User:Lilondra/Gamebalance/Assassin/Dev
Intro[edit]
Basicly Assassins need a whole revamp.If you would ask somebody what assassin's are all about he would most likely say : Chaining your attack skills,If you would ask shard he would most likely say : Bashing your head at your keyboard.Now I think that by design neither of these answers are correct.They are however what assassins are currently : A brainless buttonbashclass that is broken to the bone and only sees use when it can be abused in some way.To fix this we need to fix 2 major problems : a) instagib chains and b) Mobility and self defense.Where the warrior is the balanced option the assassin could be the general tactics "beast" while A dervish could be extremely micro driven (quarter this,int that,...).Assassin chaining will never be skillfull.It is something you must accept,however that doesn't mean they cannot serve a skillreq role.
General changes[edit]
- Using a Dual attack now disables all your other dual attack for 7 seconds.
- Critical Strikes now only affects daggers and you only gain energy using it with daggers.
These changes were needed to a) Prevent people from Using the sin as a brainless buttonbash class and still be able to instagib people and ofcourse to stop the famous critsins.Because Critical strikes "synergy" with other weapons has never delivered a good yet skillfull build nor a build that actually fitted in the assassin's niche I think this change is needed.
Critical Strikes[edit]
Locust's Fury : Elite Stance.For 3...7...8 seconds you move and attack 25 % faster. 5 0 15
Palm Strike : Changed functionality to: Deal 15...55...65 damage to target foe and that foe suffers from weakness for 1...11...13 seconds.This counts as an off-hand attack.
5 ¾ 8
Assassin's Remedy : Changed functionality to : For 20 seconds whenever you fail to hit you lose 1 condition.( max 1...4...5) 5 2 25
Blinding Powder : Changed functionality to : Spell.Target foe suffers from blind for 3...10...12 seconds. This spell has half the normal range. 5 1 12
Way of the Master : Enchantment spell.For 3...9...11 seconds you have an additional 8...21...24 armor and gain 8...21...24 health whenever you hit with an attack. 5 ¾ 15
Entangling Asp : Changed functionality to : Target foe is knocked down and suffers from poison for 5 seconds.All your skills are disabled for 8...3...2 seconds
5 ¾ 12
Only few changes here.The Change to Locust's fury looks like another RaO copy but it's use should be completely diffrent.Since assassins can no longer instagib and are a spike assist class they don't have to constantly follow a target.So LF will not be nearly as broken and while a warrior has to focus on bull's a sin can focus on outsplitting their opponent.Run and Collapse.
Dagger Mastery[edit]
<-- Lead Attacks -->
Shattering Assault : Elite Lead Attack. If this attack hits you deal +5...21...25 damage and target foe loses an enchantment.This attack cannot be blocked.
5 0 5
Black Mantis Thrust : Increased Cripple duration to 3...17...20 seconds. 5 0 12
Temple Strike : Elite Lead Attack.If this attack hits,You strike for + 5...21...25 damage and target foe is Dazed and Blinded for 1...6...7 seconds. 10 0 15
Jagged Strike : Lead Attack. If this attack hits you deal +1...18...22 damage and target foe starts bleeding for 1...18...22 seconds. 5 ½ 5
Golden Fox Strike : 5 0 15
<-- Off-hand Attacks -->
Fox Fangs : Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +7...29...35 damage if it hits.
5 ¼ 10
Jungle Strike : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...27...31 damage. If it hits a foe that was Crippled, it does +5...21...25 damage. 5 ½ 8
Disrupting Stab : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...27...31 damage and target foe is interrupted. 5 ½ 8
Wild Strike : Off-Hand Attack. Must follow a lead attack. This attack is unblockable and if it hits it strikes for +10...27...31 damage and any stance being used by your target ends. 5 ½ 8
Desperate Strike : Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...37...44 damage. 5 ¾ 10
Golden Skull Strike : Elite Off-Hand Attack. If you are under the effects of an Enchantment and this attack hits, you strike for + 10...27...31 damage and target foe is Dazed 1...4...5 seconds. 5 1 12
Moebius Strike : Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30...35 damage. If this attack hits, all your other attack skills are recharged. 5 0 10
Black Lotus Strike : Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10...27...31 damage and you gain 5...17...20 Energy. 5 0 12
Golden Phoenix Strike : Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage. 5 0 12
Golden Fang Strike :
5 1 12
Golden Lotus Strike : Reduced Energy Gain to 2...6...7. 5 1 5
<-- Dual Attacks -->
Horns of the Ox : Dual Attack.Must follow a off-hand Attack.If it hits, Horns of the Ox strikes for +7...21...25 damage. If struck foe is not adjacent to any allies, that foe is knocked down. 5 0 12
Trampling Ox : Dual Attack.Must follow a off-hand Attack.If it hits, Trampling Ox strikes for +7...27...32 damage. If struck foe is crippled, that foe is knocked down. 5 0 15
Nine Tail Strike : Dual Attack. Must follow an Off-hand Attack. If this attack hits, you deal +5...21...25 damage and cripple target foe for 5...8...9 seconds. This attack cannot be blocked. 5 0 10
Death Blossom : 5 0 5
Black Spider Strike : Changed functionality to: Dual Attack. You must strike a hexed foe. If Black Spider Strike hits, you strike for +10...28...32 damage and your target suffers from poison for 3...14...17 seconds. 10 0 5
Because of the 7 sec disable on dual attacks whenever you use a dual attack we can now buff damage on those dual attacks if needed.I added a cast time to off-hand attacks to limit the choice between O-D and L-O-D to bar compression and nothing else.The idea is that sins take 2-4 of these attack skills as their chain and invest rest of their skill slots in utility and mobility.Forming a effective *non-instagib- gank character.
Shadow Arts[edit]
<-- Offensive Shadowsteps -->
Shadow Prison : Elite Hex Spell.Shadowstep to target foe.For 3...7...8 seconds target foe moves 33...59...66% slower.This spell has half the normal Range
10 ¼ 25
Dark Prison : Hex Spell.Shadowstep to target foe.For 2...4...5 seconds target foe moves 33% slower.This spell has half the normal Range 10 1 30
Beguiling Haze : Elite Spell.You shadow step to target foe.For 0...6...7 seconds that foe suffers from daze.This spell has half the normal range. 5 1 25
Aura of Displacement : Elite Enchantment spell.Shadowstep to target foe.While you maintain this enchantment you suffer from -3 pips of health degeneration.When this enchantment ends you shadowstep back to your original location.This spell has half the normal range 10 1 25
Wastrel's Collapse : Elite Spell. Shadow Step to target foe. That foe is knocked down. All your non-dagger attack skills are disabled for 5 seconds.This spell has half the normal Range 5 ¾ 25
Death's Charge : Changed functionality to : Shadowstep to target foe.Gain 35...131...155 health.This spell has half the normal range 5 1 25
<-- Defensive Shadowstepping -->
Death's Retreat : Changed functionality to : Shadowstep to target other ally.Gain 35...131...155 health. 5 ¾ 15
Return : Shadowstep to target ally.Foes near your original location are crippled for 1...6...7 seconds.All your other spells are disabled for 9...5...4 seconds. 5 ¼ 15
<-- Extra Mobility -->
Shadow Form : Changed functionality to: Skill.For 5 seconds you move 50 % faster and cannot be seen on the compass.This ends when you take physical damage.
5 0 12
Shadow Walk : For 8 seconds you cannot be seen on the compass and move 15...25...27 % faster.Fails with shadow arts <5 5 ¼ 25
Spirit Walk : Changed functionality to : For 1...7...9 seconds you move 25 % faster.If you are near a spirit you move 33 % faster instead. 5 0 7
<-- Selfheal and selfdefense -->
Caltrops : 5 ¾ 12
Dark Escape : 5 0 25
Feigned Neutrality : 5 ¾ 20
Sadist's Signet : You are healed for 15...71...85 health.If target foe was suffering from a condition you are healed for 25...129...155 health instead. 0 1 8
Shadow of Haste : 5 0 30
Way of the Fox : 5 ¾ 30
Shadowy Burden : 5 ¼ 12
Shadow Refuge : Enchantment Spell. For 8 seconds, you gain 5...9...10 Health regeneration and have a additional 24 armor. 5 ¾ 12
Hidden Caltrops: Elite skill.For 3 seconds you move 50% faster.All nearby foe's are crippled for 1...4...5 seconds upon activation.Disables all attack skills for 5 seconds 5 0 8
I moved all shadowsteps to shadow arts.The main reason is to FORCE investment in this attribute.Because just like dagger attacks,mobility is key when playing assassin.I've buffed skills like Shadow refuge and Dark escape to compensate for the loss on attack power.
I realise that half range is a big nerf but I will introduce a assassin only rune that would make all half ranged assassin spells full ranged again.Look at it as a assassin's stonefist insignia.This is to prevent other classes from abusing shadowsteps like this once more.
Deadly Arts[edit]
Deadly Paradox : Changed functionality to : For 1...4...5 seconds you move and attack 33 % faster but only deal half the damage.
10 0 12
Enduring Toxin : Target foe suffers from poison for 5...15...18 seconds.If that foe was already suffering from poison it is crippled instead 2...7...8 seconds .
5 ¾ 7
Crippling Dagger :
5 ¼ 5
Dancing Daggers : Quarter-Range Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage and you shadowstep to target foe.
5 1 25
Shadow Shroud :
5 1 20
Expunge Enchantments Changed functionality : All your skills are disabled for 2 seconds.All your non-attack skills are disabled for an additional 9...3...2 seconds.For each non-attack skill you have equiped that foe loses 1 enchantment.
5 1 20
Shameful Fear Changed functionality to : Hex spell.For 3...9...11 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...15...18 damage and an additional 5...15...18 damage for each 5 seconds this hex was in effect.This hex is renewed if target foe was moving when this ends.
10 ½ 8
Siphon Strength : Hex Spell. For 3...13...15 seconds, target foe moves 33% slower and you move 33% faster.
5 1 5
Shroud of Silence : Elite Hex Spell.Target touched foe cannot cast spells that target another foe for 1...4...5 seconds.All your spells are disabled for 8 seconds.
5 1 25
Deadly arts has been the broken spell chain version of the assassin for to long now.It is a attribute that always took the lead role when in a build.You either ran a whole DA build or you didn't run DA (with some broken skill exeptions).I wanted to change this for obvious reasons.