ArenaNet:Skill feedback/Warrior/Protector's Defense

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Protector's Defense Protector's Defense

Life Infusion Issue -- 20:00, 20 April 2008 (UTC)

Discussion

Issue
Ill conceived skill unless run in heal balls
Warriors need to move to hit kiters
Tactics is missing skills to warrant using it as a way to do damage or influence the battle *tactically*
Suggestion

Attacks

other than Wild Blow there hasn't been stance removal "You strike target foe for +5...25...30 damage. If this attack hits an attacking foe that foe loses all stances." (5 energy 5 recharge)
bringing more utility into Tactics like it is meant to have (wild blow's original stats were 5 energy 5 recharge but scythes brought the critical hit thing to its 8 recharge)
change functionality to something akin to "You strike target foe for +10...15...20 damage. If this attack strikes an attacking foe, you strike for 10...34...40 more damage and target is interrupted." (5 energy, 7 recharge)
this would make it a linebacking skill with a decent recharge time with a mechanic drawing from Wailing Weapon
"If this attack hits, you strike for +10...34...40 damage and if foe suffers Weakness for 5...13...20 seconds if attacking." (5 energy, 7 recharge)
again, this would make it a linebacking skill fitting with the "protector" theme
a straight up clone of protector's strike with more advantageous stats "You strike for 10...34...40 more damage. If this attack strikes a moving foe, this skill recharges 50% faster" (5 energy, 1 activation, 6 recharge)
not a good option, but this will ensure it fits the "protector" naming conventions

Utility

adrenal buildup for attacking foes (esp. good for hammer warriors) "The next time you strike an attacking foe, you interrupt that foe's action and gain 1...3...4 strikes of Adrenaline." (5 energy, 15 recharge)

Lann's Issue -- 12 June, 2008

Issue

Not as good in pvp

Suggestion
  • A.I. use this skill very effectivly.
  • Mabye change into a stance, and the effect You and all adjacent allies have 75% chance to block attacks for x amount of seconds. (remove the ends if you move clause).

Impaled's Issue -- 11:01, 19 February 2009 (UTC)

Issue
Powerful on paper, but bad range and potentially OP if just buffed.
Suggestion

5 Energy0 Activation time12 Recharge time Skill. (1...5...6 seconds.) Attacks against adjacent allies are redirected to you.