ArenaNet:Skill feedback/Mesmer/Spirit Shackles

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Spirit Shackles Spirit Shackles

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[edit] Life Infusion Issue -- 18:36, 2 March 2008 (UTC)

Discussion

Issue
-5 energy per attack is potent against Assassins, Dervishes, Rangers, and Paragons. Adrenaline based warriors aren't hurt that much, though if they rely on an energy-based cancel stance for Frenzy they might be in danger.
5 recharge makes it hard to remove
Suggestion
reduce energy loss to 3 to hurt Paragons/Dervishes/Assassins more so than Rangers, up recharge to 10

[edit] Too easily maintained

Issue
Borked in almost every way. Long cast time, but easily maintained and shuts down most offensive power.
Suggestion
Reduce cast time to 1 second, increase recharge to 10 seconds, reduce energy to 5, reduce duration to 1...4...5. Add "Ends if target's energy reaches zero, disabling attack skills for 1...5...6 seconds." This rewards skillful use(use it during spikes to drain energy) while not overpowering it. Also it ends if energy reaches zero.

[edit] Issue

Issue: Casting time is very slow, makes it useless in Ranger infested PvP arenas such as TA.

This skill does not shut down offensive power more than necro skills in the curses line. As every hex it can be removed. If you really want to nerf it, just increase the recharge time slightly (similar to price of failure, reckless haste, insiduous parasite)

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