User talk:St Lucretia/Skills/Monk/Dispel Hexes

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2 words: Withdraw Hexes. Just a little bit better. Titani User Titani Ertan Sig2.jpg Ertan {{Snappy the Turtle}} 20:08, 17 August 2009 (UTC)

High risk-high reward spell for stopping hex hate. Summit Axe.png St Lucretia 23:04, 17 August 2009 (UTC)
And after that what? It doesn't outshine other hex removing skills in almost any way. Titani User Titani Ertan Sig2.jpg Ertan {{Snappy the Turtle}} 23:06, 17 August 2009 (UTC)
Big hex stacks hurt in GvG. This could go some way to helping lessen the pressure. Summit Axe.png St Lucretia 23:38, 17 August 2009 (UTC)

25 Energy0.25¼ Activation time5 Recharge time is too good for a heavy hex removal that gives you 24 or 32 Energy back (removing 3 or 4 hexes). -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 23:45, 17 August 2009 (UTC)

It is good only if you KNOW there's enough hexes on that ally, if you're wrong, it costs lots and hurts. It forces the hex-stack teams to spread it out instead of overwhelm one person. You two seem to be on opposite sides of the argument on this one. Summit Axe.png St Lucretia 23:52, 17 August 2009 (UTC)
A monk can easily know how many hexes are on any given ally through the use of Ventrillo, Team Speak, and/or the hero effects monitor (or their own, since this can self-target). -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 23:56, 17 August 2009 (UTC)
So it requires a little thought and tactics to use? THat was the idea. I've reduced energy gain a little. Monks are mostly going to run ~10 or 13 in Divine favour, meaning they'll be removing 3 hexes for 10 energy or 4 hexes for 7 energy. While this is good, remember that it's pretty useless on any targets with only one or two hexes; you don't want to spend 20 energy removing a single hex. It's a risk skill, as I said, and probably would have to be run with a standard hex remove somewhere in the (team/individual) build. Summit Axe.png St Lucretia 00:05, 18 August 2009 (UTC)
Just because it requires some skill isn't an excuse to make it very overpowered. At least with the lowered energy gain (the "9Energy for two hexes, 1Energy for three, and 7Energy gain for four" was way too much), it's slightly less extremely powerful compared to elites (see: Expel Hexes). This is still much better than any option (elite or non-elite) for removing hexes, however. P.S. Apart from being extremely powerful in HA and GvG, it's useless anywhere else. Also, you forgot to update the numbers in the skill descriptions. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 00:22, 18 August 2009 (UTC)