User:Lilondra/Gamebalance/Ritualist

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Navbar[edit]

Main PvP.png PvP Priest of Balthazar icon.png GvG Elementalist-tango-icon-200.png E Warrior-tango-icon-200.png W Ranger-tango-icon-200.png R Monk-tango-icon-200.png Mo Necromancer-tango-icon-200.png N Mesmer-tango-icon-200.png Me Dervish-tango-icon-200.png D Assassin-tango-icon-200.png A Paragon-tango-icon-200.png P Ritualist-tango-icon-200.png Rt

Rework[edit]

I've started the whole rework of the rt.The concept has been in my mind for some while now.I think that the way I'm changing it might just make it usefull in a non-op and non-gay way :) (the armour you'll just have to take with it ^^)

Spawning power[edit]

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Restoration magic[edit]

Weapon of Warding Weapon of Warding: Changed functionality to : Weapon spell.Target ally is healed for 25...57...65 and for 2...4...5 seconds that ally has a 15...47...55% chance to block melee attacks. 5 Energy1 Activation time5 Recharge time

Mend Body and Soul Mend Body and Soul: Changed functionality to : Spell.Target ally is healed for 25...57...65 and loses 1 condition.If you were under the effect of a spirit blessing that ally is healed for an additional 5...37...45 health. 5 Energy1 Activation time3 Recharge time

Weapon of Remedy Weapon of Remedy: Changed functionality to :Weapon Spell.Target ally loses 1 condition and 1 hex.For 5 seconds that ally gains 5...21...25 health every second. 5 Energy1 Activation time5 Recharge time

Ghostmirror Light Ghostmirror Light: Changed functionality to : Spell.Heal target ally for 35...83...95.For each spirit blessing that affects you 1 ally near that ally is healed for 5...29...35 5 Energy1 Activation time3 Recharge time

Death Pact Signet Death Pact Signet: Signet. Resurrect target party member with 5...61...75% of your current Health and 5...61...75% Energy. The next time that ally dies within 60 seconds, so do you. 0 Energy3 Activation time15 Recharge time

Drop those pitchforks! The reason I'm nerfing Death Pact signet is because if I nerf all damage I need to nerf Death Pact signet aswell.Its just retarded on hammerwarriors atm.This is a indirect buff to morale boost aswell.Anet if you would include this nerf,make sure all other power creep problems are fixed FIRST!

Channeling magic[edit]

Ancestors' Rage Ancestors' Rage: Changed functionality to : Spell.All foes adjacent to target ally take 15...71...85 damage.This spell causes 5 points of exhaustion. 5 Energy1 Activation time8 Recharge time

Doom Doom: Spell.For 5 seconds target foe takes 5...25...30 damage each second. 10 Energy1 Activation time20 Recharge time

Caretaker's Charge Caretaker's Charge: Elite Spell.Target foe is struck for 20...64...75 lightning damage and is Interrupted. 5 Energy1 Activation time8 Recharge time

Spirit Rift Spirit Rift: Hex Spell.For 3 seconds nothing happens.After 3 seconds target foe and all nearby foes take 35...99...115 Lightning Damage. 10 Energy2 Activation time5 Recharge time

Grasping Was Kuurong Grasping Was Kuurong: Elite Skill.All nearby foes take 20...64...75 damage and are knocked down.All your attack skills are disabled for 5 seconds. 5 Energy¾ Activation time15 Recharge time

Offering of Spirit Offering of Spirit: Lose all spirit blessings.For each spirit blessing you lost you gain 3...8...9 energy (max 6...16...18). 5 Energy1 Activation time15 Recharge time

Nightmare Weapon Nightmare Weapon: Weapon spell.For 15 seconds whenever target other ally hits a foe in melee that ally steals up to 3...10...12 health from that foe. 5 Energy1 Activation time20 Recharge time

Splinter Weapon Splinter Weapon: Weapon spell.For 15 seconds whenever target other ally hits a foe in melee all foes adjectant to target other ally's target take 3...18...22 physical damage. 5 Energy1 Activation time20 Recharge time

Spirit Burn Spirit Burn: Spell.Lose 1 spirit blessing.Target foe is struck for 5...57...70 lightning damage and is set on fire for 1...3...3 second(s). 5 Energy1 Activation time5 Recharge time

Wielder's Strike Wielder's Strike: spell.Target foe takes 5...53...65 lightning damage.If target foe was under the effect of a weapon spell that weapon spell ends. 5 Energy1 Activation time7 Recharge time

Communing[edit]

Wanderlust Wanderlust: Spell.All foes adjectant to target ally are knocked down and take 7...57...70 damage.This spell causes 5 points of exhaustion. 5 Energy¾ Activation time10 Recharge time

Disenchantment Disenchantment: Spirit blessing.For 3...7...8 seconds foes near target other ally cannot be enchanted.When this ends all nearby foes lose 0...2...2 Enchantment(s). 25 Energy2 Activation time5 Recharge time

Displacement Displacement: Spirit blessing.For 3...5...5 seconds melee attacks targetting you have a 90% change to miss.Whenever you would have been struck you lose 65...41...35 health. 5 Energy¼ Activation time7 Recharge time

Empowerment Empowerment: Spirit blessing.For 5...15...17 seconds you have an additional 35...115...135 maximum health.While wielding a item spell you have an additional +3...9...11 energy aswell.When this spirit blessing ends all nearby allies gain 1...6...7 energy. 10 Energy1 Activation time12 Recharge time

Dissonance Dissonance: Spell..All foes adjectant to target ally are interrupted and take 5...45...55 damage. 5 Energy¾ Activation time8 Recharge time

Soothing Soothing: Spirit Blessing.For 10...28...32 seconds creatures within earshot take twice as long to build adrenaline. 15 Energy2 Activation time45 Recharge time

Shadowsong Shadowsong: Spell.All foes within earshot of target ally are blinded for 2...8...9 seconds and take 5...21...25 damage.For 20 seconds struck foes are unaffected by Shadowsong. 10 Energy¼ Activation time20 Recharge time

Bloodsong Bloodsong: Binding Ritual. Create a level 1...7...8 Spirit.For 30...126...150 seconds whenever a non-spirit creature is struck in melee he/she steals up to 3...10...12 health.This spirit dies after 30...126...150 seconds. 15 Energy3 Activation time45 Recharge time

Binding Ritual. Create a level 1...11...14 Spirit. All non-Spirit creatures knocked down within its range are knocked down for at least 3 seconds. This Spirit dies after 15...39...45 seconds.


Restoration Restoration: Skill.All dead allies within earshot are resurrected with 3...41...50% health and 3...41...50% energy. 25 Energy1 Activation time120 Recharge time

unlinked[edit]