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Incendiary Arrows
[edit] Issue -- 09:35, 19 May 2008 (UTC)
Discussion
- Issue
- A powerful-looking elite at first glance, but taking into consideration the bow's slow firing rate, this skill becomes next to useless.
- Suggestion
- Change to 10e/2c/12r.
[edit] Alternate solution
- Issue
- Weak elite, but buffing the duration is a bad idea as all the arrows interrupt.
- Suggestion
- Move to Marksmanship. 10e 1/2s 8r "Elite bow attack. Arrows strike up to 3 foes adjacent to target foe, causing Burning for 1...3...3 seconds and interrupting them. Foes using skills suffer Burning for an additional 3 seconds." Basically an AoE interrupt + burning.
- Alternate Suggestion
- How about you change it back to the way it was and stop changing skills all the time
it gets annoying and ruins players builds and for some their enjoyment of the game.
[edit] Feedback for the August 7, 2008 update
- Issue
- Scaling is borked especially in Wilderness Survival
- Suggestions(1 of the following)
- Move to Marksmanship.
- Increase Burning duration to 1...3...4 seconds. Currently, the breakpoints are at 4 and 12 and most people are unlikely to put 12 points in wilderness survival. If necessary increase recharge to 4 seconds.
[edit] Readem's Issue
- Issue
- Too easy to spread poison; costs virtually nothing.
- Suggestion
- Lower targets to 1 additional. Low Breakpoint. Increase recharge to 5. Increase energy to 10.