Feedback:User/Zen`/Fixing all dagger attacks
| Fixing all dagger attacks|
|Categories|| Skill feedback|
→ Dagger Mastery
Player vs. Player
→ PvP skills
Reasoning: This skill doesn't see a lot of play but the cripple duration is a little excessive considering how spammable the attack skill is.
Critical Strike: 5 6 , change to 5 8 and reduce bonus energy to 1 @ 13 critical strikes.
Reasoning: Too good for fueling up pressure chains while doing a large amount of damage. This would lower the energy flow a little.
Death Blossom (PvP): 5 6 , change to 5 8
Reasoning: Part of revamping pressure chains to 4-4-8 (lead-off-dual) instead of x-3-6.
Falling Lotus Strike: Move to critical strikes.
Reasoning: After three separate nerfs the backbreaker chain is still not out of play. Hopefully this would finally be the end of it.
Fox Fangs: 5 3 , change to 5 4 , no longer unblockable.
Reasoning: Since the buff this skill has been better than wild strike in almost every way, which I thought was an overpowered skill to begin with. This brings it more in line with the power level of wild strike and is also part of revamping pressure chains to 4-4-8.
Jagged Strike: This skill has +5 second recharge if it misses.
Reasoning: Needs a penalty for spamming through blocks to get a chain started.
Shattering Assault: 10 6 , change to 10 8 .
Reasoning: Still a powerful skill, just not being (ab)used because assault enchantments is better. Again part of revamping pressure chains to 4-4-8.
Assault Enchantments: 5 2 , change to10 2
Reasoning: Not an attack skill obviously, but way too good as a 5e skill in pressure chains. Needs to be more in line with shattering assault.