ArenaNet:Skill feedback/Monk/Pacifism
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[edit] Epinephrine's Issue -- 20:19, 29 February 2008 (UTC)
- Issue
- Easily removed
- Suggestion
- Have it removed by damage caused by your party, not simply by damage
[edit] SniperFox's Issue -- 13:30, 10 March 2008 (UTC)
- Issue
- Unfun mechanic.
- Too easly removed.
- Requires too many coördination.
- Suggestion
- Change functionality to,
- 10
1
20
- Hex Spell. For 4...10...12 seconds, target foe cannot use attack skills. This effect ends if target foe takes more than 40...136...160 damage while this Hex is in effect.
[edit] A. von Rin's Issue
- Issue
- Unfun mechanic.
- Doesn't fit into Protection Prayers. This should be changed into an Enchantment to fit into Protection Prayers.
- Suggestion
- Something like that: "Enchantment Spell. For 2...7...8 seconds, target ally cannot be attacked by foes. This effect ends if target ally deals or takes damage." *5 Energy *1 Activation *10 Recharge. (Wouldn't be abusive on Spikes.)
[edit] Lancy1214 Proposal
- Issue
- -unfun mechanic
- -long cast time and recharge combined with a ridiculous end effect (really taking damage? come on)
- -hexes in a protection line...what what what???
Suggestion
Pacifism - 5
, 1/4
, 5
- (Smiting Prayers) "For 5 seconds, whenever target foe deals damage via attack or spell, the target of that foe is healed for 25...73...85."

