Feedback:User/Eclipse143/GW Minion Servant Changes
| GW Minion Servant Changes|
Changing the minion master creation, healing, and death system. Instead of having infinite degen on the minions you control, you have to sacrifice a large amount of health to creat a single minion. For example, for the standard, Bone Horror, you would have to sacrifice 20% of your maximum/current health. Why did i suggest a number so high? Because it has to be reasonably bad so that necromancers aren't nerfed or a lot better. For elite skills like Jagged Bones, Flesh Golem, and Aura of the Lich, Jagged bones should have a miniscule sacrificial amount like 5%, Flesh Golem should have like 33%, Aura of the Lich should have 50%. It does sound like a bad/rough idea, but it is kind of better if it was this way because minion masters get left behind while they try to heal their minions and thus the party has to wait for them. Healing. Blood of the Master should stay as it is, or if you can, make Blood of the Master sacrifice 1% + 1% for every minion you heal. Minions SHOULD not have continuous degen, instead, they live until they die. As a punishment to this big change, when minions are healed with a skill OTHER than Blood of the Master or skills that were made to heal minions, they get damaged instead of healed. Think of it as: they are undead, having negative amount of health (-100 hp), healing them 50 health points would bring them to -50 hp. Once they reach to 0 hp, they die. Making this possible makes necromancers the main source to healing minions, amplifying their role in being a minion master. Death: the death system is fine as it is, except for the change i suggested (where if they are healed with a, for example, monk healing spell, they get damaged). Minion Skill Suggestion: -Jagged Bones: Change it's affect to: Target undead minion and 1..3(depending on the level of your Death Magic) other minions adjacent to target undead minion are enchanted with Jagged Bones. When target undead minion dies with Jagged Bones, a Jagged Horror is spawned from its location (And so on).
-Dark Bond: should be transferred over to the Death Magic Attribute category
Thank you for listening/reading.