Feedback:User/Titani Ertan/Adrenaline System Change

From Guild Wars Wiki
Jump to navigationJump to search

Let me tell you a short story. Once upon a time, there was a damage dealer (we will call him Robert). Robert was cunning and smart, and so the other people found ways to protect themselves from Robert. All was good in the world of Tyria then, even in the cases where Robert and others have faced one another on the battlefield.
Yet, time has passed, and from the continent of Elona emerged another damage dealer (Iquitos). Iquitos was even more cunning than Robert. He did what Robert, the damage dealer of times old did, yet he did it ten times as fast, and even if Iquitos have failed, he would have pulled a secret move and do that same thing only seconds later.
Robert was left out, for who would want Robert when Iquitos was able to defeat him every time?

I won't discuss Wounding Strike or any of the other Dervish attacks. I will point out one of the reasons that Warriors are left overshadowed, and since appearantly you (A.net) won't nerf Dervishes and Assassins to the Fissure of Woe, I have a suggestion for you of how to make Warriors more viable.
We all know that the thing that keeps Warriors balanced is the Adrenaline system and the low energy pool. Well, let's say for example, I use a normal Eviscerate bar. I have to wait ~15 seconds for Eviscerate to recharge, and then hope that I won't get blocked/dodged/blinded/snared [...]. My suggestion is this: Whenever you fail to use an Adrenaline skill, instead of losing all adrenaline for that skill+1 for all other adrenaline skills, you lose 1 Adrenaline for all other adrenaline skills (like normal), and 3 Adrenaline for that skill. So for example, I use Body Blow and I missed, I will have 4 Adrenaline on Body Blow instead of 0.