User:Lilondra/Gamebalance/Necromancer
Warning[edit]
This page is outdated and doesn't stroke with my current view on balance.I find my Blood balance to be total rotten sour ass !!!ish since its just a bunch of seperate skills that don't go together at all.Well thats just me,I'll work on it when I got some time.
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PvP GvG E W R Mo N Me D A P Rt
Developer Update[edit]
General Necromancer Changes[edit]
- Removed The minion cap MM had.Minions now lose 2 health each second for each other minion alive.nuke's idea but modded
- Soul reaping now only triggers whenever a non summoned creature dies.
This should fix Death magic.Lets face it using minions to manage youre energy is fucked up.Energy cost has been reduced on all minions in return.You can get pretty huge minion armies the thing is that you'll have to be able to keep up with the sacc and you're monks will have to be able to keep up with it 2
Soul reaping[edit]
Reaper's Mark : Elite Hex spell.For 5...18...21 seconds target foe suffers from -5 pips of degeneration.If this hex ends prematurely you gain 0...3...4 energy. 5 1 5
Icy Veins : Changed functionality to : Hex spell. Deal 15...73...87 damage to target foe. When this hex ends all nearby foes take 5...45...55 damage. (lasts 30 seconds) 10 1 5
Atrophy : Changed functionality to : For 3...9...11 Seconds all target foe's attributes are reduced by 2. 10 1 12
Wail of Doom : Changed functionality to : For 6 Seconds target foe moves 15...29...33 % Slower and spells cast by that foe only have half their normal range.Ends if target foe casts a spell that targets another foe 10% 5 1 15 OR revert to pre-update functionality.
Reapers mark now addds some pressure to the whole,Updated WoD again it now is a elite rend enchantment.Note that I intend on nerfing rend enchantments in a min.Ow and now my favorite change here FOUL FEAST!It now doesnt only add to the pressure youre dealing but you can now transfer conditions you applied to another foe instead.It also serves as energy and To be honest it makes more sense then the previous function
Blood magic[edit]
Order of the Vampire : Elite Enchantment spell. For 8 seconds nearby partymembers move 25% faster and steal up to 2...9...11 health whenever they hit in melee. 10% 5 1 12
Order of Pain : Enchantment Spell. For 8 seconds, whenever nearby party members hit a foe with physical damage, that party member does +3...13...16 damage.Allies under the effect of another necromancer enchantment are unaffected 10% 5 1 15
Vampiric Spirit : Elite Enchantment Spell.You Transfer up to 0...2...3 conditions to target foe.For 1...7...8 seconds you gain +1...6...7 pips of health regeneration. 5 ¾ 5
Blood Renewal : Enchantment Spell.For 10 seconds you have +3...7...8 Pips of health regeneration.When this enchantment ends you gain 10...90...110 health. 17% 5 1 2
Dark Pact : Spell.Deal 5...45...55 shadow damage to target foe.For 3 seconds that foe takes 3...9...10 shadow damage each second. 10% 5 1 2
Blood Bond : 5 1 0
Life Siphon : 5 1 5
Vampiric Gaze : Spell. Deal 38...72...80 shadow damage to target foe. You gain 38...72...80 health and target foe starts bleeding for 3 seconds. If target foe was bleeding you gain 38...72...80 health instead. 10 1 8
Shadow Strike : Spell. Target foe takes 15...47...55 shadow damage. If that foe's Health is above 50%, you deal an additional 15...47...55 shadow damage.Target foe starts bleeding for 3 seconds.If target foe was bleeding you steal up to 15...47...55 health instead. 10 2 8
Barbed Signet : Changed functionality to : Signet. Target foe starts bleeding for 7...13...15 seconds and suffers from cripple for 3...9...10 seconds. 5% 0 1 12
Blood is Power : 20% 5 1 7
Awaken the Blood : Skill. For 7...17...20 seconds spells you cast cost 0...3...4 less energy but whenever you cast a spell you sacrifice 12...6...5% health. 10% 5 1 12
Demonic Flesh : Skill. For 8...21...24 seconds you have +2 blood magic and move 25% faster but your armor is reduced by 20...12...10. 25% 5 ¼ 30
Soul Leech : Elite Hex spell. For 0...3...4 seconds, you steal up to 0...32...40 health from target foe each second. 10 ¾ 20
Blood Drinker : Deal 15...51...60 cold damage to target foe and all adjectant foes.You gain 30...102...120 health for each foe struck. 5 1 8
Mark of Subversion : Reduced recharge to 20 seconds.
Dark Bond : Enchantment Spell.For 3...7...8 seconds you gain 10...26...30 health whenever you take damage but lose 35...17...12 health every second. 10 1 20
This is the start of my new Blood Rebalance.Numbers proly are way off but this should give you guys a idea of where I want to go to with the bloodline.Vampiric Gaze and Shadow strike should be the only spike assists.All other gazes I want to revamp to something else (or nuke for the sake of it).Lilondra 19:48, 4 December 2009 (UTC)
Death magic[edit]
Virulence : Elite Spell.Target foe and all adjectant foes suffer from weakness and disease for 7...15...17 seconds. 5 1 5
Envenom Enchantments : 5 1 12
Verata's Sacrifice : Changed functionality to : Enchantment Spell. All your minions are enchanted with Verata's Sacrifice. They have +60 armor and 10% damage reduction, but attack 60% slower. nuke's idea 10 1 12
Aura of the Lich : Enchantment spell. For 10...24...28 seconds your death magic attribute is increased by 2. Whenever you cast a Death magic spell that sacrifices health you only sacrifice Half. 10 2 12
Animate Bone Fiend : 10 3 0
Animate Bone Horror : 5 3 0
Animate Bone Minions : 5 3 0
Animate Flesh Golem : 10 3 12
Animate Shambling Horror : 5 3 8
Animate Vampiric Horror : 10 3 0
The minion section might need some explaining.Basicly you no longer gain energy when a minnion dies.So all energy costs have been reduced by +- 10 energy (depending on how heavy it already weighted).Recharges have been removed.Note that Minions no longer suffer from degeneration but from health loss for each minion alive.So if you happen to have the corpses needed for a minion army fine.But make sure that once the enemy arrives you arent putting to much pressure on your monk.When they spike you those minions no longer suffer from health loss and will backfire.
Bitter Chill : Changed functionality to : Target foe takes 7...31...37 cold damage and if target foe was enchanted it suffer from poison for 5...11...13 seconds and you gain 3 energy. 5 1 5
Vile Miasma : Hex Spell. Target foe and all adjacent foes are struck for 10...54...65 cold damage. If those foes were suffering from a condition, those foe are hexed with Vile Miasma and suffer -1...4...5 Health degeneration for 10 seconds.
Taste of Pain : 5 ¼ 4
Feast for the Dead : Changed functionality to : Destroy target undead servant. All your minions are healed for 20...164...200 health. 5 1 5
Putrid Flesh : 5 1 5
Curses[edit]
Faintheartedness : "Hex Spell. For 2...17...21 seconds, target foe attacks 33% slower and suffers from -1...3...3 health degeneration. The next time target foe is blocked that foe is knocked down for 3 seconds and this hex ends." 10 1 15
Insidious Parasite : Hex Spell. For 5...18...21 seconds, whenever target foe hits with an attack, you steal up to 5...18...21 Health from that foe. 5 1 8
Lingering Curse : Changed functionality to : Hex spell. For 5...15...18 seconds that foe suffers from 1...6...7 pips of health degeneration and gains 15...31...35% less benefit from healing. 5 1 7
Gaze of Contempt : Changed functionality to : Target foe loses 1...3...3 enchantments. For each enchantment removed this skill takes another 15...9...8 seconds to recharge. 10 2 0
Wither : Elite Hex spell.For 8...18...21 seconds target foe and all adjectant foes suffer from -1 pips of energy degeneration and - 1...3...3 pips of health degeneration. 5 2 0
Malaise : Hex spell.For 7...15...17 seconds target foe and all adjectant foes suffer from -0...1...1 pips of energy degeneration and - 0...2...2 pips of health degeneration.When this hex ends you lose 85...45...35 health. 5 2 2
Rend Enchantments : 5 2 20 Reduced amount of removed enchantments to 1...3...3
Suffering : Hex Spell. For 4...18...22 seconds, target foe and all nearby foes suffer -0...4...5 Health degeneration. 10 2 20
Defile Defenses : Changed functionality to : For 3 seconds, the next time target foe blocks an attack, that foe loses an Enchantment and takes 5...41...50 damage. 5 1 8
Soul Bind : Hex Spell. For 30 seconds, target foe suffers from pips of -1...3...4 health degeneration and takes 10...30...35 damage whenever a hex ends. 10 2 2
Soul Barbs : Hex Spell. For 30 seconds, target foe takes 10...22...25 damage whenever an enchantment is cast on that target or ends.When this hex ends target foe takes 15...55...65 damage. 10 2 8
Depravity : Elite Hex Spell. For 5...17...20 seconds target foe suffers from - 1...3...3 pips of health degeneration, whenever target foe casts a spell, that foe loses 2 Energy 10 1 8
Plague Sending : 33% 5 2 5