Feedback talk:User/Seef II/Dervishes and utility

From Guild Wars Wiki
Jump to navigationJump to search

Mysticism should be changed a bit too i think . Like when you recast same enchament it counts that the last enchament ended so you get energy and hp from that or something. 89.166.101.7 13:00, 2 October 2009 (UTC)

It just could be me but, wasn't the point of the "do nothing"-enchantments to force some tactical use? Like...end them with an attack-skill or something like Signet of Pious Light? Besides i'm having a dervish-tank with me nearly everytime in PvE, mostly he's not using Armor of Sanctity or Mystic Regeneration (which should be moved to Mysticism or at least linked to it in my opinion), and i never had problems with him. Lou Wolfskin 15:05, 2 October 2009 (UTC)

I think that those "do nothing" enchantments reward for using them isnt enough. Raemon 17:54, 2 October 2009 (UTC)
It's not rewarding to, first, deal damage and then choose to cause a condition or a selfheal when you want or need it? I think that's pretty awesome but hey, who am i, right? Lou Wolfskin 00:47, 3 October 2009 (UTC)
10 Energy + you cant always decide when you want to end the enchament and if you are going to end or use that enchament it forces you to stop attacking and if you wait till the enchament ends all your enemies could be dead or you could be dead. Raemon 17:16, 3 October 2009 (UTC)
Hell no, i have limits in my gameplay, sorry but every class is having limits the dervish shouldn't be an exception. Lou Wolfskin 21:34, 3 October 2009 (UTC)
No idea what you meant by that cause i was just saying what those skills are doing atm. Raemon 21:42, 3 October 2009 (UTC)
I'm saying that those skills have a limit to the usage as every skill in this game does. Besides there already is a way to deal weakness with every attack, look at the necromancer. Lou Wolfskin 00:04, 4 October 2009 (UTC)

I think that the problem with Dervish utility, and to a lesser extent, Mysticism, is that many of the Dervish enchantments that provide utility are just too expensive. Mysticism and Dervish enchantments seem to support enchantment cycling, contstantly putting up and removing enchantments to get different effects. Yet many of the enchantments that would see use in that kind of style are of 10 cost, which is just too expensive in my opinon. The only way to really support that kind of style now is to run a Pious Renewal build, but that means you spend more time casting enchantments than doing anything else. Tweeking the power of those enchantments, and giving them 5 energy cost would open up alot of utility through conditions and increase power through low damage PBAoE.--Ozite 00:44, 11 October 2009 (UTC)