ArenaNet:Skill feedback/Assassin/Impale

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Impale Impale

[edit] Dutchsmurf's Issue -- 12:50, 27 February 2008 (UTC)

Discussion

Issue
Gets really strong at high Deadly Arts, which is now very viable thanks to (among other things) Vampiric Assault.
Suggestion
Half the damage. The Deep Wound alone is already a strong effect. 100 extra damage on top of that is just a little too much. 50 is more then enough to keep this skill more then viable, but reducing the spiking of it.

[edit] Makku's Issue -- 22:00, 21 July 2008 (UTC)

Issue
1s activation time ruined this skill, it's always better to just take Twisting Fangs. Impale should be changed in a way that makes it more attractive as an alternative source of deep wound instead of Twisting Fangs for those who decide to spec into Deadly Arts for it.
Suggestion
Decrease damage to about 2/3 of what it is now to prevent it from getting too powerful at high deadly arts
Decrease activation time back to 1/4 to make it a viable spike skill again, right now it's just far inferior to Twisting Fangs
Change functionality to: Skill. Must follow a dual attack. Target foe suffers from a Deep Wound for 5...17...20 seconds and is struck for xx...xx...xx earth damage. Impale has half the normal range. (Full range just doesn't feel right imo) Applying the Deep Wound before damage kicks in opens the opportunity to actually kill a target with Impale which isn't possible right now.
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