ArenaNet:Skill feedback/Mesmer/Calculated Risk
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[edit] Calculated RiskIssue -- 08:38, 5 June 2008 (UTC)
- Issue
- This skill is a self-afflictng backfire, in one way it can prevent damage from missing but also increases the damage the target deals so it can go either way as helping you or harming your group. While at the same time Blurred Vision hexes all foes and does not have any negative uses of the skill(such as this one does). Both Blurred Vision and Calculated Risk require fifteen attribute points invested into their category in order to last their full duration and Blurred Vision is far superior to this skill due to its Aoe impact, energy cost, and the same casting time.
; Suggestion
- Increase the duration of the skill so it is at least worth while using when compared to Blurred Vision. OR Decrease the power cost to five energy since you can only hex one target at a time with this skill. OR Decrease the recast time to five seconds so you can maintain it on two targets and not having to worry about Pre-Veil monks.

