Feedback:User/Denyitbattle/Endgame PvE Dungeon Alternative
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| Endgame PvE Dungeon Alternative|
|Categories|| Player vs. Environment|
Player vs. Player
 Endgame PvE Dungeon Alternative
- Instead of focusing on more and more dungeons for expansion content. Stay true to what the game does best: huge, epic events
- I imagine a set-up very similar to the WvWvW eternal battlegrounds configuration with three separate huge zones and a central, "final" objective in the middle.
- Organize it as a battleground in every sense of the word but with a constantly dynamically shifting series of assaults and defense by the NPC enemies
- Every zone would have a final objective for the players to fully control that zone with a zone-boss at the end but several smaller bosses (possibly something like one for every keep) along the way
- As players push into one zone, enemies would be pushed backwards to more fully populate the other zones (making them harder).
- Once a zone is taken by controlling the final keep (closest to the center), some buff is given to the server similarly to the WvWvW buffs.
- The real amazing possibility here is having the buff give some WvWvW advantage for the server thereby creating a passive PvP-support environment for the hardcore PvE players which would then reinforce their gameplay with the server-wide WvWvW benefits. IE quicker resource caravans or siege weapon discounts.
- Once the players take a zone, the enemy will begin to rebuild their force in their remaining zones.
- This fact combined with the higher concentration of enemies in the resulting zones (as they got pushed out of the now player controlled zone) creates a situation where taking any more zones is much more difficult.
- If the enemy NPCs control 2 of the 3 remaining zones, they will rebuild their forces quicker than if they only had 1. This could be further delineated by the actual number of keeps that the enemy NPCs control across all the zones dictating the speed of rebuilding.
- If the players manage to capture a second zone (very difficult), the final NPC-controlled zone will become absolutely overrun with enemies and the final "center" (dragon?) boss will even help defend the zone making effectively impossible to take.
- Players will discover that coordinated attacks on multiple zones at the same time (obviously requires more players) is by far the most effective way to take multiple zones.
- A well coordinated attack on two zones would change the difficulty from very difficult (when you try to take the second one separately) to reasonably challenging and similarly, on three zones it would go from impossible to very difficult.
- The enemies would still be dynamically "pushed back" into the other zones as the players progress through their zone, thereby naturally increasing the difficultly and complexity of communication required when assaulting multiple zones at the same time to ensure that all the zones evenly funnel the enemies into either the un-assaulted zone or corner them in the center without overrunning your fellow assaulting zone.
- All potential PvE assault strategy could be combined with a parallel strategy to take advantage of the "temporary" WvWvW buff that would result upon successful zone control.
- Whenever players take over a zone successfully, you could flavorfully open a portal to the mists to immediately take advantage of the gained buff
- Notice how I said "temporary"... As the players take a zone, I mentioned that the enemy would "rebuild" their strength in the zones they still control and then push back even stronger.
- These counter-attacks would be possible to fend off, but very difficult once the full "rebuild" period is completed
- Once the players take all three zones, they can unite waypoints to trigger the "center" boss battle that will require massive numbers and waves to defeat. Accomplishing this final step would obviously give the advantage of being able to keep your server-boosts the longest (possibly for the rest of the WvWvW match period) and maybe some additional boost. After which the "center" boss would return under some pretense in an apocalyptic fashion and reset the area.