ArenaNet:Skill feedback/Assassin/Dark Escape
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Dark Escape
[edit] Mashav's Issue -- 10:47, 10 August 2008 (UTC)
Discussion
- Issue
- duration a bit to litte compared to recharge
- Suggestion
- 5 energy 25 second recharge. For 5...13...15 seconds, you move 25% faster and take 33% less damage(or 33% faster and 25% less). Dark Escape ends if you successfully hit with an attack.
[edit] Needs to be more useful for fighting instead of being useful for monks.
- Issue
- Useless for fighters, overpowered when monks use it.
- Suggestion
- Make it end on using spells on allies instead of ending on attacking. Put a cap on the amount of damage it can block.
[edit] IP adress's Issue -- 7 November 2008
- Issue
- Heavy abuse by Monks. While I fully endorse the use of secondary profession skills to augment one's build, I cannot stand abuse of skills which have no downside to certain primaries. Skills for a primary profession - in this case: Assassin - should always be at LEAST on par in usefulness compared to a secondary class - in this case Monk - using it. The same applies to Disciplined Stance.
- Suggestion
- "For 5...13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack or cast a spell."