ArenaNet:Skill feedback/Dervish/Onslaught

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[edit] Onslaught Onslaught

Archive 1

[edit] Frvwfr2 - 04:05, 10 August 2008 (UTC)

Issue
Overshadowed by whirling charge, easily removed.

Suggestion;

Cut recharge, duration, and cost in half, and (cast to 1/4 or change to a stance) - Basically make it more easily renewable. Duration nerf to counter low spec perma 25%.


[edit] Shoyon's Issue -- 10:52, 10 August 2008

Discussion

Issue
August 7, 2008 update makes this spell increase attack speed and movement by 25%, which is weak compared to other elites buffed in that update.
Suggestion
Increase attack speed and movement to 33%, or make it lower skill recharge times by 25%.

[edit] Wealedout's Issue

Issue
Onslaught is now an elite Whirling Charge. Enchantments are more susceptible for removal than stances, then why is it an elite if it has the same cost, recharge but with casting time? A Whirling Charge in form of an enchantment. Awful skill for an elite.
Suggestion
You can lower its cost, casting time and/or recharge.
Change functionality, bring some of the original functions with the new ones.--Wealedout 01:57, 10 September 2008 (UTC)

[edit] Relyk's Issue

Issue
Onslaught is an Elite Whirling Charge and rather pointless since dervs have HoF and other IMS available.
Suggestion
Lower the cost to 5 energy.
1/4 cast for quicker movement.
Increase IAS/IMS to 33% (33% IAS would make this an enviable skill)
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