Feedback:User/Viktor/Aeon of Strife mode

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What is Aeon of Strife[edit]

If any of you ever played Warcraft 3 you should know this or at least have heard of a game called DoTA, Its a game combining PvE with PvP. Its a battle between 2 or more factions where each player controls only a hero in this battle. Each faction sends out spawns of NPC monsters that mindlessly in groups run towards the opposing faction(s) in waves they each yield experience and gold to a player if they are killed by one. To win you need to destroy the opposing force Castle or Mainbase structure, kind of like the Guildlord in GW. With the money players can buy items to upgrade them selves.

in GW2?[edit]

It would be awesome if GW 2 had an Aeon of Strive PvP mode. To do this it would require temporary items and temporary gold (and maybe temporary experience). All temporary items, temp gold and temp experience are destroyed at the end of the match.

Bases[edit]

Make two bases (just like in Guild battles) or more depending on how many factions are to participate. Give each base at least 2 entries, then give each base:

  • 1 - 2 factories/summoners (NPC producing units) per entry to the base
  • NPC base defenders - 3-4 per entry to the base note these should deal a lot of damage be hard to kill but killable.
  • Shops - place to spend temporary gold gained from killing NPCs or Players
  • Guild Lord/Main-base structure - Lose this structure and your faction is defeated
  • Safe haven - a place where your character is almost immune or very powerful, where he or she is resurrected if killed (should be behind the Guild Lord/main-base structure a bit aside from the battle in each base) shops should also be located here.

Lanes and Spawns[edit]

Make two or three to each base like I said (three is most common). Spawns should be created in each base like 4 - 5 normal melee soldiers and one a little bit more powerful spawn leader. You could make a fort in the middle of one lane that if captured creates war machines to make the games go faster.

Minimap[edit]

A mini map over the whole battlefield or in-game warning should be used if a players base is attacked.

Items[edit]

Make all items temporary (destroyed after game is over), make a lot of them, make the items vary a lot, only allow a user to carry a set amount of items. I would make it -1 the currently allowed skills then use one skill as a toggle skill between the items bought and the skills equipped. Equipment should give bonuses like:

  • Speed boosters
  • Teleportation
  • Damage increaser
  • Special skills
  • Upgradable skills

Scrolls should be stackable other than that no two of the same item should be allowed to be carried.

Examples[edit]

Cheap items
  • Slim Boots - (passive) you move 10% faster.
  • Gloves of Haste - (passive) You attack and cast spells 10% faster.
  • Strong Shielding - (passive, 15 seconds recharge) The next time a single attack would deal 10% or more damage to you, you take 10% damage instead.
  • Scroll of Lyssa - (when used, 1 charge) activation 2 seconds, returns you to your base.
  • Scroll of Dwayna - (when used, 1 charge) Your healing skills heals for 50% more for 30 seconds.
  • Scroll of Balthazar - (when used, 1 charge) your attack deals 25% more damage for 30 seconds.
  • Scroll of Melandru - (when used, 1 charge) you take half damage for 30 seconds.
  • Scroll of Grenth - (when used, 1 charge) You gain 1 energy whenever a creature in earshot dies for 30 seconds.
  • Scroll of Kormir - (when used, 1 charge) Your elite skills attribute is increased by 2 for 30 seconds.
Moderate Items
  • Lyssa's Escape - (passive, 1 charge) - The next time you would receive fatal damage you gain 200 hp and move 25% faster for 10 seconds.
  • Fair Play - (When used, Unlimited charges 30 seconds cooldown) - You nor target player cannot use items for 15 seconds
  • Zealots Burning Flames - (passive) Your Heals deal X damage to adjacent enemies of targeted ally
Expensive items
  • Holy Blade - (passive) your attacks deals Holy damage
  • Aegis - You have 20% chance to block attacks
Upgrades
  • Dwayna's blessed boots - (passive) You move 25% faster and skills you use heals you for 10 hp in addition to its description (require Slim Boots and Scroll of Dwayna).
  • Balthazar's Divine Sword - (passive) Replaces your current weapon with a Sword and your Sword Mastery/Weapon Mastery is set to 20 and your attacks deals Holy Damage. (requires Scroll of Balthazar and Holy Blade)
  • Scroll of the Gods - (when used, 1 charge) You Move, Attack and cast spells 25% faster, all your attributes are increased by 10 for 30 seconds (require Scroll of Balthazar, Lyssa, Dwayna, Melandru, Grenth and Kormir).
  • The Immortal - (Passive) You have 25% chance to block attacks and you cannot die, any time you would die lose X temporary gold and you are teleported back to your safe zone, if you do not have X temporary gold the Immortal is dropped on the battlefield where you would have died. (Require Scroll of the Gods and Aegis)
  • Gloves of the Master Thief - (Passive) Whenever you strike a Player in Melee you steal Y Temporary gold from that player, monsters you kill yields 50% more temporary gold, you attack 10% faster. (Requires Scroll of Lyssa, Scroll of Melandru and Gloves of Haste)
  • Gloves of Power - (Passive) Spells you cast are cast and recharge 25% faster. (Requires Gloves of Haste)

Alternative to Items[edit]

Make each player start with only one non-elite skill then allow players to use more skills as the game progresses.

PKing[edit]

Whenever a player dies he or she loses some of their temporary gold and is later revived at their safezone in their base (unless resurrected) it is suppose to hit a player hard if he or she dies, but not too hard. The player killing the other player is given a reward. if the player dies by an NPC the whole opposing teams players gains some gold.

Closing Comment[edit]

It is possible that a lot of people will see this suggestion as unbalanced since some of the items suggested are quite powerful but the most powerful items should not be obtainable until endgame. The whole point of this PvP mode is to start off equal then as the players progresses, gains Temp Gold (and maybe temporary experience not sure if it would be needed) they get more powerful or imbalanced and when they are at their peak they should more or less be able to take on a base by themselves unless they are stopped by opposing heroes (This is to prevent stalemates and depending on progression time an average match time can be set I would recommend 20 - 45 minutes per match to get the progression feeling)