ArenaNet:Skill feedback/Assassin/Shadow shroud
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[edit] Lilondra's Issue -- 10:45, 3 April 2008 (UTC)
- Issue
- The main reason why this elite isnt rly used is because all other usefull skills are found in the deadly arts attribute.
- Suggestion
- Moving this to deadly arts would not only make this skill usefull but it would also fit the theme(flavorwise).
- If necesarry reduce duration to 1..4..5 and reduce recharge to 12,energy should be 5.
- Another suggestion might be something like this :
For 0..2..3 Seconds target foe can not be the target of allied spells.Requiring a very high investment but almost ashures a kill. 10e,1/4th second cast,15 recharge
[edit] Lann's Issue -- 10 June, 2008 =
- Issue
- This has a really short and poor effect, in the shadow arts line.
- Suggestion
- I think it should stay in shadow, just change the effect to Target foe loses all enchantments. Target foe cannot be the target of further enchantments for however many seconds.
[edit] Stupid skill
- Issue
- This skill is stupid and useless.
- Suggestion 1
- "For 10 seconds, you have +5...15...18% to critical for each enchantment on that foe."
- Suggestion 2
- Reduce recharge to 7 seconds. "Elite Spell. Target foe loses 5...41...53 health and is Blinded for 3 seconds + 1...3...3 seconds for each enchantment on that foe." -Alternative to Blinding Surge.
[edit] Not really great at all
- Issue
- Not really powerful enough to warrant an elite slot, especially since nobody has Shadow Arts as their main line - normally people taking it have it as a third or even fourth one, and so won't have the points to get the most benefit from this skill (although a few seconds don't really make that much difference - it's more the skill itself).
- Suggestion
- I like the suggestion of disabling ALL spells, but that would be way too powerful. Instead I would suggest something similar but slightly reworked, as suggested on ArenaNet:Skill feedback/Assassin/Assassin Spell Combat\this page.

