User:Yoshida Keiji/Tsubagakure Oboro/Tyrian Vanquisher/Claude
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Claude for Category:GW henchmen feedback[edit]
(List of core skills/List of Prophecies skills)
Current
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Suggestion
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Notes[edit]
- Eve has exactly the same build, except for the elite skill Life Transfer.
- Eve is already a Blood Magic henchmen in all 4 instalments. Why 2 NPCs of the same attribute?
- Su is the only MM henchmen through the entire game.
- Brutus, is another Blood Magic henchmen but luckily Factions has a necromancer of each line.
- Sheena, is Curses henchmen but has Soul Reaping skills mixed.
- Other Necromancer NPCs are PvPs: Bellicus, Dirk Shadowrise, Ghavin and Erick.
Analisis[edit]
- Let's give Prophecies a Curses henchmen that can provide hexes for the team, since there is no ally with such purpose.
Creating a new henchmen[edit]
- Picking
Witherover Spiteful Spirit since the last is already favourite in many hero builds. ""We do ...not [want] some niche meta builds" and "[c]ommon gimmick builds are not very likely to be picked"" at Henchman_skill_bar_contest#Controversy.
- Wither for some reason doesn't work. Changed to Lingering Curse.
- Giving him an enchantment removal skill, between Chilblains and Rend Enchantments, picking the last one or Chilblains's 25 energy cost will leave the NPC with little energy left for the rest of the battles. Even the 8 seconds for recharge won't allow spamming (50e?).
- When making a team build, no melee henchmen (Stefan, Little Thorn nor Devona) has a stance removal skill e.g. Wild Blow, so let's give Rigor Mortis to counter those endless foes composed with rangers using defensive stances.
- What makes all Prophecies henchmen useless? Since Hard Mode was incorporated later from release days, most explorable areas have several groups with more than one healer, say 3-4 making it extremely annoying to overcome. Even Dunham alone can't counter them, nor together with Stefan's Skull Crack.
- We need to give this NPC anti-healing ability, options are: Malaise, Soul Barbs, Defile Flesh, Faintheartedness, Parasitic Bond and Suffering. Which are all hexes, very necromancer style.
- A self-heal: Between Insidious Parasite or Parasitic Bond. I prefer the second because Insidious Parasite's 15 energy cost seems too much for AI.
- Last, one AoE skill, either Shadow of Fear, Suffering, Enfeebling Blood or Weaken Armor.
- Necromancers should have conditions, but unfortunatly Prophecies areas with several condition removal e.g. Mend Ailment would cause the whole suggestion become an obsolete idea in places like Deldrimor Bowl with all those Shiverpeak Protectors around.