Feedback talk:User/Bathory/Atrophy

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I'm afraid this skill is almost as powerful as Wail of Doom at its niche, disabling Monks during spikes. At a 20 second recharge it's somewhat limited, but since you can run it on more than one character at barely any cost I think this might get problematic in caster spike teams. Dark Morphon 15:31, 22 September 2009 (UTC)

Gave it a 2 second cast, like Mark of Subversion which also works to shut down monks. It would make it more interrupt prone and make it more difficult to throw on at opportune moments. Seem better to you? User Bathory Spirit to Flesh.jpg Bathory talk 15:33, 22 September 2009 (UTC)
needs 30 seconds recharge too (also make the duration a hard coded 6 seconds) and needs to be a hex spell ...... Have you considered it saying - next spell has its attributes reduced by 0...12...15 Talamare 15:40, 22 September 2009 (UTC)
If it had all of those, I wouldn't consider using it - so I won't consider suggesting it. Hard-coded duration seems fine, but I'd rather have that and a hard-coded 0 attribute, or the slightly longer duration and the progressive attribute drop. And in either spot I wouldn't want it was a

10 Energy2 Activation time30 Recharge time. User Bathory Spirit to Flesh.jpg Bathory talk 15:43, 22 September 2009 (UTC)

I would agree with Bathory that this skill is probably fine on a 20 second recharge now that it has a 2 second cast time. I like the new version. Dark Morphon 15:45, 22 September 2009 (UTC)
Youre right, the 30 recharge isnt needed Talamare 15:48, 22 September 2009 (UTC)