Feedback:User/Raine Valen/Skill suggestions/Elementalist/Water Magic

From Guild Wars Wiki
Jump to navigationJump to search

Conjure Frost Conjure Frost[edit]

Current:[edit]

10 Energy1 Activation time45 Recharge time Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage.

Proposed:[edit]

25 Energy1 Activation time20 Recharge time Enchantment Spell. (60 seconds.) Whenever you deal Cold damage, deal +3...7...8 damage and gain 1 Energy. Your attack skills have a 10...28...33% chance to interrupt an action.


Honestly, it was just boring. It's been made to thematically match its attribute. I would like it to have a slowing effect, but a hex-based slow or an irremovable slow would be too strong, I think. Similarly, adding Cripple to the skill would make it too strong.


Ice Spikes Ice Spikes[edit]

Current:[edit]

15 Energy2 Activation time10 Recharge time Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage.

Proposed:[edit]

10 Energy1 Activation time15 Recharge time Hex Spell. Also hexes foes near target (2...5...6 seconds). These foes move 33% slower. While a foe hexed with Ice Spikes is moving, all other adjacent foes take 5...13...15 Cold damage each second.



Icy Shackles Icy Shackles[edit]

Current:[edit]

10 Energy1 Activation time10 Recharge time Elite Hex Spell. (1...8...10 seconds.) Target foe moves 66% slower. This foe moves 90% slower if enchanted.

Proposed:[edit]

10 Energy1 Activation time12 Recharge time Hex Spell. Also hexes foes near target (2...5...6 seconds). Foes adjacent to these foes move 33% slower. While any foe near a foe hexed with Icy Shackles is moving, that foe and nearby foes take 5...13...15 Cold damage each second.



Mirror of Ice Mirror of Ice[edit]

Current:[edit]

15 Energy2 Activation time30 Recharge time Elite Enchantment Spell. (36...55...60 seconds.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex.

Proposed:[edit]

10 Energy¾ Activation time5 Recharge time Elite Hex Spell. Remove a Water Magic hex from target foe. Removal effect: other nearby foes take 20...68...80 Cold damage and move 66% slower (1...6...7 second[s]).



Mist Form Mist Form[edit]

Current:[edit]

10 Energy1 Activation time30 Recharge time Elite Enchantment Spell. (8...18...20 seconds.) You cannot take damage from attacks. You cannot deal damage with attacks.

Proposed:[edit]

10 Energy¾ Activation time30 Recharge time Elite Enchantment Spell. (8...18...20 seconds.) You move 33% faster and have +15...51...60 armor. Attacks against you have a 50% chance to miss.



Shatterstone Shatterstone[edit]

Current:[edit]

15 Energy2 Activation time8 Recharge time Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage.

Proposed:[edit]

15 Energy2 Activation time8 Recharge time Elite Hex Spell. (3 seconds.) Target foe moves 90% slower and takes 10...22...25 cold damage when struck. End effect: deals 25...85...100 cold damage. Ends after 5 attacks.