User talk:Lilondra/Gamebalance/Ritualist

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Discuss Lilondra User Lilondra Sig.png*panda* 16:26, 22 March 2009 (UTC)

I like what you did with weapon of remedy, however, not all that big a fan of wardings' change. My reasoning is that there are veryfew skills for rit primaries for health regen. Off the top of my head there is Recuperation, Spirit Light Weapon, and Rejuvenation. Recup has a tremendous energy cost, and rejuv dies very quickly when your team is under pressure, and spirit light is good however it takes up your elite...Although, there aren't that many amazing elites in restoration tree anyway IMO. Weaponmaster 06:28, 1 April 2009 (UTC)
I still have to rework everything this is the start of the concept Lilondra User Lilondra Sig.png*panda* 08:54, 1 April 2009 (UTC)

What's this "Spirit Blessing" you're talking about? Dark Morphon 10:53, 1 April 2009 (UTC)

why are you actually posting on my balance page if you want me togo away ? Its a new sort of effect.Its going to replace the current spirits Lilondra User Lilondra Sig.png*panda* 11:18, 1 April 2009 (UTC)

You are giving rits even more unremovable buffs? I thought that was just the problem with weapons Koda Kumi User Koda Kumi UT.jpeg talk 21:54, 2 April 2009 (UTC)
Weapon spells will be made more active and spirit blessings will be removable.The thing is that they will have downsides if they are powerfull and you can only have 3 of them at most Lilondra User Lilondra Sig.png*panda* 05:17, 3 April 2009 (UTC)

Just looking^^[edit]

Hi, I just discovered this page through recent changes. I assume this is the beginning of your Ritualist revamp page so I'm going to start following your suggestions ;). At first glance I'm a bit disappointed you want to make spirits disappear but maybe it would be the ultimate solution. For other suggestions I think most of them are good (after last upadate I thought just like you that WoW's block rate should be scaled)...Anyway I hope you'll give us more to read soon :D. Cornflakeboy 11:57, 2 April 2009 (UTC)

hehe ok :) It is.I know but for pvp its the best thing.In pve they should get some pve spirits perhaps.The thing is spirits are badly designed for pvp and to slow for pve really.Nature rituals can be awesome though as they don't always attack and all and they have a whole difrent direction Lilondra User Lilondra Sig.png*panda* 12:07, 2 April 2009 (UTC)

meh[edit]

My Rt balance feels all icky I rly have no idea what to do with them :o,care to help ? ,Anyone ? Lilondra User Lilondra Sig.jpg*poke* 07:55, 13 September 2009 (UTC)

The rit was a design failure to begin with. Weapons are unremovable buffs with strong effects (in the case of Warmonger's Weapon, overpowered effects). Spirits are near-immobile buffs and debuffs in a game where positioning matters. Item spells are unpractical in an environment where you depend much on your equipment (which is most of PvP). I have no idea how to fix this mess, I doubt anyone has. Koda User Koda Kumi UT.jpeg Kumi 14:25, 1 November 2009 (UTC)