Feedback:User/Knighthonor/Golem Master (NewClass)
Golem Master (NewClass) | |
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User | Knighthonor |
Categories | Mechanics Mechanics |
GOLEM MASTER
(ROLE) Light Melee Magic Fighter/ Buffer/Magic Debuffer/Caster Damager dealer
(ARMOR) Hide, Robe,Chain, Shield
(WEAPON) Fist, 1hander Maces, 2 hander Maces, Rods
Golem masters are primaryly a ranged Pet Caster class, with light Melee options Golem Masters use a Rune System to control their Pets and the Earthen Elements. There are different Pets depending on the Element used. Each Elemental Golem has its own Skill Set and use that makes them different.
Lore:
Golem Masters deviate from the standard path of Geomancery destruction to uncover the deeper meaning of the runes most powerful traits. To truly be a Golem Master requires an understanding of the fabrics of Rune magic that are bound to the runes when they are carved. This knowledge brings a Master closer to knowing true GeoMagic. Golem Master train in engineering Construction, which allow them to use their empowered Runes to shape the Elements into Golems of War.
(Titles to unlock): Rune Master
(COMPANION) Rune Statue- That would fight and protect the Rune Master. Statues cant move unlike the Golems
This a Golem and Rune Statue in the far bottom right corner
Different Golem Types, have different roles
Golem Master Spell List:
Lighting Charge: Channeled
Golem Master sends shockwaves of energy into the golem, healing the golem for (X) per second. Last 5 seconds
Gated Dimension :
Golem Master creates a tempary escape portal which can teleports party members to the nearby city. last 20 seconds. Cant be used in combat.
Sence Elemental:
Allows the Golem Master to track Elementals and Mechanicals on the Radar
Earthquake:
Golem Master targets ground and causes a massive Earthquake, which snares movement of (X) enemies in the area and deals (Y) damage to them per second while inside the Earthquake. Last (Z) seconds.
Stoneclaw:
Strike the target, dealing and addtional (x)%[10max] of weapon damage as Earth Damage. and reducing the target's Armor value by (Y)% stacking 5 times.
Eruption: 2.5 second cast
Target Ground, and deal (x) fire damage to (Y) enemies nearby and targets begin to Burn for 10 seconds.
Lighting Bolt: 2 second cast
Golem Master sends a charge of Lighting at the enemy dealing (X) lighting damage. (Y)% chance on contact to jump to nearby Enemies.
Grasping Golem:
Golem Grabs its Master, allowing the mounted Golem Master to fully control the Golem and Gain a added Physical and Elemental resistant dependant on the Current Golem's Elemental Type. Last (X) seconds[30 max]. If Golem Dies while the master mounts it, the Golem Master also perishes.
Flare:
Golem Master sends out a Flare, to reveal all nearby Stealthed enemies. Flare last (X) seconds [10max]
Meteor:
Golem Master summons a Flaming Meteor, to stun all enemies in targeted area for 3seconds, and dealing (X) fire damage.
Star Burst: Channeled
Using your Solor Panal, the Golem Master channels the Sun's energy into themself, healing them for (X) health per seconds. Last 5 seconds
Shrink Ray:
Golem Master Shrinks the target, reducing the enemy's Melee Damage by (X)%. (Y)% chance to Backfire.
Mind Burn:
Target begin to Burn for (X) damage over 15 seconds. And reduces all of the enemy's caster related stats by (Y) for 15seconds.
Rupture:
Imbeds a Unstable Rune within the enemy target's body, causing (X)Elemental damage over 20 sec. When the target takes total damage or dies, the unstable rune explode inflicting (Y) Elemental damage to all enemies within area and stunning the main target for 3 seconds.
Rune of the Keeper:
Recharges all Runes.
ThunderStorm Weapon:
Enchant your weapon with Thunderstorm. Each hit has a chance to deal an additional (X)%[20max] Lighting Damage.
Rune Destruction:
Detonate and Rune Statue, makeing it blow up, dealing (X) damage based on its Elemental type, and gaining a field effect. (Each Elemental Statue Type has its own unque field effect.) Field Effect last 10 seconds.
Life Shock:5 min cooldown
Attempt to Shock a dead Player Back to life. 50% Fail rate.
Call of the Elements: Channel
Increase Elemental Damage of next (X)[3max] attacks by 5% per second channeled. Last 5 seconds.
Elemental Prism:
Depending on your Golem's Element, you send out a Prism, with gives off a passive aura effect.
Geo Controller:
Tame a wild Elemental,Golem,Mechine to use in place of your Golem, for (X) Min.[2min max]
--Knighthonor 07:40, 7 February 2010 (UTC)