Feedback:User/Previously Unsigned/Fragility

From Guild Wars Wiki
Jump to navigationJump to search

Currently[edit]

Fragility (PvP) Fragility (PvP) 5 Energy1 Activation time8 Recharge time Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition.

Proposed[edit]

  1. Fragility (PvP) Fragility (PvP)

5 Energy1 Activation time6 Recharge time Hex Spell. (8...18...20 seconds.) Target foe takes ? damage per second while suffering a condition.

  1. Fragility (PvP) Fragility (PvP)

5 Energy1 Activation time7 Recharge time Hex Spell. (8...18...20 seconds.) Target foe takes ? damage per second for every condition on them.

  1. Fragility (PvP) Fragility (PvP)

5 Energy1 Activation time4 Recharge time Hex Spell. (8...18...20 seconds.) Target foe takes ? damage every 3 seconds while suffering from a condition.

  1. Fragility (PvP) Fragility (PvP)

5 Energy1 Activation time5 Recharge time Hex Spell. (8...18...20 seconds.) Target foe takes ? damage every 3 seconds for each condition on them.

  1. Fragility (PvP) Fragility (PvP)

5 Energy1 Activation time4 Recharge time Hex Spell. (8...18...20 seconds.) End effect: deals ? damage for every second target had a condition while hexed with Fragility.

  1. Fragility (PvP) Fragility (PvP)

5 Energy1 Activation time5 Recharge time Hex Spell. (8...18...20 seconds.) End effect: deals ? damage for each time target gained or lost a condition while hexed with Fragility.

The problem[edit]

Are these changes needed? Probably not, but I love Barbs and Soul Barbs so much and SBs compliment Curses and all hexes/enchantments in general. Meanwhile, Mesmers only get 3 real conditions in Illusion Magic to use with Fragility which take time and Fevered Dream is elite. So I was just thinking of other things it could do and ways that it could trigger multiple times or deal more damage without being too powerful, just brainstorming ideas. I also tried to be in line with Illusion Magic characteristics, so damage over time or end effects.

1 extends the degeneration cap similar to Illusion of Pain.
2 is when you have a lot of conditions.
3/4 are like Wastrel's Worry for Illusion Magic except the trigger is having a condition. I believe this is kinda realistic. Mend Body and Soul much? Or Spotless Soul?
5/6 are spiky end effects. Somebody can be harrassed with conditions while hexed and have an explosion when it ends. So the hex would need to removed quickly. It would have synergy with Shatter/Drain Delusions as well.