ArenaNet:Skill feedback/Ranger/Dodge and Zojun's Haste

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Dodge Dodge and Zojun's Haste Zojun's Haste

[edit] A. von Rin's Issue

Discussion

Issue
Both are overshadowed by Natural Stride. They also have a conditional effect (end if you attack), don't block melee attacks and have a far lower upkeep time. Make them a viable alternative for Ranger Splits.
Suggestion
"Stance. For 1...7...8 seconds, you move 33% faster and have a 25...65...75% chance to block incoming projectiles. This skill ends if you attack." *5 Energy / *12 Recharge time.

[edit] Really bad skill

Issue
Only blocks ranged attacks, lousy duration, long recharge, cannot attack with it. What prevents this from being buffed is that it has a duplicate skill.
Suggestion
Fix duration at 8 seconds, fix block rate at 50%, reduce recharge to 15, allow it to block melee attacks. Ends after blocking 1...6...7 attacks. Does not end if you attack. This does not make touch rangers overpowered as you can simply counterattack to end the stance.
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