attack skills are disabled for an additional 9...3...2 seconds.For each non-attack skill you have equiped that foe loses 1 enchantment. 5 Energy1 Activation time20 Recharge time

Siphon Strength Siphon Strength  : Hex Spell. For 3...13...15 seconds, target foe moves 33% slower and you move 33% faster. 5 Energy1 Activation time5 Recharge time

Shroud of Silence Shroud of Silence  : Elite Spell. Shadowstep to target foe. For 2...4...4 seconds target foe has all of his spells disabled. After 2...4...5 seconds all of your skills are disabled for 7...5...4 seconds.Half-ranged 10 Energy1 Activation time20 Recharge time

Impale Impale : Skill. Interrupt target foe's action. If this skill follows a dual attack target foe takes 20...52...60 armor-ignoring damage and all of target foe's skills are disabled for 0...2...2 seconds. 10 Energy¾ Activation time15 Recharge time

Signet of Toxic Shock Signet of Toxic Shock  : Signet. If target foe is suffering from Poison, that foe is knocked down and takes 5...49...60 damage. 1 Activation time20 Recharge time

Augury of Death Augury of Death  : Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, target foe loses 15...63...75 health and you Shadow Step to that foe. This spell has half the normal range. 10 Energy1 Activation time20 Recharge time