User:Yoshida Keiji/Tsubagakure Oboro/Tyrian Vanquisher/Claude

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Claude for Category:GW henchmen feedback[edit]

(List of core skills/List of Prophecies skills)

Current

Level Skills
8 - 12
Blank.jpg
Blood Ritual.jpg
Deathly Swarm.jpg
Shadow Strike.jpg
Blank.jpg
Blank.jpg
Vampiric Gaze.jpg
Resurrection Signet.jpg
15 - 17
Blank.jpg
Blood Ritual.jpg
Deathly Swarm.jpg
Shadow Strike.jpg
Blank.jpg
Strip Enchantment.jpg
Vampiric Gaze.jpg
Resurrection Signet.jpg
20
Blank.jpg
Blood Ritual.jpg
Deathly Swarm.jpg
Shadow Strike.jpg
Soul Leech.jpg
Strip Enchantment.jpg
Vampiric Gaze.jpg
Resurrection Signet.jpg
In Hard mode, Soul Leech is added to the Normal mode build.

Suggestion

Level Skills
8 - 12
Lingering Curse.jpg
Blank.jpg
Parasitic Bond.jpg
Rend Enchantments.jpg
Rigor Mortis.jpg
Shadow of Fear.jpg
Blank.jpg
Resurrection Signet.jpg
15 - 17
Lingering Curse.jpg
Malaise.jpg
Parasitic Bond.jpg
Rend Enchantments.jpg
Rigor Mortis.jpg
Shadow of Fear.jpg
Blank.jpg
Resurrection Signet.jpg
20
Lingering Curse.jpg
Malaise.jpg
Parasitic Bond.jpg
Rend Enchantments.jpg
Rigor Mortis.jpg
Shadow of Fear.jpg
Soul Barbs.jpg
Resurrection Signet.jpg
Template Code: OABCY8xgjI2Ijkl4YCA

Notes[edit]

  • Eve has exactly the same build, except for the elite skill Life Transfer.
  • Eve is already a Blood Magic henchmen in all 4 instalments. Why 2 NPCs of the same attribute?
  • Su is the only MM henchmen through the entire game.
  • Brutus, is another Blood Magic henchmen but luckily Factions has a necromancer of each line.
  • Sheena, is Curses henchmen but has Soul Reaping skills mixed.
  • Other Necromancer NPCs are PvPs: Bellicus, Dirk Shadowrise, Ghavin and Erick.

Analisis[edit]

  • Let's give Prophecies a Curses henchmen that can provide hexes for the team, since there is no ally with such purpose.


Creating a new henchmen[edit]


Wither for some reason doesn't work. Changed to Lingering Curse.


  • Giving him an enchantment removal skill, between Chilblains and Rend Enchantments, picking the last one or Chilblains's 25 energy cost will leave the NPC with little energy left for the rest of the battles. Even the 8 seconds for recharge won't allow spamming (50e?).
  • When making a team build, no melee henchmen (Stefan, Little Thorn nor Devona) has a stance removal skill e.g. Wild Blow, so let's give Rigor Mortis to counter those endless foes composed with rangers using defensive stances.
  • What makes all Prophecies henchmen useless? Since Hard Mode was incorporated later from release days, most explorable areas have several groups with more than one healer, say 3-4 making it extremely annoying to overcome. Even Dunham alone can't counter them, nor together with Stefan's Skull Crack.