User:Lilondra/Gamebalance/Necromancer

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Warning[edit]

This page is outdated and doesn't stroke with my current view on balance.I find my Blood balance to be total rotten sour ass !!!ish since its just a bunch of seperate skills that don't go together at all.Well thats just me,I'll work on it when I got some time.

Navbar[edit]

Main PvP.png PvP Priest of Balthazar icon.png GvG Elementalist-tango-icon-200.png E Warrior-tango-icon-200.png W Ranger-tango-icon-200.png R Monk-tango-icon-200.png Mo Necromancer-tango-icon-200.png N Mesmer-tango-icon-200.png Me Dervish-tango-icon-200.png D Assassin-tango-icon-200.png A Paragon-tango-icon-200.png P Ritualist-tango-icon-200.png Rt

Developer Update[edit]

My Dev Update (Necromancer)

General Necromancer Changes[edit]

  • Removed The minion cap MM had.Minions now lose 2 health each second for each other minion alive.nuke's idea but modded
  • Soul reaping now only triggers whenever a non summoned creature dies.

This should fix Death magic.Lets face it using minions to manage youre energy is fucked up.Energy cost has been reduced on all minions in return.You can get pretty huge minion armies the thing is that you'll have to be able to keep up with the sacc and you're monks will have to be able to keep up with it 2


Soul reaping[edit]

Reaper's Mark Reaper's Mark  : Elite Hex spell.For 5...18...21 seconds target foe suffers from -5 pips of degeneration.If this hex ends prematurely you gain 0...3...4 energy. 5 Energy1 Activation time5 Recharge time

Icy Veins Icy Veins  : Changed functionality to : Hex spell. Deal 15...73...87 damage to target foe. When this hex ends all nearby foes take 5...45...55 damage. (lasts 30 seconds) 10 Energy1 Activation time5 Recharge time

Signet of Sorrow Signet of Sorrow  :

Atrophy Atrophy : Changed functionality to : For 3...9...11 Seconds all target foe's attributes are reduced by 2. 10 Energy1 Activation time12 Recharge time

Wail of Doom Wail of Doom : Changed functionality to : For 6 Seconds target foe moves 15...29...33 % Slower and spells cast by that foe only have half their normal range.Ends if target foe casts a spell that targets another foe 10% Sacrifice5 Energy1 Activation time15 Recharge time OR revert to pre-update functionality.


Reapers mark now addds some pressure to the whole,Updated WoD again it now is a elite rend enchantment.Note that I intend on nerfing rend enchantments in a min.Ow and now my favorite change here FOUL FEAST!It now doesnt only add to the pressure youre dealing but you can now transfer conditions you applied to another foe instead.It also serves as energy and To be honest it makes more sense then the previous function

Blood magic[edit]

Order of the Vampire Order of the Vampire  : Elite Enchantment spell. For 8 seconds nearby partymembers move 25% faster and steal up to 2...9...11 health whenever they hit in melee. 10% Sacrifice5 Energy1 Activation time12 Recharge time

Order of Pain Order of Pain  : Enchantment Spell. For 8 seconds, whenever nearby party members hit a foe with physical damage, that party member does +3...13...16 damage.Allies under the effect of another necromancer enchantment are unaffected 10% Sacrifice5 Energy1 Activation time15 Recharge time

Vampiric Spirit Vampiric Spirit  : Elite Enchantment Spell.You Transfer up to 0...2...3 conditions to target foe.For 1...7...8 seconds you gain +1...6...7 pips of health regeneration. 5 Energy¾ Activation time5 Recharge time

Blood Renewal Blood Renewal  : Enchantment Spell.For 10 seconds you have +3...7...8 Pips of health regeneration.When this enchantment ends you gain 10...90...110 health. 17% Sacrifice5 Energy1 Activation time2 Recharge time

Dark Pact Dark Pact  : Spell.Deal 5...45...55 shadow damage to target foe.For 3 seconds that foe takes 3...9...10 shadow damage each second. 10% Sacrifice5 Energy1 Activation time2 Recharge time

Blood Bond Blood Bond  : 5 Energy1 Activation time0 Recharge time

Life Siphon Life Siphon : 5 Energy1 Activation time5 Recharge time

Vampiric Gaze Vampiric Gaze  : Spell. Deal 38...72...80 shadow damage to target foe. You gain 38...72...80 health and target foe starts bleeding for 3 seconds. If target foe was bleeding you gain 38...72...80 health instead. 10 Energy1 Activation time8 Recharge time

Shadow Strike Shadow Strike  : Spell. Target foe takes 15...47...55 shadow damage. If that foe's Health is above 50%, you deal an additional 15...47...55 shadow damage.Target foe starts bleeding for 3 seconds.If target foe was bleeding you steal up to 15...47...55 health instead. 10 Energy2 Activation time8 Recharge time

Barbed Signet Barbed Signet  : Changed functionality to : Signet. Target foe starts bleeding for 7...13...15 seconds and suffers from cripple for 3...9...10 seconds. 5% Sacrifice0 Energy1 Activation time12 Recharge time

Blood is Power Blood is Power  : 20% Sacrifice5 Energy1 Activation time7 Recharge time

Awaken the Blood Awaken the Blood  : Skill. For 7...17...20 seconds spells you cast cost 0...3...4 less energy but whenever you cast a spell you sacrifice 12...6...5% health. 10% Sacrifice5 Energy1 Activation time12 Recharge time

Demonic Flesh Demonic Flesh  : Skill. For 8...21...24 seconds you have +2 blood magic and move 25% faster but your armor is reduced by 20...12...10. 25% Sacrifice5 Energy¼ Activation time30 Recharge time

Soul Leech Soul Leech  : Elite Hex spell. For 0...3...4 seconds, you steal up to 0...32...40 health from target foe each second. 10 Energy¾ Activation time20 Recharge time

Blood Drinker Blood Drinker  : Deal 15...51...60 cold damage to target foe and all adjectant foes.You gain 30...102...120 health for each foe struck. 5 Energy1 Activation time8 Recharge time

Mark of Subversion Mark of Subversion : Reduced recharge to 20 seconds.

Dark Bond Dark Bond  : Enchantment Spell.For 3...7...8 seconds you gain 10...26...30 health whenever you take damage but lose 35...17...12 health every second. 10 Energy1 Activation time20 Recharge time


This is the start of my new Blood Rebalance.Numbers proly are way off but this should give you guys a idea of where I want to go to with the bloodline.Vampiric Gaze and Shadow strike should be the only spike assists.All other gazes I want to revamp to something else (or nuke for the sake of it).Lilondra User Lilondra Sig.jpg 19:48, 4 December 2009 (UTC)

Death magic[edit]

Virulence Virulence : Elite Spell.Target foe and all adjectant foes suffer from weakness and disease for 7...15...17 seconds. 5 Energy1 Activation time5 Recharge time

Envenom Enchantments Envenom Enchantments : 5 Energy1 Activation time12 Recharge time

Verata's Sacrifice Verata's Sacrifice : Changed functionality to : Enchantment Spell. All your minions are enchanted with Verata's Sacrifice. They have +60 armor and 10% damage reduction, but attack 60% slower. nuke's idea 10 Energy1 Activation time12 Recharge time

Aura of the Lich Aura of the Lich  : Enchantment spell. For 10...24...28 seconds your death magic attribute is increased by 2. Whenever you cast a Death magic spell that sacrifices health you only sacrifice Half. 10 Energy2 Activation time12 Recharge time

Animate Bone Fiend Animate Bone Fiend  : 10 Energy3 Activation time0 Recharge time

Animate Bone Horror Animate Bone Horror  : 5 Energy3 Activation time0 Recharge time

Animate Bone Minions Animate Bone Minions  : 5 Energy3 Activation time0 Recharge time

Animate Flesh Golem Animate Flesh Golem  : 10 Energy3 Activation time12 Recharge time

Animate Shambling Horror Animate Shambling Horror  : 5 Energy3 Activation time8 Recharge time

Animate Vampiric Horror Animate Vampiric Horror  : 10 Energy3 Activation time0 Recharge time

The minion section might need some explaining.Basicly you no longer gain energy when a minnion dies.So all energy costs have been reduced by +- 10 energy (depending on how heavy it already weighted).Recharges have been removed.Note that Minions no longer suffer from degeneration but from health loss for each minion alive.So if you happen to have the corpses needed for a minion army fine.But make sure that once the enemy arrives you arent putting to much pressure on your monk.When they spike you those minions no longer suffer from health loss and will backfire.

Bitter Chill Bitter Chill  : Changed functionality to : Target foe takes 7...31...37 cold damage and if target foe was enchanted it suffer from poison for 5...11...13 seconds and you gain 3 energy. 5 Energy1 Activation time5 Recharge time

Vile Miasma Vile Miasma  : Hex Spell. Target foe and all adjacent foes are struck for 10...54...65 cold damage. If those foes were suffering from a condition, those foe are hexed with Vile Miasma and suffer -1...4...5 Health degeneration for 10 seconds.

10 Energy1 Activation time15 Recharge time

Taste of Pain Taste of Pain  : 5 Energy¼ Activation time4 Recharge time

Feast for the Dead Feast for the Dead  : Changed functionality to : Destroy target undead servant. All your minions are healed for 20...164...200 health. 5 Energy1 Activation time5 Recharge time

Putrid Flesh Putrid Flesh  : 5 Energy1 Activation time5 Recharge time

Curses[edit]

Faintheartedness Faintheartedness : "Hex Spell. For 2...17...21 seconds, target foe attacks 33% slower and suffers from -1...3...3 health degeneration. The next time target foe is blocked that foe is knocked down for 3 seconds and this hex ends." 10 Energy1 Activation time15 Recharge time

Insidious Parasite Insidious Parasite : Hex Spell. For 5...18...21 seconds, whenever target foe hits with an attack, you steal up to 5...18...21 Health from that foe. 5 Energy1 Activation time8 Recharge time

Lingering Curse Lingering Curse : Changed functionality to : Hex spell. For 5...15...18 seconds that foe suffers from 1...6...7 pips of health degeneration and gains 15...31...35% less benefit from healing. 5 Energy1 Activation time7 Recharge time

Gaze of Contempt Gaze of Contempt : Changed functionality to : Target foe loses 1...3...3 enchantments. For each enchantment removed this skill takes another 15...9...8 seconds to recharge. 10 Energy2 Activation time0 Recharge time

Wither Wither  : Elite Hex spell.For 8...18...21 seconds target foe and all adjectant foes suffer from -1 pips of energy degeneration and - 1...3...3 pips of health degeneration. 5 Energy2 Activation time0 Recharge time

Malaise Malaise : Hex spell.For 7...15...17 seconds target foe and all adjectant foes suffer from -0...1...1 pips of energy degeneration and - 0...2...2 pips of health degeneration.When this hex ends you lose 85...45...35 health. 5 Energy2 Activation time2 Recharge time

Rend Enchantments Rend Enchantments : 5 Energy2 Activation time20 Recharge time Reduced amount of removed enchantments to 1...3...3

Suffering Suffering : Hex Spell. For 4...18...22 seconds, target foe and all nearby foes suffer -0...4...5 Health degeneration. 10 Energy2 Activation time20 Recharge time

Defile Defenses Defile Defenses : Changed functionality to : For 3 seconds, the next time target foe blocks an attack, that foe loses an Enchantment and takes 5...41...50 damage. 5 Energy1 Activation time8 Recharge time

Soul Bind Soul Bind : Hex Spell. For 30 seconds, target foe suffers from pips of -1...3...4 health degeneration and takes 10...30...35 damage whenever a hex ends. 10 Energy2 Activation time2 Recharge time

Soul Barbs Soul Barbs : Hex Spell. For 30 seconds, target foe takes 10...22...25 damage whenever an enchantment is cast on that target or ends.When this hex ends target foe takes 15...55...65 damage. 10 Energy2 Activation time8 Recharge time

Depravity Depravity : Elite Hex Spell. For 5...17...20 seconds target foe suffers from - 1...3...3 pips of health degeneration, whenever target foe casts a spell, that foe loses 2 Energy 10 Energy1 Activation time8 Recharge time

Plague Sending Plague Sending : 33% Sacrifice5 Energy2 Activation time5 Recharge time