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Bad in PvE, causes balance problems in PvP
- Issue 1
- Bad in PvE. Actually, worse than bad, since monsters do 50-100 damage normally, you're taking 100-200 damage from each one.
- Gimme a reason to bring this skill in PvE. PvE-only: "For 8 seconds, you attack 33% faster but take 100...40...20% more damage". Link to Strength.
- Issue 2
- Causes balance problems in PvP. Skills like Clumsiness and Ineptitude get nerfed into the ground because Anet refuses to turn the metagame for warriors upside down.
- Buff Clumsiness and Ineptitude and make warrior damage competitive without needing Frenzy. This should be optional, not required.