User talk:Yoshida Keiji/Tsubagakure Oboro/Tyrian Vanquisher/Heroes

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Nec hero[edit]

Considering Death Nova is a core skill, I'm suprised you don't bring it. Its definitely better than Deathly Chill (you might have to disable it when travelling I suppose so that the nec doesn't get left behind). Also, I'd personally choose Well of Suffering over either Animate Bone Horror/Animate Bone Minions (bringing both is crazy :P).. however if you weren't going to bring Death Nova, perhaps there is no point in using Animate Bone Minions at all? Chieftain Alex 13:21, 13 January 2013 (UTC)

This personal mini-Project it's a 2 in 1. While I show people that you can complete VQs without Discord, cons, summoning stones, etc. I am also designing builds that could be modified as part of a game update, if ANet ever chooses to incorporate the User:Yoshida_Keiji/Tsubagakure_Oboro/Tyrian_Vanquisher#Pre-Category:GW_henchmen_feedback. The idea is not to make meta builds, but only good ones as long as they work (mechanically, not player preferences). User Yoshida Keiji Signature.jpg Yoshida Keiji (talk) 13:33, 13 January 2013 (UTC)
Can even a necro hero manage energy with two spammable 10e skills (Deathly Swarm and Deathly Chill) in addition to the minion skills?
Also I find it difficult to believe that you chose Wither over Feast of Corruption on Claude :P (FoC has a lower cost per minute, more direct damage, + energy denial is going to be useless in hard mode with increased energy pools...). Have you got a super overpowered feedback suggestion update for Wither somewhere that I haven't taken account of? Chieftain Alex 13:53, 13 January 2013 (UTC)
As I have typed at the bottom, I entitled it Pre-Category, which means it is not finished but a step prior making an official Feedback. So far that build has been tasted three times without any trouble or at least I dont recall any cons. Don't forget that all henchmen evaluations have the "pros" and "cons", something in their build has to cause a trouble so that they are not perfect. Also the lasted edits I did on my Claude's suggestion is a complete different build. When I get myself done with all those ideas, you will see a former Feedback page, until then its all drafts. Wither was a random selection but influenced by areas like Deldrimor Bowl with overhealing foes, but I striked that version because: Guild_Wars_Wiki:Projects/AI_skills_usage#Currently_under_testing. So I will correct the statement I made before and say that Journey to Sumpu is a 3 in 1 Project (with AI skill usage Project). User Yoshida Keiji Signature.jpg Yoshida Keiji (talk) 14:41, 13 January 2013 (UTC)
I expect the Ai calculates it to be the least efficient usage of energy on the skillbar. Chieftain Alex 15:00, 13 January 2013 (UTC)
Yes, I agree. That build was tested once only so there's not much to say, and probably won't anyways. I remember I actually unlocked that skill for my entire account while running this multi-project, before this, that skill didn't exist for me (lol) despite my several years of gameplay. This means Wither needs a buff. Let's make sure we remember of this if ANet decides (and announces) to makes new skill updates anytime soon. User Yoshida Keiji Signature.jpg Yoshida Keiji (talk) 15:09, 13 January 2013 (UTC)